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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
10
Ice Shrouded Cuirass of the Fumentar
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
12.7 Haste
Infused Stats:
Chain Armor (Chest)
Mitigation
456
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Cloak of Frenzied Fangs
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
3.3 Casting Speed
4 Crit Chance
6.4 Potency
191 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Blended Bamboo Brew
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 15.4. Increases Power Regen of target by 135.0.
Hoop of Shahrivar
LEGENDARY
64 Primary Attributes
64 Stamina
1,256 Resistances
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hoop of Hiding
LEGENDARY
64 Primary Attributes
64 Stamina
1,175 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
4.1 Flurry
8.8 Haste
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Voidlink Boots of Roguish Charm
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
390
Level
80
Swashbuckler
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Marr Cherry Cobbler
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 15.4. Increases Health Regen of target by 221.3.
Shadowstitch Wristguard
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
20.3 DPS
2.3 AE Auto
5.2 Crit Chance
8.2 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
425
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Voidlink Gloves of the Swift
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
9.6 Multi Attack
Infused Stats:
Chain Armor (Hands)
Mitigation
405
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ice Shrouded Coif of the Fumentar
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
12.7 Haste
Infused Stats:
Chain Armor (Head)
Mitigation
425
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Ring of Kromzek Fealty
LEGENDARY
82 Stamina
82 Primary Attributes
1,457 Resistances
20.3 DPS
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
13 Multi Attack
Infused Stats:
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Rekkr
LEGENDARY
82 Stamina
82 Primary Attributes
1,457 Resistances
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
12.2 Haste
13 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Firewalker's Magmatic Leggings
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
1.4 AE Auto
3.1 Crit Chance
5 Potency
3.4 Flurry
Infused Stats:
Chain Armor (Legs)
Mitigation
425
Level
80
Brigand, Swashbuckler
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Smoldering Gritty Brace
TREASURED
Adds the following to an item:
16 Stamina
Type:
White Adornment
Slots:
Legs
Level
70
NO-VALUE
Mechanomagical Linked Choker
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
3.3 Casting Speed
4 Crit Chance
6.4 Potency
191 Ability Mod
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Blade of the Ebullient Glacier
FABLED
82 Stamina
82 Primary Attributes
20.3 DPS
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
12.2 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
121 - 688
(134.98 Rating)
Delay
6.0 seconds
Level
90
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Kaborite Enriched Bandolier
LEGENDARY
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
4.2 Crit Chance
6.6 Potency
10.5 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
203 - 1,148
(150.05 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Bloodfrenzy
When Equipped:
• On a hostile spell hit this spell has a 33% chance to cast Bloodfrenzy on target of spell.
• Inflicts 2,648 poison damage on target.
• If under 15% Health
• Cannot be modified except by direct means
• When a combat art is used this spell has a 33% chance to cast Bloodfrenzy on target of combat art. This effect normalizes based off of a three second triggering event.
• Inflicts 2,648 poison damage on target.
• If under 15% Health
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Rune Etched Wedding Band
A tarnished wedding band with small engraved runes visible only to the keen eye. The engraving spells out "Nosja."
FABLED
82 Primary Attributes
82 Stamina
1,457 Resistances
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
11.3 Max Health
12.2 Haste
Infused Stats:
Slots
Finger
Level
90
All Scouts
Effects:
Strategic Strikes
When Equipped:
• On a critical combat hit this spell may cast Strategic Strikes on target of attack. Lasts for 8.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 2,398 magic damage on target.
• Decreases DPS of target by 20.0.
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Strategic Strikes on target of spell. Lasts for 8.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 2,398 magic damage on target.
• Decreases DPS of target by 20.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Bracelet of the Frost Dragon
FABLED
82 Stamina
82 Primary Attributes
1,457 Resistances
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
12.2 Haste
13 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Frostcleaver
LEGENDARY
84 Stamina
84 Primary Attributes
21.1 DPS
5.5 Crit Chance
8.4 Potency
4.9 Crit Bonus
12.7 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
109 - 616
(120.77 Rating)
Delay
6.0 seconds
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shoulder Guard of the Great Hand
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
405
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 22,471 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,120 health per tick while out-of-combat.
This character has a Maximum Power pool of 18,922. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 973 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 19,767 whatsits.
This character resists Noxious damage in the amount of 14,605 whatsits.
This character resists Arcane damage in the amount of 14,470 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 36.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 13.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.