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Applies Lucky Wolf Paw when Activated. Lasts for 30 minutes 18 seconds.
• Increases speed of caster by 17.0%.
• This effect suspends during combat
• The casting time of Lucky Wolf Paw is 0.5 seconds and the reuse time of the spell is 1.5 seconds
Adornment Slots:
White
NO-TRADE
Spirit Totem of the Bear
HANDCRAFTED
Infused Stats:
Casting
2 seconds
Duration
30 minutes
Recast
1 minutes
Level
10
Effects:
Spirit of the Bear
Applies Spirit of the Bear when Activated. Lasts for 30 minutes.
• Shapechanges caster into a bear
• Increases Health Regen of caster by 22.0.
• This effect suspends during combat
• Only affects targets level 10 and above
NO-VALUE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Reinforced Gi of Dominance
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Leather Armor (Chest)
Mitigation
49
Level
10
Bruiser, Monk
Effects:
Stonebound Resilience
When Equipped:
• 1% of all damage received by the caster is prevented.
Adornment Slots:
White
ATTUNEABLE
Fortified Hoop of Dominance
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Ear
Level
10
Effects:
Indomitable
Applies Indomitable when Activated. Lasts for 12.0 seconds.
• Applies Peerless Defense on termination. Lasts for 30.0 seconds.
• Wards caster against 100 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the caster's physical mitigation over time.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Indomitable is 10 minutes
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Oiled Studs of Execution
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Ear
Level
10
Effects:
Rising Brutality
Applies Rising Brutality when Activated. Lasts for 12.0 seconds.
• Applies Invigorated Haste on termination. Lasts for 30.0 seconds.
• Increases Haste of caster by 20.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the Damage Per Second of the caster over time.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Rising Brutality is 10 minutes
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Bodyguard's Sandals
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Leather Armor (Feet)
Mitigation
3
Level
1
Bruiser, Monk
Adornment Slots:
White
NO-TRADE
Reinforced Bracers of Dominance
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Leather Armor (Forearms)
Mitigation
46
Level
10
Bruiser, Monk
Effects:
Honed Reprisal
When Equipped:
• Increases Strikethrough of caster by 0.3%.
• Increases Riposte Chance of caster by 3.0.
• Increases Riposte Damage of caster by 3.0.
Adornment Slots:
White
ATTUNEABLE
Bodyguard's Gloves
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Leather Armor (Hands)
Mitigation
3
Level
1
Bruiser, Monk
Adornment Slots:
White
NO-TRADE
Bodyguard's Kasa
TREASURED
1 Stamina
1 Primary Attributes
Infused Stats:
Leather Armor (Head)
Mitigation
3
Level
1
Bruiser, Monk
Adornment Slots:
White
NO-TRADE
Bracelet of Chipped Shards
TREASURED
4 Stamina
4 Primary Attributes
10 Resistances
1 Combat Skills
Infused Stats:
Slots
Wrist
Level
10
Adornment Slots:
White
ATTUNEABLE
Bodyguard's Leggings
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Leather Armor (Legs)
Mitigation
4
Level
1
Bruiser, Monk
Adornment Slots:
White
NO-TRADE
Calamitous Bo Staff of Dominance
MASTERCRAFTED FABLED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Staff
Two-Handed Crushing
Damage
11 - 65
(12.77 Rating)
Delay
6.0 seconds
Level
10
All Fighters, All Mages, All Priests, Beastlord
Effects:
Sundering Smash
When Equipped:
• On any combat or spell hit this spell may cast Sundering Smash on target of attack. Triggers about 2.0 times per minute.
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 34 - 38 heat damage on targets in Area of Effect.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, White
ATTUNEABLE
Calamitous Pouch of Dominance
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Thrown Weapon
Ranged
Damage
16 - 93
(12.16 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
10
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Flying Fist
When Equipped:
• On a critical combat hit this spell may cast Flying Fist on target of attack. Lasts for 2.0 seconds. Triggers about 2.0 times per minute.
• Increases Threat to target by 166 - 183
• Inflicts 23 - 25 heat damage on target.
• Stifles target
• If Target is not Epic
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Bruiser's Mantle
Infused Stats:
Leather Armor (Shoulders)
Mitigation
7
Bruiser
Adornment Slots:
White
NO-TRADE NO-VALUE
Oiled Waistband of Execution
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Waist
Level
10
Effects:
Umbral Lightning
When Equipped:
• On a critical combat hit this spell may cast Umbral Lightning on target of attack. Triggers about 1.8 times per minute.
• Inflicts 22 - 27 magic damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Umbral Lightning on target of spell. Triggers about 1.8 times per minute.
• Inflicts 22 - 27 magic damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Blurred Strikes
Applies Blurred Strikes when Activated. Lasts for 15.0 seconds.
This character has 632 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 27 health per tick while out-of-combat.
This character has a Maximum Power pool of 589. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 26 power per tick while out-of-combat.
This character runs 76% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 18 whatsits.
This character resists Noxious damage in the amount of 43 whatsits.
This character resists Arcane damage in the amount of 43 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.