EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
10
Imbued Woven Reptile Hide Tunic
MASTERCRAFTED
159 Primary Attributes
159 Stamina
16.2 Crit Bonus
26.9 Casting Speed
8.1 Potency
5.4 Reuse Speed
Infused Stats:
Leather Armor (Chest)
Mitigation
398
Level
92
All Fighters, All Priests, All Scouts
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Martial Matoppie Root Cloak
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.3 Max Health
9.6 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
ATTUNEABLE
Bloody Tooth Health Tonic
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases STR of target by 519.2. Increases STA of target by 695.2. Gives target an extra 3.2% mitigation to their worn armor. Increases Max Health of target by 20.0%. Increases Power Regen of target by 363.6.
Tungsten Earring of Agility
MASTERCRAFTED
138 Primary Attributes
138 Stamina
6,188 Resistances
8.2 Crit Bonus
8.2 Potency
5 Reuse Speed
54.4 Multi Attack
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White
Refulgent Gem of Fortitude
TREASURED
Adds the following to an item:
190 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Hoop of Controlled Aggression
LEGENDARY
163 Stamina
163 Primary Attributes
7,178 Resistances
9.7 Potency
9.7 Crit Bonus
4.2 Block Chance
163 Ability Mod
Infused Stats:
Slots
Ear
Level
93
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Heroic Footwraps of the Accomplished
LEGENDARY
163 Primary Attributes
167 Stamina
14 Combat Skills
9.5 Crit Bonus
35 DPS
9.5 Potency
7 Block Chance
35 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
371
Level
93
Bruiser, Monk
Adornment Slots:
White, Yellow, White
HEIRLOOM ATTUNEABLE NO-VALUE
Mushroom Casserole
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases STR of target by 519.2. Increases STA of target by 695.2. Target will Dodge 3.2% of incoming attacks. Increases Crit Chance of target by 228.8. Increases Health Regen of target by 363.6.
Heroic Wristwraps of the Accomplished
LEGENDARY
163 Primary Attributes
167 Stamina
22 Combat Skills
9.5 Crit Bonus
9.5 Potency
5.6 Block Chance
35 Haste
Infused Stats:
Leather Armor (Forearms)
Mitigation
371
Level
93
Bruiser, Monk
Adornment Slots:
White, Yellow, White
HEIRLOOM NO-VALUE
Refulgent Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
80
Effects:
Ethereal Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.9.
HEIRLOOM NO-VALUE
Rune: Lesser Resilience II
LEGENDARY
Adds the following to an item:
200 Health
1.5 Mitigation Increase
Type:
Yellow Adornment
Slots:
Shoulders, Forearms, Hands
Level
80
HEIRLOOM NO-VALUE
Handwraps of Heroic Deeds
TREASURED
132 Primary Attributes
135 Stamina
17 Combat Skills
7.7 Crit Bonus
7.7 Potency
4.8 Mitigation Increase
5.6 Block Chance
27.8 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
362
Level
93
Bruiser, Monk
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE NO-VALUE
Headwrap of Heroic Deeds
TREASURED
132 Primary Attributes
135 Stamina
7.7 Crit Bonus
7.7 Potency
4.8 Mitigation Increase
5.6 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
362
Level
93
Bruiser, Monk
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE NO-VALUE
Crested Ring of Heroic Deeds
TREASURED
132 Stamina
132 Primary Attributes
5,820 Resistances
20.7 DPS
7.9 Potency
7.9 Crit Bonus
0.8 Flurry
18.9 Multi Attack
138 Ability Mod
Infused Stats:
Slots
Finger
Level
93
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Tungsten Bangle of Agility
MASTERCRAFTED
138 Primary Attributes
138 Stamina
6,048 Resistances
8.2 Crit Bonus
8.2 Potency
6.4 Reuse Speed
52.3 Multi Attack
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White
Refulgent Gem of Fortitude
TREASURED
Adds the following to an item:
190 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Heroic Legwraps of the Accomplished
LEGENDARY
164 Primary Attributes
168 Stamina
28 Combat Skills
19.2 Crit Bonus
3.5 Parry
9.6 Potency
11.9 Mitigation Increase
Infused Stats:
Leather Armor (Legs)
Mitigation
397
Level
93
Bruiser, Monk
Adornment Slots:
White, Yellow, White
HEIRLOOM ATTUNEABLE NO-VALUE
Ghostpaw's Enduring Talisman
LEGENDARY
143 Stamina
137 Primary Attributes
3.5 Strikethrough
22.3 Crit Chance
16.4 Potency
8.2 Crit Bonus
45.9 Multi Attack
6 Reuse Speed
Infused Stats:
Slots
Neck
Level
92
All Fighters
Effects:
Spirit Aegis
When Equipped:
• On any combat or spell hit this spell may cast Spirit Aegis on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases the base trigger chance of spells and items by 5%.
• 3% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+16 agi
Progress to Next Level:
3
30.35%
NO-VALUE
Bostaff of Heroism
LEGENDARY
326 Primary Attributes
326 Stamina
19.5 Crit Bonus
7.1 Strikethrough
106 Crit Chance
19.5 Potency
111.5 Multi Attack
Infused Stats:
Staff
Two-Handed Crushing
Damage
190 - 1,075
(180.73 Rating)
Delay
7.0 seconds
Level
93
All Fighters, Beastlord
Adornment Slots:
White, White, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE NO-VALUE
Temporal Exception I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Temporal Exception I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Temporal Exception I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Multi Attack of caster by 25.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Vitriolic Animus I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Vitriolic Animus I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Vitriolic Animus I on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,858 - 3,159 disease damage on target instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Throwing Stars of Heroism
LEGENDARY
163 Primary Attributes
163 Stamina
9.7 Crit Bonus
7.1 Strikethrough
53 Crit Chance
9.7 Potency
44.6 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
232 - 1,317
(172.12 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
93
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Yellow, White
HEIRLOOM ATTUNEABLE NO-VALUE
Etherflare II
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Etherflare II
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On a critical spell hit this spell may cast Etherflare II on target of spell. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 9,547 - 10,553 heat damage on target.
• Decreases Mitigation of target vs elemental damage by 2,479.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Etherflare II on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 9,547 - 10,553 heat damage on target.
• Decreases Mitigation of target vs elemental damage by 2,479.
This character has 243,745 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 10,107 health per tick while out-of-combat.
This character has a Maximum Power pool of 59,321. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,819 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 41,788 whatsits.
This character resists Noxious damage in the amount of 41,600 whatsits.
This character resists Arcane damage in the amount of 45,214 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 57.2
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 405.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,752, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 40% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 37.6059% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 23% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 1.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.