EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• The casting time of Bogstrutting is 2.0 seconds and the reuse time of the spell is 1.5 seconds
Adornment Slots:
White, Turquoise
NO-TRADE
Swift Slicer
TREASURED
Damage
+95 Piercing
Hit Bonus
+10%
Infused Stats:
NO-TRADE NO-VALUE
Umbral Ash Hauberk
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
2.6 Casting Speed
3.1 Crit Chance
5 Potency
Infused Stats:
Chain Armor (Chest)
Mitigation
425
Level
80
Defiler, Mystic
Effects:
Greater Ancestral Barrier
When Equipped:
• On a healing spell cast this spell may cast Greater Ancestral Barrier on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 750 points of all damage
• Replenishes 150 points of absorption every 5 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Infused Stats:
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Drachnid Bliss
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 13.2. Increases Power Regen of target by 120.0.
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Quagmire Quenched Cameo
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
7.8 Multi Attack
142 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
177
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
• Increases speed of caster by 10.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Luscious Cranberry Pie with Cream
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 13.2. Increases Health Regen of target by 190.0.
Desecrated Wristguards of Darkness
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
390
Level
80
Defiler
Effects:
Runic Absorption
When Equipped:
• On a healing spell cast this spell may cast Runic Absorption on target of spell cast. Lasts for 24.0 seconds. Triggers about 2.0 times per minute.
• Wards caster against 720 points of all damage
• Cannot be modified except by direct means
• Must not be in an Expansion: Destiny of Velious zone
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Umbral Ash Gloves
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
397
Level
80
Defiler, Mystic
Effects:
Runic Recovery IV
When Equipped:
• Reduces reuse time of beneficial spells by 4 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Umbral Ash Coif
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
2.6 Casting Speed
3.1 Crit Chance
5 Potency
Infused Stats:
Chain Armor (Head)
Mitigation
397
Level
80
Defiler, Mystic
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Tragen's Heavy Ring
TREASURED
47 Stamina
47 Primary Attributes
356 Resistances
18 Combat Skills
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
2.1 Casting Speed
95 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Effects:
Benevolent Alacrity II
When Equipped:
• Reduces cast time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Bangle of the Sapient Scholar
LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
2.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Effects:
Benevolent Alacrity I
When Equipped:
• Reduces cast time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Leggings of Nightmarish Origins
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
7 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
417
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Sapphire Necklace
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
7.3 Haste
Infused Stats:
Slots
Neck
Level
80
Effects:
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE NO-VALUE
Dream Scorcher
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Spear
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Defiler
Effects:
Tribal Spirit
When Equipped:
• On a beneficial spell cast this spell has a 12% chance to cast Tribal Spirit on the group. Lasts for 12.0 seconds.
• Reduces elemental, noxious and arcane damage done to group members (AE) by 5%.
• Improves the value of healing and ward spells by 8%.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Nightmares
Applies Nightmares when Activated. Lasts for 24.0 seconds.
• Inflicts 785 - 960 disease damage on target encounter instantly and every 4 seconds.
• Heals group members (AE) for 654 - 800 instantly and every 4 seconds.
• The casting time of Nightmares is 2.0 seconds and the reuse time of the spell is 1 minute
Healing Shroud
When Equipped:
• Adds additional healing to Ancient Shroud VII and Carrion Warding VI.
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Smoldering Pontiff's Second Sight
FABLED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
70
Effects:
Blessed Ubiquity
When Equipped:
• Increases Crit Chance of caster by 3.0.
NO-VALUE
Symbol of Najenaar Dominance
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Band of the Flame Disciple
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Vark's Commanding Bracelet
LEGENDARY
53 Primary Attributes
53 Stamina
390 Resistances
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wall of Raging Winds
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
3.2 Block Chance
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
486
Level
80
All Priests, Berserker, Guardian, Paladin, Shadowknight
Effects:
Runic Recovery IV
When Equipped:
• Reduces reuse time of beneficial spells by 4 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Numinous Voidlink Spaulders
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
Infused Stats:
Chain Armor (Shoulders)
Mitigation
362
Level
80
Defiler, Mystic
Effects:
Empowered Healing VIII
When Equipped:
• Increases base Healing amount by 8%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Stained Mummy Bandages
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
3.1 Reuse Speed
142 Ability Mod
Infused Stats:
Slots
Waist
Level
80
All Priests
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
This character has 16,108 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 958 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,025. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 651 power per tick while out-of-combat.
This character runs 55% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 10,277 whatsits.
This character resists Noxious damage in the amount of 11,007 whatsits.
This character resists Arcane damage in the amount of 9,273 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 973.86363636364
This character has a 58% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 58% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 234, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 6.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 52.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.