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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Corrupted Haze Panther Skin Jerkin
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
15.7 Haste
Infused Stats:
Leather Armor (Chest)
Mitigation
378
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Fur-lined Cloak of Growing Crystals
LEGENDARY
82 Stamina
82 Primary Attributes
27 Combat Skills
2.3 AE Auto
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
12.2 Haste
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Strong Kromzek Facemelter
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 61.6. Target will Dodge 2.5% of incoming attacks. Increases Power Regen of target by 141.6.
Skeletal Fingerbone Studs
FABLED
92 Primary Attributes
92 Stamina
540 Resistances
30 Combat Skills
5.6 Crit Bonus
6.3 Crit Chance
9.2 Potency
13.6 Max Health
14.8 Haste
306 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Fighters
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hoop of Giant Ringmail
LEGENDARY
86 Stamina
86 Primary Attributes
1,551 Resistances
28 Combat Skills
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
13.2 Haste
14 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gilded Boots of Violent Pasts
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
6.7 Block Chance
Infused Stats:
Leather Armor (Feet)
Mitigation
360
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE
Giant Raptor Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 61.6. Target will Dodge 2.5% of incoming attacks. Increases Health Regen of target by 221.3.
Astral Pugilist's Wrist Wraps
LEGENDARY
102 Primary Attributes
102 Stamina
32 Combat Skills
6.1 Crit Bonus
6.9 Crit Chance
10.4 Potency
14.8 Max Health
6.9 Block Chance
Infused Stats:
Leather Armor (Forearms)
Mitigation
366
Level
92
Bruiser, Monk
Effects:
Epitaph of Velocity
When Equipped:
• This effect will not stack with itself.
• On any combat or spell hit this spell may cast Epitaph of Velocity on caster. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Increases Reuse Speed of caster by 10.0%.
• Increases Casting Speed of caster by 10.0%.
• Increases in-combat movement speed of caster by 10.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Epitaph of Velocity on caster. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Increases Reuse Speed of caster by 10.0%.
• Increases Casting Speed of caster by 10.0%.
• Increases in-combat movement speed of caster by 10.0%.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
ATTUNEABLE
Fist of Shadowy Ice
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
5.9 Block Chance
16.8 Extra Riposte
Infused Stats:
Fists
One-Handed Crushing
Damage
79 - 448
(131.73 Rating)
Delay
4.0 seconds
Level
90
Beastlord, Bruiser, Monk
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Stout Satchel of the Ancient Sensei
FABLED
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
11.6 Casting Speed
6 Crit Chance
9.6 Potency
6 Block Chance
Infused Stats:
Thrown Weapon
Ranged
Damage
228 - 1,291
(168.72 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Bruiser, Monk
Effects:
Greater Aegis of Blood
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On any combat or spell hit this spell may cast Greater Aegis of Blood on target of attack. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards caster against 1,250 points of all damage
• Inflicts 4,302 - 4,755 piercing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Rhenium Band of Agility
HANDCRAFTED
73 Primary Attributes
73 Stamina
1,283 Resistances
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
9.6 Multi Attack
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Leveraged Cuffs of Buyout
FABLED
100 Stamina
100 Primary Attributes
1,728 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
15.7 Haste
16.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
92
Effects:
Severity II
When Equipped:
• Increases Crit Bonus of caster by 2.0.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
LORE-EQUIP ATTUNEABLE
Cestus of Cyclonic Frost
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
6.2 Flurry
5.9 Block Chance
Infused Stats:
Fists
One-Handed Crushing
Damage
81 - 459
(134.98 Rating)
Delay
4.0 seconds
Level
90
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Rune: Greater Wild Swings I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
All Fighters, All Scouts
Effects:
Greater Wild Swings I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical combat hit this spell may cast Greater Wild Swings I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AE Autoattack of Caster by 40.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Wild Swings I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AE Autoattack of Caster by 40.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Chrono-Bound Leather Shoulders
FABLED
104 Stamina
104 Primary Attributes
7.1 Crit Chance
10.6 Potency
11.2 Mitigation Increase
6.3 Crit Bonus
17.5 Multi Attack
15.3 Max Health
Infused Stats:
Leather Armor (Shoulders)
Mitigation
403
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
NO-TRADE
Doomscale Belt of Invasion
Maligonian Doomscale officers wear these belts in battle as a sign of rank among the Awakened Legion.
FABLED
96 Stamina
96 Primary Attributes
6.3 Crit Chance
9.8 Potency
5.7 Crit Bonus
6.3 Block Chance
14.8 Haste
Infused Stats:
Slots
Waist
Level
92
Effects:
Severity III
When Equipped:
• Increases Crit Bonus of caster by 3.0.
• This effect will not stack with any rank or tier of itself.
This character has 103,814 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 8,152 health per tick while out-of-combat.
This character has a Maximum Power pool of 32,746. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,452 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 34,729 whatsits.
This character resists Noxious damage in the amount of 33,692 whatsits.
This character resists Arcane damage in the amount of 35,762 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 121.43790849673
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 164.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,014, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 43.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 23.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 4.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 7.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.