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• On a critical healing spell cast this spell may cast Instinctual Precision on target of spell cast. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Accuracy of target by 6.0%.
• Reduces the resistibility of the target's spells by 6%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE NO-VALUE
Mechanomagical Gazer-beam-firing Wolf Totem
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Slots
Charm
Level
90
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Thickened Wooly Tunic
FABLED
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
389
Level
90
Channeler, Fury, Warden
Effects:
Celestial Restoration
When Equipped:
• On a healing spell cast this spell may cast Celestial Restoration on target of spell. Lasts for 20.0 seconds. Triggers about 2.4 times per minute.
• Heals group members (AE) for 871.
• Heals group members (AE) for 290 every 5 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Cloak of Life Warding
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
9.5 Max Health
203 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ambrosial Mead
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and STR of target by 77.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 159.3.
NO-VALUE
Stud of the Insanity of War
FABLED
68 Primary Attributes
68 Stamina
1,302 Resistances
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
4.2 Crit Chance
6.6 Potency
10.5 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Effects:
Compressed Anima
When Equipped:
• On a healing spell cast this spell may cast Compressed Anima on target of spell cast. Triggers about 1.0 times per minute.
• Summon 1 Compressed Anima
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vuulan's Earhoop of the Herald
FABLED
74 Primary Attributes
74 Stamina
511 Resistances
26 Combat Skills
1.6 Crit Bonus
18.8 DPS
3.9 Casting Speed
4.8 Crit Chance
7.2 Potency
4.8 Reuse Speed
Infused Stats:
Slots
Ear
Level
90
Effects:
Power Stream
When Equipped:
• On a spell cast this spell may cast Power Stream on the group. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of group members by 65 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Leather Boots of Altered States
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
659
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Effects:
Immaterial Barrier
When Equipped:
• On a healing spell cast this spell may cast Immaterial Barrier on target of spell cast. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Increases Mitigation of target vs all damage by 930.
• This effect can be stacked by multiple casters.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ambrosial Steak
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and STR of target by 77.0. Target will Dodge 3.0% of incoming attacks. Increases Health Regen of target by 247.8.
NO-VALUE
Anti-Abomination Brace
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Leather Armor (Forearms)
Mitigation
390
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Effects:
Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 3.0 times per minute.
• Heals group members (AE) for 580.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Suffused Gauntlets of Erudition
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
11 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
390
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Elegiac Coronet
FABLED
72 Primary Attributes
72 Stamina
26 Combat Skills
1.6 Crit Bonus
18.1 DPS
4.6 Crit Chance
7 Potency
4.6 Reuse Speed
Infused Stats:
Leather Armor (Head)
Mitigation
397
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Effects:
Runic Recovery V
When Equipped:
• Reduces reuse time of beneficial spells by 5 percent.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Smoldering Savvy Imprint
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Head
Level
70
NO-VALUE
Morgnon's Band of Preservation
FABLED
68 Primary Attributes
68 Stamina
511 Resistances
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
3.4 Casting Speed
4.2 Crit Chance
6.6 Potency
Infused Stats:
Slots
Finger
Level
90
Effects:
Aspect of Purity
When Equipped:
• On a healing spell cast this spell may cast Aspect of Purity on target of spell cast. Triggers about 1.0 times per minute.
• Summon 1 Aspect of Purity
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of the Mysterious Sea Dragon
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
10 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
Effects:
Enlightened Efficiency II
When Equipped:
• On a spell cast this spell may cast Enlightened Efficiency on caster. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Reduces the power cost of spells by 15%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE NO-VALUE
Ranked Leggings of the Taxonomer
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Leather Armor (Legs)
Mitigation
418
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Effects:
Ancient Invigoration
When Equipped:
• On a healing spell cast this spell may cast Ancient Invigoration on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Wards target against 1,000 points of all damage
• Replenishes 250 points of absorption every 2 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Locket of Icy Breath
FABLED
74 Primary Attributes
74 Stamina
26 Combat Skills
1.6 Crit Bonus
9.5 Casting Speed
4.8 Crit Chance
7.2 Potency
11.8 Reuse Speed
217 Ability Mod
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tallonite War Sword
FABLED
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
4.2 Crit Chance
6.6 Potency
9.7 Haste
4.2 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
121 - 684
(134.17 Rating)
Delay
6.0 seconds
Level
90
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Sacred Territory
When Equipped:
• On a healing spell cast this spell may cast Sacred Territory on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards group members (AE) against 800 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Smoldering Runic Temper
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
70
Effects:
Mystic Pith
When Equipped:
• On a combat hit this spell may cast Mystic Feedback on target of attack. Triggers about 1.0 times per minute.
• Inflicts 340 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Bookmark of Healing Text
FABLED
72 Primary Attributes
72 Stamina
26 Combat Skills
1.6 Crit Bonus
3.7 Casting Speed
4.6 Crit Chance
7 Potency
4.6 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ring of Hurried Mending
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Slots
Finger
Level
90
Effects:
Flash of Intuition
When Equipped:
• On a healing spell cast this spell may cast Flash of Intuition on caster. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Increases the amount of your next healing spell or rune by 10%.
• Dispelled when target casts a heal spell
• Cannot be modified except by direct means
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of Dying Woods
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Slots
Wrist
Level
90
Effects:
Critical Aegis
When Equipped:
• On a healing spell cast this spell may cast Critical Aegis on caster. Lasts for 24.0 seconds. Triggers about 3.0 times per minute.
• Increases Max Health of group members by 500.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Leaf-covered Buckler of Rejuvenation
FABLED
72 Primary Attributes
72 Stamina
26 Combat Skills
1.6 Crit Bonus
18.1 DPS
4.6 Crit Chance
7 Potency
10.7 Haste
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
565
Level
90
All Priests, Berserker, Guardian, Paladin, Shadowknight
Effects:
Critical Aegis II
When Equipped:
• On a healing spell cast this spell may cast Critical Aegis on caster. Lasts for 24.0 seconds. Triggers about 3.0 times per minute.
• Increases Max Health of group members by 600.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wyvernlord Hide Epaulets
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Leather Armor (Shoulders)
Mitigation
390
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Onayan Sash of Tears
FABLED
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
4.2 Crit Chance
6.6 Potency
9.7 Haste
Infused Stats:
Slots
Waist
Level
90
All Priests
Effects:
Clairvoyant Preparation
When Equipped:
• On a spell cast this spell may cast Clairvoyant Preparation on caster. Lasts for 20.0 seconds. Triggers about 1.8 times per minute.
• Reduces the power cost of the casters next spell by 50%
This character has 62,833 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,781 health per tick while out-of-combat.
This character has a Maximum Power pool of 23,719. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,270 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 23,803 whatsits.
This character resists Noxious damage in the amount of 23,158 whatsits.
This character resists Arcane damage in the amount of 24,828 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1100
This character has a 66% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 66% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 186, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 15.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 43.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.