EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
•This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
LORE-EQUIP ATTUNEABLE
Imbued Tungsten Vanguard Greaves
MASTERCRAFTED
159 Primary Attributes
159 Stamina
49 Combat Skills
16.2 Crit Bonus
4.8 Mitigation Increase
61.7 Haste
Infused Stats:
Plate Armor (Legs)
Mitigation
672
Level
92
Berserker, Guardian, Paladin, Shadowknight
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Tungsten Torque of Strength
MASTERCRAFTED
138 Primary Attributes
138 Stamina
10.6 Crit Bonus
22.4 Crit Chance
16.4 Potency
36.7 Haste
25.6 Multi Attack
Infused Stats:
Slots
Neck
Level
92
Adornment Slots:
White, Green
ATTUNEABLE
Witherstone Handled Mace
LEGENDARY
100 Stamina
100 Primary Attributes
31 Combat Skills
16.1 Strikethrough
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.5 Multi Attack
Infused Stats:
Mace
One-Handed Crushing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
92
Effects:
Phantasmal Siphon II
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Phantasmal Siphon II on target of attack. Triggers about 2.0 times per minute.
• Inflicts 2,341 - 2,587 poison damage on target
• Heals caster for 1,170 - 1,294
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Imbued Bubinga Short Bow
MASTERCRAFTED
138 Primary Attributes
138 Stamina
8.2 Crit Bonus
44.8 Crit Chance
8.2 Potency
40.4 Haste
28.3 Multi Attack
Infused Stats:
Bow
Ranged
Damage
227 - 1,285
(167.93 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Rhenium Band of Strength
HANDCRAFTED
73 Primary Attributes
73 Stamina
523 Resistances
23 Combat Skills
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Overcharged Manacle of the Wholesaler
FABLED
96 Stamina
96 Primary Attributes
1,632 Resistances
6.3 Crit Chance
9.8 Potency
5.7 Crit Bonus
15.4 Reuse Speed
347 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
LORE-EQUIP ATTUNEABLE
Combine Dark Shield
LEGENDARY
93 Primary Attributes
93 Stamina
5.5 Crit Bonus
6 Crit Chance
9.6 Potency
6 Block Chance
14.1 Haste
Infused Stats:
Tower Shield
Slots
Secondary
Protection
1,873
Level
92
Berserker, Guardian, Paladin, Shadowknight
Effects:
Focused Destruction II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 137,263 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 10,507 health per tick while out-of-combat.
This character has a Maximum Power pool of 42,343. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,714 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 39,345 whatsits.
This character resists Noxious damage in the amount of 39,483 whatsits.
This character resists Arcane damage in the amount of 41,829 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 242.87841191067
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 172.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 664, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 2.4%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 31.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 31.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
119 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 40% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.