EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a critical combat hit this spell may cast Arcane Vulnerability III on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 320.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Arcane Vulnerability III on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 320.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP
Sparkling Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
26
HEIRLOOM NO-VALUE
Ethereal Soul Trap
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
30
Spirit Stone Stats:
+11 agi +9 sta
+0.6% Potency
Progress to Next Level:
6
79.92%
NO-VALUE
Bugbear Bone Bangle
LEGENDARY
12 Stamina
12 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White, Turquoise
NO-TRADE
Sparkling Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
47 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
30
HEIRLOOM NO-VALUE
Underforged Cloth Leggings
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Cloth Armor (Legs)
Mitigation
72
Level
30
All Mages
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Primordial Adornment of Dominion (Legs)
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Legs
Level
1
Effects:
Primordial Dominion
When Equipped:
• Increases the caster's potency by 1. This effect will increase as the caster gains levels to a maximum of 7 potency.
HEIRLOOM NO-VALUE
Underforged Thaumaturgists Torque
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
All Mages
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE
Sparkling Adornment of Magical Skill (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
26
NO-VALUE
Ethereal Soul Trap
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
30
Spirit Stone Stats:
+11 agi +9 sta
+0.6% Potency
Progress to Next Level:
6
79.92%
NO-VALUE
Ominous Dagger of Fate
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Dagger
One-Handed Piercing
Damage
17 - 95
(27.89 Rating)
Delay
4.0 seconds
Level
30
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Mindsieve III
When Equipped:
• On a critical spell hit this spell may cast Mindsieve III on target of spell. Triggers about 2.0 times per minute.
• Inflicts 131 - 144 mental damage on target.
• Increases power of caster by 17.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Mindsieve III on target of attack. Triggers about 2.0 times per minute.
• Inflicts 131 - 144 mental damage on target.
• Increases power of caster by 17.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Sparkling Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
28
Effects:
Greater Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 96 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 96 magic damage on target.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Ominous Wand of Fate
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
21 - 119
(34.86 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
30
All Mages, All Priests
Effects:
Mana Deluge III
When Equipped:
• On a critical spell hit this spell may cast Mana Deluge III on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 131 - 144 crushing damage on target.
• Increases power of caster by 34.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 320.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Mana Deluge III on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 131 - 144 crushing damage on target.
• Increases power of caster by 34.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 320.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Sparkling Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
28
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 96.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Underforged Thaumaturgists Ring
LEGENDARY
12 Stamina
12 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Finger
Level
30
All Mages
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE
Sparkling Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
26
NO-VALUE
Ethereal Soul Trap
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
30
Spirit Stone Stats:
+11 agi +9 sta
+0.6% Potency
Progress to Next Level:
6
40.38%
NO-VALUE
Underforged Thaumaturgists Bangle
LEGENDARY
12 Stamina
12 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
All Mages
Adornment Slots:
White
HEIRLOOM INFUSABLE
Sparkling Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
47 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
30
NO-VALUE
Underforged Thaumaturgists Orb
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
30
All Mages
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Sparkling Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
28
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 96.
• Cannot be modified except by direct means
NO-VALUE
Underforged Cloth Mantle
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
67
Level
30
All Mages
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Glimmering Spiked Straps
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Shoulders
Level
30
Effects:
Glimmering Barbed Guard
When Equipped:
• When damaged with a melee weapon this spell will cast Barbed Guard on target's attacker.
This character has 5,218 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 215 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,359. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 298 power per tick while out-of-combat.
This character runs 44% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,361 whatsits.
This character resists Noxious damage in the amount of 1,444 whatsits.
This character resists Arcane damage in the amount of 2,142 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 1% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,948, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 48% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 10% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.