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Applies Hex of Discord when Activated. Lasts for 1 minute 48 seconds.
• Increases all damage done to target by 1%.
• Decreases AGI, INT, STR and WIS of target by 31.5.
• The casting time of Hex of Discord is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Tome of the Intelligent Gnome
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.9 Multi Attack
Infused Stats:
Slots
Charm
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Clairvoyant's Silver-Threaded Robe of Genius
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.5 Potency
Infused Stats:
Cloth Armor (Chest)
Mitigation
113
Level
50
Adornment Slots:
White
ATTUNEABLE
Mystical Metallic Shroud
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Slots
Cloak
Level
40
Adornment Slots:
White
ATTUNEABLE
Pu-erh Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
50
Satiation
High
Duration
1 hour
Effects:
Increases Power Regen of target by 75.0.
Earstud of Drunken Spirits
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
NO-TRADE
Orc Bone Earring
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Archmagus Slippers
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Infused Stats:
Cloth Armor (Feet)
Mitigation
84
Level
40
All Mages
Adornment Slots:
White
LORE NO-TRADE
Wyrm Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
50
Satiation
High
Duration
40 minutes
Effects:
Increases Health Regen of target by 102.5.
Scholar's Cuffs
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Cloth Armor (Forearms)
Mitigation
83
Level
40
Adornment Slots:
White
NO-TRADE
Archmagus Gloves
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
84
Level
40
All Mages
Adornment Slots:
White
LORE NO-TRADE
Doomweave Cowl
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Infused Stats:
Cloth Armor (Head)
Mitigation
84
Level
40
All Mages
Adornment Slots:
White
LORE NO-TRADE
Crest of Titan Calling
LEGENDARY
19 Primary Attributes
19 Stamina
125 Resistances
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.3 Reuse Speed
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Vale Carved Charmer's Bracelet
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
NO-TRADE
Manatouched Scholar's Leggings
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Cloth Armor (Legs)
Mitigation
89
Level
40
Adornment Slots:
White
NO-TRADE
Enchanted Bone Necklace
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Slots
Neck
Level
40
Adornment Slots:
White, Green
ATTUNEABLE
Prismatic Baton of the Scale
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
1.5 Haste
28 Ability Mod
Infused Stats:
Staff
One-Handed Crushing
Damage
48 - 143
(47.83 Rating)
Delay
4.0 seconds
Level
50
Beastlord, Bruiser, Monk
Effects:
Prismatic Glow
Applies Prismatic Glow when Equipped.
• Increases Combat Power Regen of caster by 12.0.
Prismatic Shard
When Equipped:
• On any combat or spell hit this spell may cast Prismatic Shard on target of attack. Triggers about 2.0 times per minute.
• Inflicts 374 - 695 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE NO-TRADE
Aithelka, Mystical Focus
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.1 Haste
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
64 - 364
(53.49 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
50
All Mages, All Priests
Adornment Slots:
White
ATTUNEABLE
Bejeweled Ring of Scales
LEGENDARY
20 Primary Attributes
20 Stamina
200 Resistances
9 Combat Skills
2.6 DPS
0.3 Crit Chance
0.6 Potency
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Green
LORE NO-TRADE
Tainted Armlet of Reason
LEGENDARY
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
NO-TRADE
Tarton's Wheel
The completed magical symbol known as "Tarton's Wheel" flickers with energy. Only a single spoke still has the effect of transporting the user a short distance. The remaining spokes appear to have lost either their magic or the connection to the plane they once allowed travel to.
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
40
Effects:
Void Shift
Applies Void Shift when Activated.
• Teleports target to a random location within 10 - 19 meters.
• Decreases Threat to targets in Area of Effect by 738
• The casting time of Void Shift is 2.0 seconds and the reuse time of the spell is 2 minutes
This character has 6,891 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 389 health per tick while out-of-combat.
This character has a Maximum Power pool of 6,555. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 377 power per tick while out-of-combat.
This character runs 29% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,384 whatsits.
This character resists Noxious damage in the amount of 6,136 whatsits.
This character resists Arcane damage in the amount of 5,459 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.