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All Mages, All Priests, Dirge, Paladin, Shadowknight, Troubador
Effects:
Mindmelt
Applies Mindmelt when Activated. Lasts for 1 minute.
• Increases Potency of caster by 10.0.
• Converts damage spells to mental damage.
• Cannot be modified except by direct means
• The reuse time of Mindmelt is 1 minute
Adornment Slots:
White, White
LORE ATTUNEABLE
Prayer For the Deceased
LEGENDARY
358 Stamina
230 Primary Attributes
3.9 AE Auto
38 Crit Chance
24 Potency
24 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Charm
Level
95
All Mages, All Priests, Dirge, Paladin, Shadowknight, Troubador
Effects:
Freeze
Applies Freeze when Activated. Lasts for 1 minute.
• Increases DPS of caster by 50.0.
• Converts damage spells to cold damage.
• Cannot be modified except by direct means
• The reuse time of Freeze is 1 minute
Adornment Slots:
White, White
LORE
Glowing Gem of Casting Haste
TREASURED
Adds the following to an item:
3.5 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Energized Superior Dreamweave Robe
0/1 red gem slots filled
FABLED
380 Primary Attributes
774 Stamina
38.8 Crit Bonus
99.2 DPS
141.9 Multi Attack
12.5 Weapon Damage
Infused Stats:
Cloth Armor (Chest)
Mitigation
360
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Fallout Shelter
LEGENDARY
212 Primary Attributes
344 Stamina
8.4 Crit Bonus
37.5 Crit Chance
8.4 Potency
14.4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
NO-TRADE
Fanatic's Stud
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Ear
Level
95
Effects:
Reckless Assault
When Equipped:
• On a damage spell hit this spell may cast Reckless Assault on caster. Lasts for 30.0 seconds. Triggers about 4.0 times per minute.
• Increases all damage to the caster by 25% per increment
• Increases the potency of offensive abilities by 20% per increment, if at 1 increment.
• Increments up to 4 times
• Cannot be modified except by direct means
• When a combat art is used this spell may cast Reckless Assault on caster. Lasts for 30.0 seconds. Triggers about 4.0 times per minute.
• Increases all damage to the caster by 25% per increment
• Increases the potency of offensive abilities by 20% per increment, if at 1 increment.
• Increments up to 4 times
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Scorched Adamantine Earring
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
95
Effects:
Supremacy Through Sacrifice
When Equipped:
• On any combat or spell hit this spell may cast Supremacy Through Sacrifice on target of attack. Lasts for 18.0 seconds. Triggers about 2.0 times per minute.
• Decreases Accuracy of target by 7.0%.
• Increases Flurry of Caster by 7.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Energized Jun'Rah-Runed Shoes
0/1 red gem slots filled
FABLED
272 Primary Attributes
463 Stamina
23.3 Crit Bonus
59.5 DPS
85.1 Haste
7.4 Weapon Damage
Infused Stats:
Cloth Armor (Feet)
Mitigation
336
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Desiccated Deathguard Cloth Bracers
A salvager may be able to break this item down into special components.
LEGENDARY
379 Stamina
250 Primary Attributes
16.5 Crit Bonus
16.5 Potency
6 Max Health
Infused Stats:
Cloth Armor (Forearms)
Mitigation
286
Level
95
All Mages
Adornment Slots:
White, White, Purple
ATTUNEABLE
Desiccated Deathguard Cloth Gloves
A salvager may be able to break this item down into special components.
LEGENDARY
312 Primary Attributes
569 Stamina
24.6 Crit Bonus
24.6 Potency
9 Max Health
39.1 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
286
Level
95
All Mages
Adornment Slots:
White, White, Purple
ATTUNEABLE
Energized Jun'Rah-Glyphed Cap
0/1 red gem slots filled
FABLED
326 Primary Attributes
619 Stamina
31.1 Crit Bonus
79.3 DPS
113.3 Multi Attack
10 Weapon Damage
Infused Stats:
Cloth Armor (Head)
Mitigation
336
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Band of the Raised Dead
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
3.9 AE Auto
17.2 Potency
6 Mitigation Increase
17.2 Crit Bonus
Infused Stats:
Slots
Finger
Level
95
Effects:
Vital Deflection
When Equipped:
• Applies Vital Deflection. Lasts for 10.0 seconds.
• Inflicts 137,200 piercing damage on targets in Area of Effect.
• Increases Max Health of caster by 6.0%.
• Applies once per 10 seconds when avoiding an attack
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE
Frozen Adornment of Elemental Resilience
TREASURED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
NO-VALUE NO-TRADE
Gorir's Rage
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
95
Effects:
Aspect of the Dragon III
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 115,920 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Electrified Adornment of Fading
TREASURED
Adds the following to an item:
-9 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
95
NO-VALUE NO-TRADE
Light Absorbing Pants
FABLED
331 Primary Attributes
704 Stamina
31.5 Crit Bonus
31.5 Potency
46.1 Reuse Speed
4,624 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
346
Level
95
All Mages
Adornment Slots:
White, White, Purple
LORE
Glowing Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
70
Effects:
Smoldering Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.5.
HEIRLOOM NO-VALUE
Charged Adornment of Critical Chance
TREASURED
Adds the following to an item:
3.8 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
95
NO-VALUE NO-TRADE
Gnawbone-Toothed Choker
FABLED
403 Stamina
259 Primary Attributes
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Neck
Level
95
Effects:
Awareness
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 3.2 for every enemy who is engaged with the wearer, up to 12.8 maximum
Adornment Slots:
White, White, Green
LORE ATTUNEABLE
Blazoned Staff of Heroic Pummeling
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
32 DPS
91.7 Crit Chance
16.5 Potency
45.8 Multi Attack
Infused Stats:
Staff
One-Handed Crushing
Damage
113 - 640
(188.22 Rating)
Delay
4.0 seconds
Level
95
All Mages
Adornment Slots:
White, Purple, Cyan
LORE-EQUIP
Frosted Adornment of Critical Chance
TREASURED
Adds the following to an item:
2.5 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
85
NO-VALUE NO-TRADE
Adamantine Constitution
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Adamantine Constitution
When Equipped:
• Reduces all damage done to caster by up to 2,500.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Symbol of Daarspire
MASTERCRAFTED
286 Primary Attributes
403 Stamina
16.4 Crit Bonus
95.4 Crit Chance
16.4 Potency
20 Block Chance
47.6 Haste
11.9 Casting Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
95
All Mages, All Priests
Adornment Slots:
White
REFINED
Frozen Adornment of Raw Power
TREASURED
Adds the following to an item:
1.1 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
85
NO-VALUE NO-TRADE
Fabled Ring of Might
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Effects:
Reckless Assault II
When Equipped:
• When a combat art is used this spell may cast Reckless Assault II on caster. Lasts for 30.0 seconds. Triggers about 4.0 times per minute.
• Increases all damage to the caster by 25% per increment
• Increases the potency of offensive abilities by 22% per increment, if at 1 increment.
• Increments up to 4 times
• Cannot be modified except by direct means
• On a damage spell hit this spell may cast Reckless Assault II on caster. Lasts for 30.0 seconds. Triggers about 4.0 times per minute.
• Increases all damage to the caster by 25% per increment
• Increases the potency of offensive abilities by 22% per increment, if at 1 increment.
• Increments up to 4 times
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +24 sta
+0.4% Max Health +0.2% Hate Gain
Progress to Next Level:
17
70.01%
NO-VALUE
Fabled Bracelet of Enlightenment
LEGENDARY
317 Stamina
204 Primary Attributes
10,148 Resistances
43 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
95
Effects:
Curse Armor II
When Equipped:
• On any combat or spell hit this spell may cast Curse Armor II on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,087.
This character has 511,804 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 20,492 health per tick while out-of-combat.
This character has a Maximum Power pool of 86,178. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,904 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 74,626 whatsits.
This character resists Noxious damage in the amount of 72,829 whatsits.
This character resists Arcane damage in the amount of 72,925 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 422.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 11,748, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 18.8%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 86.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 44.86% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
12 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 15.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 2.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.