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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.4%.
• Increases Threat to target by 1,046,140 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Spark's Disaster Repellent
TREASURED
Infused Stats:
Charges
Unlimited
Casting
5 seconds
Duration
2 days
Recast
10 seconds
Alchemist
Effects:
Focused Proficiency
Applies Focused Proficiency when Activated. Lasts for 6 hours.
• Increases Chemistry of caster by 11.0.
• Increases success chance by 1.1%.
ORNATE LORE NO-TRADE NO-VALUE
pristine boiled leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
8
Gi of the Ashen Artisan
HANDCRAFTED
328 Stamina
10 Harvesting Skills
5 Mount Speed
Infused Stats:
Leather Armor (Chest)
Mitigation
136
Level
95
All Crafters
Effects:
Exceptional Harvesting Technique
Applies Exceptional Harvesting Technique when Equipped.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Infused Stats:
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Stud of Stolen Memories
FABLED
511 Primary Attributes
903 Stamina
3,645 Power
44,739 Health
40,714 Resistances
99 Combat Skills
49.5 Crit Bonus
14 Resolve
11.7 Casting Speed
535.6 Potency
9.4 Mitigation Increase
18.5 Block Chance
Infused Stats:
Deity:
+66 sta
0.7% Potency
0.8% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Stud of Amalgams
FABLED
521 Primary Attributes
912 Stamina
3,827 Power
6,379 Health
42,714 Resistances
102 Combat Skills
51.9 Crit Bonus
17 Resolve
12.1 Casting Speed
838.1 Potency
9.7 Mitigation Increase
9.7 Block Chance
16,648 Ability Mod
Infused Stats:
Deity:
+14 sta
2.5% Potency
2.0% Crit Bonus
+80.2 Abil Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Advancer's Chain Shoes
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
42
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Lucent Gem of Prowess
TREASURED
Adds the following to an item:
2 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Shade's Bracers
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
42
Level
10
All Scouts
Adornment Slots:
White
NO-TRADE
Ascending Chainmail Gauntlets
FABLED
622 Primary Attributes
1,850 Stamina
3,827 Power
19,137 Health
193.7 Crit Bonus
17 Resolve
52.8 Casting Speed
213.7 Potency
96.8 Haste
81.8 Reuse Speed
Infused Stats:
Deity:
+31 sta
2.2% Potency
2.1% Crit Bonus
Chain Armor (Hands)
Mitigation
818
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Scholar's Cranial Capacitor
HANDCRAFTED
8 Stamina
8 Crafting Skills
Infused Stats:
Leather Armor (Head)
Mitigation
137
Level
50
Alchemist, Jeweler, Sage
Effects:
Titanium Tools
Applies Titanium Tools when Equipped.
• Increases success chance by 5.0%.
Adornment Slots:
White
ATTUNEABLE
Signet of the Captain of the Guard
FABLED
511 Primary Attributes
903 Stamina
3,645 Power
6,076 Health
40,714 Resistances
99 Combat Skills
104.6 Crit Bonus
14 Resolve
30.8 DPS
708.8 Potency
40.4 Haste
44.7 Multi Attack
10,881 Ability Mod
Infused Stats:
Deity:
+89 sta
1.4% Potency
1.9% Crit Bonus
+376.1 Abil Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Wristlet of Kept Dreams
FABLED
511 Primary Attributes
903 Stamina
3,645 Power
6,076 Health
40,714 Resistances
99 Combat Skills
104.6 Crit Bonus
14 Resolve
30.8 DPS
11.7 Casting Speed
708.8 Potency
12.9 Flurry
9.4 Block Chance
Infused Stats:
Deity:
+30 sta
2.0% Potency
1.4% Crit Bonus
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Expert's Mist-Formed Chain Leggings
FABLED
792 Primary Attributes
2,606 Stamina
6,300 Power
47,250 Health
199.4 Crit Bonus
15 Resolve
72.2 Casting Speed
201.9 Potency
24.1 Max Health
5,480 Ability Mod
Infused Stats:
Deity:
+22 sta
1.9% Potency
0.9% Crit Bonus
+230.0 Abil Mod
Chain Armor (Legs)
Mitigation
817
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Expert's Skulking Neckguard
FABLED
613 Primary Attributes
1,083 Stamina
7,290 Power
18,228 Health
59.4 Crit Bonus
20 Resolve
14 Casting Speed
74.4 Crit Chance
642.7 Potency
11.2 Mitigation Increase
58 Haste
39,172 Ability Mod
Infused Stats:
Deity:
+8 sta
0.9% Potency
1.4% Crit Bonus
+246.1 Abil Mod
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Illisia's Alchemy Flask
LEGENDARY
14 Stamina
15 Crafting Skills
15 Harvesting Skills
Infused Stats:
One-Handed Crushing
Damage
114 - 343
(114.24 Rating)
Delay
4.0 seconds
Level
85
Alchemist
Effects:
Artisan's Escape
Applies Artisan's Escape when Activated.
• Teleports caster within the zone
• Must not be engaged in combat
• Must not be engaged in pvp combat
• This item may not be used in a PvP zone.
• The casting time of Artisan's Escape is 5.0 seconds and the reuse time of the spell is 20 minutes
Adornment Slots:
White
NO-TRADE NO-VALUE
Dreamkeeper's Signet Ring
FABLED
511 Primary Attributes
903 Stamina
3,645 Power
31,851 Health
40,714 Resistances
99 Combat Skills
104.6 Crit Bonus
14 Resolve
708.8 Potency
9.4 Mitigation Increase
21.3 Flurry
44.7 Multi Attack
Infused Stats:
Deity:
+50 sta
1.8% Potency
1.3% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Wristlet of the Anguish Lord
FABLED
511 Primary Attributes
903 Stamina
3,645 Power
6,076 Health
40,714 Resistances
99 Combat Skills
49.5 Crit Bonus
14 Resolve
30.8 DPS
0.3 Ability Doublecast
535.6 Potency
19 Reuse Speed
23,567 Ability Mod
Infused Stats:
Deity:
+20 sta
2.1% Potency
2.0% Crit Bonus
+19.8 Abil Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Empowered Censer of Containment
This item glows with an otherworldly magic, and is powerful enough to contain the relic of a goddess.
MASTERCRAFTED FABLED
16 Stamina
3 Tradeskill XP
Infused Stats:
Type
Symbols
Slots
Secondary
Level
100
All Crafters
Effects:
Mastercrafter's Expertise
Applies Mastercrafter's Expertise when Equipped.
• Increases speed of caster by 20.0%.
• Increases critical success chance by 1.0%.
• Increases the amount of progress gained by 5.0%.
Blessing of Arcanna'se
Applies Blessing of Arcanna'se when Activated. Lasts for 5 minutes.
• Uses the magic of Arcanna'se to summon a fuel merchant to assist the faithful crafter
• The casting time of Blessing of Arcanna'se is 5.0 seconds and the reuse time of the spell is 2 hours
This character has 1,807,029 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 72,373 health per tick while out-of-combat.
This character has a Maximum Power pool of 143,407. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,738 power per tick while out-of-combat.
This character runs 25% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 246,714 whatsits.
This character resists Noxious damage in the amount of 246,714 whatsits.
This character resists Arcane damage in the amount of 246,664 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 561.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 345,252, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 46.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
133.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 5.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 54% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.