EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Spikes II when Activated. Lasts for 24.0 seconds.
• Slows target by 55.0%.
• Inflicts 125, 000 piercing damage to the target. Provided the target moves between ticks, they will take an additional 125, 000 piercing damage every 2 seconds.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Spikes II is 1 minute 30 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Tranquil Iodocus Symbol
HANDCRAFTED
430 Stamina
212 Primary Attributes
3.9 AE Auto
38 Crit Chance
25.5 Potency
25.5 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Charm
Level
96
Effects:
Stunning Blast II
Applies Stunning Blast II when Activated. Lasts for 6.0 seconds.
• Stuns targets in Area of Effect
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Stunning Blast II is 2 minutes 40 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Phantom Bluejacket Robe
HANDCRAFTED
350 Primary Attributes
792 Stamina
35.8 Crit Bonus
35.8 Potency
12 Max Health
32.7 Casting Speed
Infused Stats:
Cloth Armor (Chest)
Mitigation
411
Level
98
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Malkonis' Feathered Gorger Mantle
This is a gorger feathered cloak, once worn by Malkonis D'Morte. It is said that when he wore it he could walk in direct sunlight. Those who stood with him could feel its power changing them.
FABLED
564 Stamina
279 Primary Attributes
356 Combat Skills
0.6 Ability Doublecast
91.8 Crit Chance
11.1 Potency
11.1 Crit Bonus
12.6 Flurry
Infused Stats:
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 48 and 148 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
LORE NO-TRADE
Winds of Obol
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Winds of Obol
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's potency by 25%
• Cannot be modified except by direct means
NO-VALUE
Sulfur Tepache
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Tranquil Tourmaline Earring
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
12.5 Casting Speed
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
96
Effects:
Building Retribution
When Equipped:
• When damaged this spell will cast Building Retribution on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 15,525-62,100 magic damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Tranquil Cadmium Stud
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
96
Effects:
Overwhelming Assault II
When Equipped:
• When inflicting more than 5% of the target's maximum health in damage, the target will lose 1,210 to all mitigation for 20 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Corpse Treaders
LEGENDARY
335 Primary Attributes
778 Stamina
30.8 Crit Bonus
31 Potency
114.2 Haste
10.4 Weapon Damage
4,584 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
578
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Pterodon Club Sandwich
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Phantom Bluejacket Cloth Bracers
HANDCRAFTED
316 Stamina
201 Primary Attributes
14.3 Crit Bonus
14.3 Potency
4.8 Max Health
Infused Stats:
Cloth Armor (Forearms)
Mitigation
384
Level
98
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
D'Vinnian Desecrater Gloves
LEGENDARY
335 Primary Attributes
778 Stamina
30.8 Crit Bonus
83 DPS
31 Potency
45.5 Reuse Speed
5.2 Weapon Damage
Infused Stats:
Cloth Armor (Hands)
Mitigation
578
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Phantom Bluejacket Cowl
HANDCRAFTED
300 Primary Attributes
633 Stamina
28.6 Crit Bonus
28.6 Potency
9.6 Max Health
4,184 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
384
Level
98
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Tranquil Cadmium Band
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
96
Effects:
Bloodspattered Glory
When Equipped:
• On a death blow this spell will cast Bloodspattered Glory on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency by 6 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Fwump's Lumps
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
98
Effects:
Shared Aim I
When Equipped:
• Increases the group's crit bonus by 10%
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Fading (Lesser)
HANDCRAFTED
Adds the following to an item:
-8.5 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
96
NO-VALUE
Rumsoaked Cloth Legs
LEGENDARY
319 Primary Attributes
707 Stamina
28.5 Crit Bonus
28.7 Potency
9.6 Max Health
26.1 Casting Speed
Infused Stats:
Cloth Armor (Legs)
Mitigation
620
Level
98
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Tranquil Tourmaline Locket
HANDCRAFTED
430 Stamina
212 Primary Attributes
3.9 AE Auto
38 Crit Chance
18.7 Potency
6 Mitigation Increase
18.7 Crit Bonus
Infused Stats:
Slots
Neck
Level
96
Effects:
Synthetic Strengthening II
When Equipped:
• Suspends for 30 seconds when the caster takes damage greater than 30% of their maximum health
• Increases the caster's effectiveness of worn armor vs physical damage by 12%.
Adornment Slots:
White, Green
ATTUNEABLE
Gilded Far Seas Oar
LEGENDARY
540 Primary Attributes
877 Stamina
32.5 Crit Bonus
180.3 Crit Chance
32.5 Potency
36 Reuse Speed
3,610 Ability Mod
Infused Stats:
Staff
Two-Handed Crushing
Damage
118 - 670
(197.06 Rating)
Delay
4.0 seconds
Level
95
All Mages, All Priests
Adornment Slots:
White, Purple, Purple, Cyan
NO-TRADE NO-VALUE
Electrified Adornment of Raw Power (2H)
TREASURED
Adds the following to an item:
8.8 Potency
Placement:
Two-Handed
Type:
White Adornment
Slots:
Primary
Level
95
NO-VALUE NO-TRADE
Tranquil Deathwatch Wand
HANDCRAFTED
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
90.1 Crit Chance
16.2 Potency
18 Reuse Speed
1,804 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
222 - 1,257
(184.92 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
Astral Adornment of Raw Power (Lesser)
HANDCRAFTED
Adds the following to an item:
1.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Tranquil Tourmaline Ring
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Finger
Level
96
Effects:
Divine Spikes
When Equipped:
• When damaged with a melee weapon this spell will cast Divine Spikes on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 24,840 cold damage on target.
• Decreases Potency of target by 8.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Awaiting Emptiness
LEGENDARY
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Wrist
Level
98
Effects:
Voidtap II
When Equipped:
• On any combat or spell hit this spell may cast Voidtap II on target. Lasts for 1 minute. Triggers about 3.0 times per minute.
• Increases power of caster by 2,120.
• Increases Crit Bonus and Potency by 5% per incement
• When reaching 10 increments, this spell will trigger Anashti's Wrath, which inflicts 200,000 damage to the caster and any allies or enemies within 10 meters of them. All targets hit will be stunned for 3 seconds.
This character has 627,318 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 25,479 health per tick while out-of-combat.
This character has a Maximum Power pool of 77,138. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,472 power per tick while out-of-combat.
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 103,160 whatsits.
This character resists Noxious damage in the amount of 104,955 whatsits.
This character resists Arcane damage in the amount of 103,010 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 602.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 39,612, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 21%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 58% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 58.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 60 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 43.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 12.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.