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Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 15.9.
• Cannot be modified except by direct means
• Slows target by 31.5%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White
Radiating Gem of Prowess
TREASURED
Adds the following to an item:
10 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Ornamented Draconic Faience
LEGENDARY
102 Stamina
102 Primary Attributes
6.9 Crit Chance
10.4 Potency
6.1 Crit Bonus
16.2 Haste
17 Multi Attack
Infused Stats:
Slots
Charm
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
mottled leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Melodic Coat of Discipline
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
1.7 AE Auto
3.8 Crit Chance
6.2 Potency
Infused Stats:
Chain Armor (Chest)
Mitigation
509
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Flowing Night IX
When Equipped:
• Increases DPS of caster by 9.0.
• Increases Haste of caster by 9.0.
• Increases in-combat movement speed of caster by 9.0%.
Adornment Slots:
White, Turquoise, Yellow
ATTUNEABLE
Steward's Shroud of Eternity
FABLED
187 Stamina
187 Primary Attributes
30.3 Crit Chance
11.1 Potency
11.1 Crit Bonus
105 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Scouts
Effects:
Undaunted Devotion
Applies Undaunted Devotion when Activated.
• The caster is granted a beneficial effect from Drinal's Steward.
• The casting time of Undaunted Devotion is 0.5 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, White, Yellow
NO-TRADE NO-VALUE
Strong Combat Ale
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 75.0. Increases Haste of target by 10.0. Increases Power Regen of target by 151.6.
Flickering Gem of Shaping
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
0.6 Flurry
61.1 Multi Attack
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Essence Drop of Cunning
LEGENDARY
132 Stamina
132 Primary Attributes
5,820 Resistances
7.9 Potency
7.9 Crit Bonus
0.6 Flurry
50.3 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
LORE-EQUIP NO-TRADE
Emerald Flame Boots
LEGENDARY
132 Primary Attributes
132 Stamina
30 Combat Skills
7.7 Crit Bonus
15.1 DPS
7.7 Potency
19.8 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
423
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Slayer's Combine Vambraces
LEGENDARY
142 Stamina
142 Primary Attributes
8.2 Potency
8.2 Crit Bonus
10.1 Haste
6 Reuse Speed
21.3 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
431
Level
93
All Scouts
Adornment Slots:
White, White
NO-TRADE
Shrouded Gauntlets of Draconic Recognition
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Infused Stats:
Chain Armor (Hands)
Mitigation
418
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE
Emerald Flame Helm
LEGENDARY
152 Primary Attributes
152 Stamina
17 Combat Skills
8.8 Crit Bonus
43.5 DPS
8.8 Potency
15.2 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
431
Level
90
All Scouts
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE
Gossamer Ring of the Sentry
LEGENDARY
130 Stamina
130 Primary Attributes
5,664 Resistances
7.7 Potency
7.7 Crit Bonus
0.8 Flurry
20.4 Haste
18.6 Multi Attack
136 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+11% Damage Per Second +2.2% Potency +2.2% Crit Bonus +10% Multi Attack Chance +96 Ability Modifier
Progress to Next Level:
35
29.2%
NO-VALUE
Tender Wristlet
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
0.6 Flurry
39.3 Haste
30.6 Multi Attack
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Emerald Flame Leggings
LEGENDARY
132 Stamina
132 Primary Attributes
20.7 DPS
7.8 Potency
15.5 Crit Bonus
36.2 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
453
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Silent Scream of Torment
LEGENDARY
160 Stamina
160 Primary Attributes
36.1 DPS
26 Crit Chance
19.1 Potency
9.6 Crit Bonus
0.6 Flurry
25.2 Multi Attack
Infused Stats:
Slots
Neck
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM
Orb of Ethereal Vitality
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+5 agi +5 sta
+0.4% Potency +0.2% Crit Bonus
Progress to Next Level:
12
27.19%
NO-VALUE
Calamitous Katar of the Mountain
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.3 Max Health
3.8 Block Chance
Infused Stats:
Fists
One-Handed Crushing
Damage
81 - 459
(134.98 Rating)
Delay
4.0 seconds
Level
90
Beastlord, Bruiser, Monk
Effects:
Paralyzing Puncture IX
When Equipped:
• On a critical combat hit this spell may cast Paralyzing Puncture IX on target of attack. Lasts for 2.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 5,441 - 6,014 heat damage on target.
• Stuns target
• If Target is not Epic
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Shardcloud
LEGENDARY
160 Primary Attributes
160 Stamina
9.6 Crit Bonus
10.1 AE Auto
52 Crit Chance
9.6 Potency
26 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
223 - 1,262
(165 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Silver Conflagration I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Silver Conflagration I
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Silver Conflagration I on target of attack. Triggers about 2.0 times per minute.
• Inflicts 7,001 - 7,739 heat damage on target encounter.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Deft Astral Ring
LEGENDARY
132 Stamina
132 Primary Attributes
5,820 Resistances
20.7 DPS
7.9 Potency
7.9 Crit Bonus
0.8 Flurry
20.7 Haste
18.9 Multi Attack
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE
Gemmed Essence of Thievery
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+2 agi +2 sta
+0.1% Potency
Progress to Next Level:
5
46.78%
NO-VALUE
Stalker's Mark of Undead Ward
LEGENDARY
142 Stamina
142 Primary Attributes
6,386 Resistances
17.4 DPS
8.5 Potency
8.5 Crit Bonus
0.6 Flurry
17.4 Haste
27.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
93
All Scouts
Adornment Slots:
White
NO-TRADE
Dreadcutter's Stern
LEGENDARY
163 Primary Attributes
163 Stamina
9.7 Crit Bonus
41.2 DPS
5.2 AE Auto
53 Crit Chance
9.7 Potency
26.5 Multi Attack
Infused Stats:
Mace
One-Handed Crushing
Damage
83 - 468
(137.7 Rating)
Delay
4.0 seconds
Level
93
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Overkill I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Overkill I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Overkill I on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Overkill I on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Slayer's Combine Mantle
LEGENDARY
142 Primary Attributes
142 Stamina
8.3 Crit Bonus
22.2 DPS
16.7 Potency
38.9 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
423
Level
93
All Scouts
Adornment Slots:
White, White
ATTUNEABLE
Windseller's Girdle
LEGENDARY
160 Stamina
160 Primary Attributes
52 Crit Chance
9.6 Potency
1.5 Mitigation Increase
9.6 Crit Bonus
91.8 Haste
Infused Stats:
Slots
Waist
Level
92
Adornment Slots:
White, Black, White, Yellow
HEIRLOOM ATTUNEABLE
Bloodthirst I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Bloodthirst I
When Equipped:
• Increases Crit Bonus of caster by 3.0.
• This effect will not stack with any rank or tier of itself.
This character has 141,884 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,027 health per tick while out-of-combat.
This character has a Maximum Power pool of 41,229. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,819 power per tick while out-of-combat.
This character runs 21% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 39,606 whatsits.
This character resists Noxious damage in the amount of 39,606 whatsits.
This character resists Arcane damage in the amount of 39,796 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 237.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 464, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 27.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 17.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
63 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 38.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 9.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.