EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• This effect can be cast while casting other abilities
• Instantly heals the group for 125,000. If the wearer is a priest, the group will be healed for 750,000.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Kiss of Life is 1 minute 30 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Waterworks Treatment Formula
LEGENDARY
372 Primary Attributes
715 Stamina
30 Crit Bonus
2 Resolve
8.7 Casting Speed
41.3 Crit Chance
32.3 Potency
17.6 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+4 sta
0.4% Potency
0.1% Crit Bonus
+12.8 Abil Mod
Slots
Charm
Level
100
Effects:
Dominant Stand
Applies Dominant Stand when Activated. Lasts for 30.0 seconds.
• Wards the caster for up to 380,000 damage. The value decreases for each group or raid member within 10 meters of the caster.
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Dominant Stand is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Woven Abyssal Leather Tunic
HANDCRAFTED
500 Primary Attributes
1,786 Stamina
50.2 Crit Bonus
24.7 AE Auto
50.8 Potency
17 Max Health
1 Resolve
99 Multi Attack
Infused Stats:
Leather Armor (Chest)
Mitigation
661
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Spiked Cloak of Ill-Seen Glory
LEGENDARY
372 Primary Attributes
715 Stamina
424 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
58.3 Crit Chance
32.3 Potency
18.2 Flurry
Infused Stats:
Deity:
+9 sta
0.9% Potency
0.8% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Hammered Bornite Hoop
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
12.9 DPS
20.6 Potency
33.7 Haste
1,404 Ability Mod
Infused Stats:
Slots
Ear
Level
100
All Priests
Effects:
Pirate's Aim
When Equipped:
• On a healing spell cast this spell may cast Pirate's Aim on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 265,563.
• Increases Potency of target by 31.0.
• Increases Potency of caster by 72.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Tranquil Umbrite Earrings
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
14.1 Reuse Speed
702 Ability Mod
Infused Stats:
Slots
Ear
Level
100
All Priests
Effects:
Veeshan's Restoration
When Equipped:
• On a healing spell cast this spell may cast Veeshan's Restoration on the group. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Reduces physical damage done to group members (AE) by 10%. This spell will absorb a total of 10 attacks.
• Instantly restores 4.65% of incoming damage to the group
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Argent Aggressor's Boots
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
116 DPS
49 Potency
2 Resolve
66.1 Reuse Speed
7.3 Weapon Damage
Infused Stats:
Deity:
+5 sta
0.4% Potency
0.7% Crit Bonus
Leather Armor (Feet)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Fierce Abyssal Leather Bracers
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
39.7 Casting Speed
44.1 Potency
13.5 Max Health
1 Resolve
2,979 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
617
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Spiked Leather of Ill-Seen Valor
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
49 Potency
2 Resolve
165.6 Haste
7.3 Weapon Damage
6,610 Ability Mod
Infused Stats:
Deity:
+7 sta
0.9% Potency
0.6% Crit Bonus
+33.7 Abil Mod
Leather Armor (Hands)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Woven Abyssal Leather Hood
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
44.1 Potency
1 Resolve
79.4 Multi Attack
63.4 Reuse Speed
5,958 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
617
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Swift Umbrite Ring
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
8.3 Casting Speed
20.6 Potency
16.8 Haste
1,404 Ability Mod
Infused Stats:
Slots
Finger
Level
100
All Priests
Effects:
Skirting the Edge
When Equipped:
• Increases the priest's Potency by 84%-167%. The value increases based on the group member with the lowest current health.
• If priest
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Swift Umbrite Bracelet
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
8.3 Casting Speed
20.6 Potency
16.8 Haste
1,404 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
All Priests
Effects:
Skirting the Edge
When Equipped:
• Increases the priest's Potency by 84%-167%. The value increases based on the group member with the lowest current health.
• If priest
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Leather Legs of Ill-Seen Glory
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
51.6 Casting Speed
56.5 Potency
18.9 Max Health
2 Resolve
4,136 Ability Mod
Infused Stats:
Deity:
+10 sta
0.4% Potency
0.3% Crit Bonus
+34.9 Abil Mod
Leather Armor (Legs)
Mitigation
670
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Mechanized Flywheel
LEGENDARY
372 Primary Attributes
715 Stamina
20.2 Crit Bonus
2 Resolve
13.5 DPS
41.3 Crit Chance
22.9 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+2 sta
0.6% Potency
0.5% Crit Bonus
+25.3 Abil Mod
Slots
Neck
Level
100
Effects:
The Wild Divine
When Equipped:
• Increases Potency of caster by 28.0.
• Improves the heal potency granted by the heal stance by 66% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Glittervein Miner's Hammer
LEGENDARY
471 Primary Attributes
1,078 Stamina
27.8 Crit Bonus
1 Resolve
43.4 DPS
167.6 Crit Chance
32 Potency
13.2 Mitigation Increase
12 Reuse Speed
Infused Stats:
Mace
One-Handed Crushing
Damage
130 - 736
(216.5 Rating)
Delay
4.0 seconds
Level
100
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
Blood-Red Bow
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
44.3 DPS
171.1 Crit Chance
32.7 Potency
13.5 Mitigation Increase
12.3 Reuse Speed
Infused Stats:
Deity:
+9 sta
0.8% Potency
0.4% Crit Bonus
Bow
Ranged
Damage
410 - 2,326
(304.01 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Iron Ring of Korlaadrec
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
14.7 Reuse Speed
779 Ability Mod
Infused Stats:
Deity:
+7 sta
0.5% Potency
0.8% Crit Bonus
+34.3 Abil Mod
Slots
Finger
Level
100
All Priests
Effects:
Pirate's Aim
When Equipped:
• On a healing spell cast this spell may cast Pirate's Aim on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 265,563.
• Increases Potency of target by 31.0.
• Increases Potency of caster by 72.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Bracelet of Yagg-kythor
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
35.2 Haste
19.4 Multi Attack
Infused Stats:
Deity:
+7 sta
0.9% Potency
0.9% Crit Bonus
Slots
Wrist
Level
100
Effects:
Shroud of the Sea
When Equipped:
• On a healing spell cast this spell may cast Shroud of the Sea on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 292,119.
• Increases STA of target by 425.0.
• Increases Potency of group members (AE) by 14.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Eye of Battle
LEGENDARY
471 Primary Attributes
1,078 Stamina
27.8 Crit Bonus
1 Resolve
167.6 Crit Chance
32 Potency
28.4 Haste
15 Casting Speed
2,285 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary
Level
100
All Mages, All Priests
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 1,329,246 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 106,889 health per tick while out-of-combat.
This character has a Maximum Power pool of 109,325. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,391 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 173,298 whatsits.
This character resists Noxious damage in the amount of 173,448 whatsits.
This character resists Arcane damage in the amount of 173,498 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 646.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 64,992, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 82.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
31.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
185 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 54.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 37.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.