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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 20.9.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Battlemaster's Luck Charm
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
36.8 Crit Bonus
5 Resolve
5 AE Auto
51.5 Crit Chance
341.6 Potency
8.8 Flurry
7.9 Block Chance
16,286 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Perfect Being
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 20.9.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases AGI of target by 519.2. Increases STA of target by 695.2. Increases Weapon Damage of target by 20.0. Increases Max Health of target by 20.0%. Increases Power Regen of target by 363.6.
Twark Outrider's Ear Dangle
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
21,235 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
27.4 DPS
323.2 Potency
17.6 Flurry
35.9 Haste
39.6 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Outrider's Ear Dangle
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
21,235 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
27.4 DPS
323.2 Potency
17.6 Flurry
35.9 Haste
39.6 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Sathir's Shadow Chain Boots
LEGENDARY
509 Primary Attributes
1,592 Stamina
1,968 Power
9,840 Health
110.8 Crit Bonus
5 Resolve
122.4 Potency
10.3 Mitigation Increase
14.4 Max Health
3,332 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Stewed Pepper
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 492.8. Increases STA of target by 633.6. Increases Crit Bonus of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Twark Chainmail Bracers
HANDCRAFTED
488 Primary Attributes
1,526 Stamina
2,235 Power
11,178 Health
106.2 Crit Bonus
5 Resolve
59.3 DPS
117.3 Potency
10.6 Mitigation Increase
13.8 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Twark Shaman's Gloves
HANDCRAFTED
488 Primary Attributes
1,526 Stamina
2,235 Power
11,178 Health
106.2 Crit Bonus
5 Resolve
44.5 Casting Speed
117.3 Potency
85 Haste
69.8 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Tree Morass Chain Armor
LEGENDARY
509 Primary Attributes
1,592 Stamina
1,968 Power
9,840 Health
110.8 Crit Bonus
5 Resolve
43.6 Casting Speed
122.4 Potency
166.6 Haste
6.8 Weapon Damage
Infused Stats:
Chain Armor (Head)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Twark Soothsayer's Clash Bangle
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
17,733 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
279.3 Potency
35.9 Haste
39.6 Multi Attack
15.8 Reuse Speed
15.3 Weapon Damage
11,826 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Chainmail Leggings
HANDCRAFTED
565 Primary Attributes
1,898 Stamina
2,235 Power
11,178 Health
133.4 Crit Bonus
5 Resolve
27.7 Casting Speed
135.1 Potency
13.3 Mitigation Increase
17.4 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
714
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Twark Pitfighter's Battletags
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
73.5 Crit Bonus
5 Resolve
5 AE Auto
51.5 Crit Chance
323.2 Potency
7.9 Mitigation Increase
35.9 Haste
4.2 Block Chance
7,392 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Twark Slasher
HANDCRAFTED
494 Primary Attributes
1,059 Stamina
2,235 Power
3,726 Health
42.5 Crit Bonus
5 Resolve
3.9 AE Auto
179.4 Crit Chance
49 Potency
59.4 Haste
3,549 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
209 - 626
(208.63 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,192 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSABLE
Twark Shortbow
HANDCRAFTED
494 Primary Attributes
1,059 Stamina
2,235 Power
3,726 Health
42.5 Crit Bonus
5 Resolve
52.6 DPS
179.4 Crit Chance
49 Potency
26.8 Reuse Speed
1,774 Ability Mod
Infused Stats:
Bow
Ranged
Damage
553 - 1,660
(276.68 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 2.6%.
• Inflicts 3,495 heat damage on target.
• Inflicts 3,495 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSABLE
Twark Outrider's Scuffed Cuffs
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
27.4 DPS
323.2 Potency
17.6 Flurry
35.9 Haste
39.6 Multi Attack
7,392 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Slasher
HANDCRAFTED
494 Primary Attributes
1,059 Stamina
2,235 Power
3,726 Health
42.5 Crit Bonus
5 Resolve
3.9 AE Auto
179.4 Crit Chance
49 Potency
59.4 Haste
3,549 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
209 - 626
(208.63 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,192 mental damage on target encounter instantly and every second.
This character has 1,676,686 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 67,428 health per tick while out-of-combat.
This character has a Maximum Power pool of 157,226. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,650 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 123,063 whatsits.
This character resists Noxious damage in the amount of 123,158 whatsits.
This character resists Arcane damage in the amount of 123,301 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 844.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 190,460, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 39.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
77.745 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
322 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 76.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 84.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.