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• On a critical healing spell cast this spell may cast Flockmaster's Protection on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• This effect applies to both the caster and the target.
• When any damage is received this spell will cast Flockmaster's Protection on target.
• Heals target for 40 - 44.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Devout Breastplate of Smiting
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Plate Armor (Chest)
Mitigation
88
Level
10
Inquisitor, Templar
Effects:
Divine Purpose
When Equipped:
• Increases the caster's heals and wards by 5%.
Adornment Slots:
White
ATTUNEABLE
Savory Tea
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
20
Duration
30 minutes
Effects:
Increases STA and WIS of target by 16.0. Increases Power Regen of target by 19.8. Increases outgoing heal and ward amount by 2%.
Radiant Earring of Smiting
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Ear
Level
10
Effects:
Call of the Prime
Applies Call of the Prime when Activated. Lasts for 12.0 seconds.
• Applies Prime Focus on termination. Lasts for 15.0 seconds.
• Increases Potency of group members (AE) by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the Effectiveness of heals and wards by 15%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Call of the Prime is 10 minutes
Increases STA and WIS of target by 16.0. Increases Health Regen of target by 30.8. Increases outgoing heal and ward amount by 2%.
Devout Bracers of Smiting
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Plate Armor (Forearms)
Mitigation
82
Level
10
Inquisitor, Templar
Effects:
Divine Conservation
When Equipped:
• Reduces the power cost of beneficial spells by 5%.
Adornment Slots:
White
ATTUNEABLE
Archon's Gauntlets
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Infused Stats:
Plate Armor (Hands)
Mitigation
60
Level
10
Inquisitor, Templar
Adornment Slots:
White
NO-TRADE
Great Shelf Cap
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Infused Stats:
Leather Armor (Head)
Mitigation
34
Level
10
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Radiant Ring of Smiting
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Finger
Level
10
Effects:
Shared Vigor
When Equipped:
• On a critical healing spell cast this spell may cast Shared Vigor on target of spell cast. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of target by 2.0.
• Increases Potency of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Radiant Bangle of Smiting
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Wrist
Level
10
Effects:
Ward of Duality
When Equipped:
• On a critical healing spell cast this spell may cast Ward of Duality on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 100 points of all damage
• Wards caster against 50 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Druid's Leather Pants
TREASURED
3 Stamina
3 Primary Attributes
Infused Stats:
Leather Armor (Legs)
Mitigation
4
Level
1
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Dire Mace of Smiting
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Mace
One-Handed Crushing
Damage
6 - 33
(9.73 Rating)
Delay
4.0 seconds
Level
10
All Fighters, All Mages, All Priests, Beastlord
Effects:
Shielding Ripple
When Equipped:
• On a critical healing spell cast this spell may cast Shielding Ripple on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 100 points of all damage
• Heals target for 23 - 25 instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Worn Holy Symbol
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Secondary, Ranged
Level
10
All Priests
Adornment Slots:
White
NO-TRADE
Buckler of United Stance
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
5
Level
1
All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Vicar's Pauldrons
TREASURED
1 Stamina
1 Primary Attributes
Infused Stats:
Plate Armor (Shoulders)
Mitigation
6
Level
1
Inquisitor, Templar
Adornment Slots:
White
NO-TRADE
Radiant Cincture of Smiting
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Waist
Level
10
Effects:
Rehabilitate
When Equipped:
• On a critical healing spell cast this spell may cast Rehabilitate on target of spell cast. Triggers about 2.0 times per minute.
• Applies Rehabilitate on termination. Lasts for 15.0 seconds.
This character has 957 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 71 health per tick while out-of-combat.
This character has a Maximum Power pool of 950. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 60 power per tick while out-of-combat.
This character runs 135% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 115 whatsits.
This character resists Noxious damage in the amount of 153 whatsits.
This character resists Arcane damage in the amount of 138 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1348.275862069
This character has a 11% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 11% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.