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All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Sebilisian Cloak of the Throatripper
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
9.5 DPS
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Slots
Cloak
Level
75
Adornment Slots:
White, Turquoise
ATTUNEABLE
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Hoop of Hiding
LEGENDARY
64 Primary Attributes
64 Stamina
1,175 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
4.1 Flurry
8.8 Haste
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Assassin's Stud
LEGENDARY
46 Stamina
46 Primary Attributes
347 Resistances
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
2.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
77
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Rings of Pure Water
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
185 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
379
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise, Yellow
LORE ATTUNEABLE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Bracers of Deadly Melody
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Forearms)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Unremitting Harmony II
When Equipped:
• Increases duration of all songs by 10 percent.
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Fireproof Cooking Mitts
FABLED
45 Stamina
45 Primary Attributes
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Hands)
Mitigation
375
Level
80
All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Incarnadine Chainmail Coif
MASTERCRAFTED
45 Primary Attributes
45 Stamina
18 Combat Skills
0.8 Crit Bonus
9.6 DPS
2.3 Crit Chance
3.7 Potency
Infused Stats:
Chain Armor (Head)
Mitigation
302
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ring of Soul Consumption
FABLED
45 Stamina
45 Primary Attributes
356 Resistances
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Finger
Level
79
Effects:
Energy Drain
When Equipped:
• On a combat hit this spell may cast Energy Drain on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 89.
• Increases power of caster by 157.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Ultera's Band of Silence
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
0.8 Crit Bonus
10.3 DPS
1.1 AE Auto
2.4 Crit Chance
3.7 Potency
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Nightblack Breeches
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
7 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
Infused Stats:
Cloth Armor (Legs)
Mitigation
201
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Plodding Charger Torque
LEGENDARY
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
13.9 DPS
3.4 Crit Chance
5.8 Potency
8.7 Multi Attack
Infused Stats:
Slots
Neck
Level
85
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Betrayal's Song
FABLED
46 Stamina
46 Primary Attributes
10.3 DPS
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Dagger
One-Handed Piercing
Damage
51 - 287
(84.47 Rating)
Delay
4.0 seconds
Level
78
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Disheveled Thoughts
When Equipped:
• On a combat hit this spell may cast Disheveled Thoughts on target of attack. Triggers about 1.8 times per minute.
• Decreases Threat to target by 900
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Satchel of the Crystal Guardian
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Thrown Weapon
Ranged
Damage
203 - 1,148
(150.05 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Lost Ring of the Tides
FABLED
45 Stamina
45 Primary Attributes
356 Resistances
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
89 Ability Mod
Infused Stats:
Slots
Finger
Level
79
Effects:
Runic Barrier
When Equipped:
• When damaged with a melee weapon this spell has a 6% chance to cast Runic Barrier on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 280 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hardened Clay Bracelet
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Nox Noctis
FABLED
47 Primary Attributes
47 Stamina
19 Combat Skills
0.8 Crit Bonus
10.6 DPS
2.5 Crit Chance
3.8 Potency
5.7 Haste
Infused Stats:
Sword
Off Hand Slashing
Damage
98 - 558
(109.44 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Guardian
Effects:
Blackest Night
When Equipped:
• On any combat or spell hit this spell may cast Blackest Night on target of attack. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
• Decreases Accuracy of target by 2.0%.
• This effect can be stacked by multiple casters.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vanguard's Red Fox Chain Spaulders
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.1 DPS
2 Casting Speed
2.4 Crit Chance
3.7 Potency
Infused Stats:
Chain Armor (Shoulders)
Mitigation
335
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Remkit's Belt of Flight
FABLED
46 Stamina
46 Primary Attributes
10.1 DPS
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
Infused Stats:
Slots
Waist
Level
80
Effects:
Flight
When Equipped:
• Increases Ranged Weapon Range of caster by 5.0%.
This character has 40,519 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,831 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,207. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 825 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,271 whatsits.
This character resists Noxious damage in the amount of 12,226 whatsits.
This character resists Arcane damage in the amount of 12,496 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 90% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 718, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 24.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 48% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4375 seconds, a 25% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 4.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.