EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When any damage is received this spell has a 10% chance to cast Titan's Mettle VIII on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 643 - 785.
• Increases Mitigation of caster vs physical damage by 792.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White, Turquoise
LORE-EQUIP
Glowing Gem of Hastened Swings
TREASURED
Adds the following to an item:
3.5 Haste
Type:
White Adornment
Slots:
Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Priestess' Royal Wand
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
0.8 AE Auto
1.8 Crit Chance
2.6 Potency
Infused Stats:
Slots
Charm
Level
70
Adornment Slots:
White, Turquoise
LORE-EQUIP
Glowing Gem of Striking
TREASURED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Artisan's Tunic
TREASURED
1 Stamina
1 Primary Attributes
1 Crafting Skills
Infused Stats:
Cloth Armor (Chest)
Mitigation
2
Level
1
All Crafters
Adornment Slots:
White
Pulsing Gem of Striking
TREASURED
Adds the following to an item:
10 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Cloak of the Jeweler
TREASURED
18 Stamina
18 Primary Attributes
7 Crafting Skills
0.4 Potency
Infused Stats:
Slots
Cloak
Level
30
Jeweler
Adornment Slots:
White
LORE NO-TRADE
canteen of purified river water
A canteen of water from the jungle rivers of Kunark. Has a slight mineral aftertaste.
Infused Stats:
Slots
Drink
Level
80
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 45.6. This effect suspends during combat
NO-VALUE
Nurgan Bauble
LEGENDARY
46 Primary Attributes
46 Stamina
570 Resistances
17 Combat Skills
0.8 Crit Bonus
9.9 DPS
2.3 Crit Chance
3.6 Potency
Infused Stats:
Slots
Ear
Level
67
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Stud of Rilissian Steel
LEGENDARY
45 Stamina
45 Primary Attributes
324 Resistances
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
3.6 Mitigation Increase
80 Ability Mod
Infused Stats:
Slots
Ear
Level
72
Adornment Slots:
White, Turquoise
LORE-EQUIP
Radiating Gem of Fortitude
TREASURED
Adds the following to an item:
120 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Chain Boots of Instinctual Maiming
LEGENDARY
60 Stamina
60 Primary Attributes
10.2 DPS
2.7 Potency
1.7 Crit Bonus
11.2 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
302
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Scintillating Agile Spurs
TREASURED
Adds the following to an item:
14 Primary Attributes
Type:
White Adornment
Slots:
Feet
Level
60
NO-VALUE
ale cheese soup in a bread bowl
TREASURED
Infused Stats:
Slots
Food
Level
70
Duration
3 hours
Effects:
Increases STR of target by 15.0. Increases Max Health of target by 150.0. Increases Health Regen of target by 158.8.
NO-TRADE
Bronze and Pearl Inlaid Vambraces
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
89 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
297
Level
71
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Gloves of the Gamut
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
245
Level
50
Ranger
Adornment Slots:
White, Turquoise
NO-TRADE
Flickering Gem of Fortitude
TREASURED
Adds the following to an item:
80 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Coif of Instinctual Maiming
LEGENDARY
45 Stamina
45 Primary Attributes
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5.8 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
302
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Radiating Gem of Prowess
TREASURED
Adds the following to an item:
10 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Loop of Untold Wealth
TREASURED
66 Stamina
66 Primary Attributes
1,548 Resistances
14.2 DPS
3.1 Potency
3.2 Crit Bonus
14.6 Multi Attack
0.3 Reuse Speed
167 Ability Mod
Infused Stats:
Slots
Finger
Level
72
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Glowing Gem of Striking
TREASURED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Bloodthorn Shackle
LEGENDARY
46 Primary Attributes
46 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Vagabond's Chain Leggings of Deftness
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
254
Level
60
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Rilissian Choker of Poison Vines
LEGENDARY
66 Stamina
66 Primary Attributes
12 Combat Skills
14.2 DPS
2.7 Crit Chance
3.1 Potency
3.2 Crit Bonus
14.6 Multi Attack
167 Ability Mod
Infused Stats:
Slots
Neck
Level
78
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Lamentation of the Kylong Prince
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
80 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
56 - 318
(62.38 Rating)
Delay
6.0 seconds
Level
68
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Runic Bow of the Jungle Ranger
TREASURED
66 Stamina
66 Primary Attributes
0.7 Strikethrough
2.7 Crit Chance
3.1 Potency
3.2 Crit Bonus
0.3 Reuse Speed
167 Ability Mod
Infused Stats:
Bow
Ranged
Damage
125 - 710
(92.75 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
77
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Glowing Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
70
Effects:
Smoldering Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.5.
HEIRLOOM NO-VALUE
Strength of the Charge
LEGENDARY
46 Primary Attributes
46 Stamina
302 Resistances
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
Infused Stats:
Slots
Finger
Level
67
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP NO-TRADE
Glowing Gem of Striking
TREASURED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Spiny Nettle Band
LEGENDARY
46 Primary Attributes
46 Stamina
347 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
77
Adornment Slots:
White, Turquoise
NO-TRADE
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Dagger of Instinctual Maiming
LEGENDARY
60 Stamina
60 Primary Attributes
10.2 DPS
2.7 Potency
2.1 Mitigation Increase
1.7 Crit Bonus
Infused Stats:
Dagger
One-Handed Piercing
Damage
40 - 229
(67.31 Rating)
Delay
4.0 seconds
Level
72
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE-EQUIP
Glowing Gem of Critical Magnitude
TREASURED
Adds the following to an item:
1.2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary
Level
1
HEIRLOOM NO-VALUE
Rake's Chain Spaulders of Silence
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
7.3 Haste
8.1 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
359
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 16,276 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 900 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,742. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 532 power per tick while out-of-combat.
This character runs 136% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,682 whatsits.
This character resists Noxious damage in the amount of 11,682 whatsits.
This character resists Arcane damage in the amount of 11,641 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 45% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 940, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 18.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 36% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 28% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.