EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
18
Beastly Chainmail of Bayle
Awarded to beastlords loyal to the city of Qeynos and to it's ruler, Queen Antonia Bayle!
LEGENDARY
53 Stamina
53 Primary Attributes
20 Combat Skills
12 DPS
2.9 Crit Chance
4.9 Potency
1.1 Crit Bonus
6.7 Haste
Infused Stats:
Chain Armor (Chest)
Mitigation
381
Level
80
Beastlord
Effects:
Ironhide Defense
When Equipped:
• When damaged with a melee weapon this spell has a 10% chance to cast Ironhide Defense on caster. Lasts for 10.0 seconds.
• Wards caster against 225 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Darkened Yeti Fur Cloak
LEGENDARY
45 Stamina
45 Primary Attributes
9.5 DPS
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Slots
Cloak
Level
68
Adornment Slots:
White, Turquoise
Radiating Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
60
Effects:
Scintillating Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.0.
HEIRLOOM NO-VALUE
Planar Orb of the Wanderer
LEGENDARY
31 Primary Attributes
31 Stamina
403 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Ear
Level
62
Effects:
Planar Fury
When Equipped:
• On a melee hit this spell may cast Furious Onslaught on target of attack. Triggers about 1.8 times per minute.
• Inflicts 62 - 93 melee damage on target
• Inflicts 62 - 93 melee damage on target
• Inflicts 62 - 93 melee damage on target
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Danak Earring of Service
TREASURED
47 Stamina
47 Primary Attributes
356 Resistances
18 Combat Skills
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
6.4 Multi Attack
95 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Swift Recovery
When Equipped:
• On a combat hit this spell may cast Swift Recovery on caster. Triggers about 1.0 times per minute.
• Increases power of caster by 131.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Nemesis Footpads
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
6.8 DPS
1.5 Crit Chance
2 Potency
1.8 Flurry
Infused Stats:
Chain Armor (Feet)
Mitigation
328
Level
70
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Nightchord Bracers
LEGENDARY
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
6.5 DPS
1.4 Crit Chance
1.9 Potency
2.9 Haste
Infused Stats:
Chain Armor (Forearms)
Mitigation
293
Level
70
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Glowing Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
70
Effects:
Smoldering Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.5.
HEIRLOOM NO-VALUE
Nightchord Gloves
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6.1 DPS
1.3 Crit Chance
1.8 Potency
2.7 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
293
Level
70
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Radiating Gem of Fortitude
TREASURED
Adds the following to an item:
120 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Nemesis Hood
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
6.5 DPS
1.4 Crit Chance
1.9 Potency
1.7 Flurry
Infused Stats:
Chain Armor (Head)
Mitigation
328
Level
70
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Ring of the Durus
LEGENDARY
46 Primary Attributes
46 Stamina
347 Resistances
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
Infused Stats:
Slots
Finger
Level
77
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Lost Charm Bracelet
LEGENDARY
60 Stamina
60 Primary Attributes
1,394 Resistances
12 Combat Skills
0.9 Hate Gain
2.7 Potency
0.8 Max Health
3.8 Crit Bonus
13 Haste
3 Accuracy
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Durus Scaled Breeches
TREASURED
47 Stamina
47 Primary Attributes
18 Combat Skills
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
5.6 Haste
6.4 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
346
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Darkslayer's Gem of Stolen Souls
FABLED
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
7.2 DPS
1.6 Crit Chance
2.4 Potency
Infused Stats:
Slots
Neck
Level
60
Adornment Slots:
White, Turquoise, Green
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Knightly Royal Dagger of Timelessness
LEGENDARY
53 Stamina
53 Primary Attributes
20 Combat Skills
11.8 DPS
1.3 AE Auto
2.9 Crit Chance
4.9 Potency
1 Crit Bonus
Infused Stats:
Dagger
One-Handed Piercing
Damage
59 - 333
(97.92 Rating)
Delay
4.0 seconds
Level
80
All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Royal Crate of Sharpened Spines
LEGENDARY
45 Primary Attributes
45 Stamina
17 Combat Skills
0.7 Crit Bonus
1 AE Auto
2.2 Crit Chance
3.6 Potency
Infused Stats:
Thrown Weapon
Ranged
Damage
165 - 936
(122.4 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE NO-VALUE
Ravasect Slicer's Ring
FABLED
32 Stamina
32 Primary Attributes
427 Resistances
13 Combat Skills
1.2 Crit Chance
1.8 Potency
2.9 Max Health
0.4 Crit Bonus
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP
Radiating Gem of Striking
TREASURED
Adds the following to an item:
25 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Silver Bracelet of Rage
FABLED
34 Primary Attributes
34 Stamina
245 Resistances
14 Combat Skills
0.4 Crit Bonus
6.8 DPS
1.4 Casting Speed
1.5 Crit Chance
2 Potency
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Radiating Gem of Fortitude
TREASURED
Adds the following to an item:
120 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Vyemm's Fang
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
6.8 DPS
1.5 Crit Chance
2 Potency
3.2 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
72 - 216
(72.15 Rating)
Delay
4.0 seconds
Level
70
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vanguard's Red Fox Chain Spaulders
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.1 DPS
2 Casting Speed
2.4 Crit Chance
3.7 Potency
Infused Stats:
Chain Armor (Shoulders)
Mitigation
335
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 14,346 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,026 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,051. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 612 power per tick while out-of-combat.
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 10,441 whatsits.
This character resists Noxious damage in the amount of 10,561 whatsits.
This character resists Arcane damage in the amount of 10,841 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 37% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 656, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 4.2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 4.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.