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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Brutalizer's Imperial Hauberk
FABLED
176 Stamina
176 Primary Attributes
12 Combat Skills
10.3 Potency
20.6 Crit Bonus
22 Haste
48 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
511
Level
94
All Scouts
Adornment Slots:
White, Blue, White, Blue
NO-TRADE NO-VALUE
Moondancer's Sunshadow
LEGENDARY
160 Stamina
160 Primary Attributes
26 Crit Chance
9.6 Potency
9.6 Crit Bonus
128.9 Haste
Infused Stats:
Slots
Cloak
Level
92
All Scouts
Adornment Slots:
White, White, Yellow
HEIRLOOM
Astral Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Cogent IV
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Cogent IV
When Equipped:
• Increases Potency of caster by 4.5.
•This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Strong Stumbler's Wine
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 61.6. Increases Haste of target by 8.0. Increases Power Regen of target by 141.6.
Dragon's Reminiscence
LEGENDARY
102 Stamina
102 Primary Attributes
1,728 Resistances
6.9 Crit Chance
10.4 Potency
6.1 Crit Bonus
17 Multi Attack
381 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Steward's Gift of Reckoning
FABLED
184 Stamina
184 Primary Attributes
8,316 Resistances
11 Potency
11 Crit Bonus
0.6 Flurry
70.3 Multi Attack
Infused Stats:
Slots
Ear
Level
95
All Fighters, All Scouts
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Subjugator's Imperial Boots
LEGENDARY
132 Primary Attributes
132 Stamina
30 Combat Skills
7.7 Crit Bonus
15.1 DPS
7.7 Potency
19.8 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
423
Level
93
All Scouts
Adornment Slots:
White, Blue, White
NO-TRADE NO-VALUE
Giant Exotic Meat Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 61.6. Increases Haste of target by 8.0. Increases Health Regen of target by 221.3.
Recon Bracers of the Awakened Legion
LEGENDARY
96 Stamina
96 Primary Attributes
6.3 Crit Chance
9.8 Potency
5.7 Crit Bonus
14.8 Haste
15.6 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
418
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Yellow, White
HEIRLOOM ATTUNEABLE
Animist's Slaughtering Cuffs
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
2.6 AE Auto
5.9 Crit Chance
8.8 Potency
Infused Stats:
Chain Armor (Hands)
Mitigation
475
Level
90
Beastlord
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Ethereal Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Subjugator's Imperial Coif
LEGENDARY
132 Primary Attributes
132 Stamina
15 Combat Skills
7.7 Crit Bonus
37.8 DPS
7.7 Potency
13.2 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
423
Level
93
All Scouts
Adornment Slots:
White, Blue, White
NO-TRADE NO-VALUE
Forceful Ring of Conscription
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
4 Mitigation Increase
9.6 Crit Bonus
74.3 Haste
131 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP
Orb of Ethereal Vitality
This will grow in power as you gain Adventure Experience!
This character has 135,905 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,677 health per tick while out-of-combat.
This character has a Maximum Power pool of 41,308. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,814 power per tick while out-of-combat.
This character runs 90% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 41,188 whatsits.
This character resists Noxious damage in the amount of 40,060 whatsits.
This character resists Arcane damage in the amount of 39,917 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 227.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,112, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 16% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 20.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
196 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 28% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 13.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.