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This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+16 agi +16 sta
+0.2% Mitigation Increase +5% Damage Per Second +0.7% Potency +0.6% Crit Bonus +0.2% Max Health
Progress to Next Level:
34
18.5%
NO-VALUE
Astral Adornment of Weaponry (Lesser)
HANDCRAFTED
Adds the following to an item:
22 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
The Fabled Wyrmcleave
LEGENDARY
294 Primary Attributes
444 Stamina
17.7 Crit Bonus
98 Crit Chance
17.7 Potency
9.4 Block Chance
19.6 Reuse Speed
Infused Stats:
One-Handed Slashing
Damage
142 - 806
(158.05 Rating)
Delay
6.0 seconds
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Stoic Longbow of Oppression
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
23.1 DPS
6 Crit Chance
9.6 Potency
9.5 Mitigation Increase
Infused Stats:
Bow
Ranged
Damage
204 - 1,155
(150.96 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Aegis of Blood
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On any combat or spell hit this spell may cast Aegis of Blood on target of attack. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards caster against 1,000 points of all damage
• Inflicts 3,796 - 4,196 piercing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Ethereal Adornment of Blasting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Superior Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Superior Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,430 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Superior Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,430 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Bakrishal's Signet
LEGENDARY
170 Stamina
170 Primary Attributes
7,673 Resistances
10.1 Potency
4 Mitigation Increase
10.1 Crit Bonus
78.9 Haste
139 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Adornment Slots:
White, Green, White
LORE-EQUIP NO-TRADE
Astral Adornment of Parrying (Lesser)
HANDCRAFTED
Adds the following to an item:
20 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Orb of Crippling Fear
This will grow in power as you use combat arts!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+38 agi +33 sta
+18% Damage Per Second +2.2% Potency +2.6% Crit Bonus +14% Attack Speed +0.7% Weapon Damage Bonus
50
0%
NO-VALUE
Astral Adornment of Parrying (Lesser)
HANDCRAFTED
Adds the following to an item:
20 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Tear Sparkling Bracelet
ETHEREAL
250 Stamina
222 Primary Attributes
9,900 Resistances
48 Combat Skills
15 Potency
15 Crit Bonus
10.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Angelic Interest
When Equipped:
• On any combat or spell hit this spell may cast Angelic Interest on caster. Lasts for 1 minute. Triggers about 0.2 times per minute.
• Heals caster for 13,437.
• Summons an Angelic Assistant that inflicts damage to up to 8 enemies who are engaged with the player. The angel is immune to physical damage but takes double magic damage. It is not immune to area effect abilities.
• Cannot be modified except by direct means
• This effect can only trigger once every 60.0 seconds.
This character has 249,617 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 10,005 health per tick while out-of-combat.
This character has a Maximum Power pool of 57,238. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,310 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 52,964 whatsits.
This character resists Noxious damage in the amount of 52,726 whatsits.
This character resists Arcane damage in the amount of 57,864 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 277.95795795796
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 309.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,370, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 36%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 74.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
193 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 21.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 10.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.