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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 27.9.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.3.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Boombottom Pummelers Patch
LEGENDARY
885 Primary Attributes
1,179 Stamina
24,840 Power
55,222 Health
243.7 Crit Bonus
55 Resolve
159.9 Crit Chance
3187.7 Potency
20.2 Mitigation Increase
76.3 Multi Attack
19.1 Weapon Damage
Infused Stats:
Deity:
+303 sta
14.3% Potency
1.7% Crit Bonus
Slots
Charm
Level
110
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 2,383.5.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE INFUSED
Robe of Theory Seeking
LEGENDARY
1,218 Primary Attributes
3,026 Stamina
19,619 Power
130,932 Health
848.7 Potency
26.8 Max Health
60 Resolve
61.5 AE Auto
417.3 Multi Attack
36 Overcap Crit Bonus
Infused Stats:
Deity:
+125 sta
21.8% Potency
Cloth Armor (Chest)
Mitigation
700
Level
110
All Mages
Adornment Slots:
White, Orange
ATTUNEABLE NO-VALUE INFUSED
Fabled Cloak of the Grungetalon Champion
LEGENDARY
885 Primary Attributes
1,179 Stamina
24,840 Power
55,222 Health
243.7 Crit Bonus
55 Resolve
1.6 Ability Doublecast
13.2 AE Auto
159.9 Crit Chance
3187.7 Potency
Infused Stats:
Deity:
+89 sta
15.6% Potency
1.2% Crit Bonus
Slots
Cloak
Level
110
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Silvered Hefty Earring
LEGENDARY
867 Primary Attributes
1,155 Stamina
22,356 Power
49,699 Health
96,389 Resistances
234 Combat Skills
238.8 Crit Bonus
50 Resolve
51.6 DPS
25.5 Casting Speed
3123.9 Potency
67.9 Haste
Infused Stats:
Deity:
+254 sta
33.2% Potency
2.5% Crit Bonus
Slots
Ear
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Earring of Living Earth
LEGENDARY
867 Primary Attributes
1,155 Stamina
22,356 Power
49,699 Health
96,389 Resistances
234 Combat Skills
238.8 Crit Bonus
50 Resolve
3123.9 Potency
19.7 Mitigation Increase
37.5 Flurry
18.7 Weapon Damage
Infused Stats:
Slots
Ear
Level
110
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE INFUSABLE
Infused Stoneweave Walkers
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
190.7 DPS
341.6 Potency
15 Resolve
115.3 Reuse Speed
8.3 Weapon Damage
15 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Feet)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Tempest Clothweave Cuffs of Sandstorm
FABLED
927 Primary Attributes
2,246 Stamina
8,479 Power
84,846 Health
215.4 DPS
457.6 Potency
20.4 Max Health
29 Resolve
21.7 AE Auto
18 Overcap Crit Bonus
Infused Stats:
Deity:
+20 sta
4.0% Potency
Cloth Armor (Forearms)
Mitigation
702
Level
108
All Mages
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Cloth Gloves of Theory Seeking
LEGENDARY
1,051 Primary Attributes
2,428 Stamina
19,619 Power
130,932 Health
736.6 Potency
60 Resolve
334.2 Haste
99.8 Casting Speed
148 Reuse Speed
28 Overcap Crit Bonus
Infused Stats:
Deity:
+96 sta
17.9% Potency
Cloth Armor (Hands)
Mitigation
654
Level
110
All Mages
Adornment Slots:
White, Orange
ATTUNEABLE NO-VALUE INFUSED
Sparkling Hood of Synergy
LEGENDARY
1,017 Primary Attributes
2,305 Stamina
15,016 Power
100,221 Health
762.4 Potency
45 Resolve
317.5 Multi Attack
141.9 Reuse Speed
27 Overcap Crit Bonus
9,686 Ability Mod
Infused Stats:
Deity:
+74 sta
12.5% Potency
1.9% Crit Bonus
+1,215.0 Abil Mod
Cloth Armor (Head)
Mitigation
648
Level
110
All Mages
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Terranaut's Hefty Ring
LEGENDARY
867 Primary Attributes
1,155 Stamina
22,356 Power
49,699 Health
96,389 Resistances
234 Combat Skills
238.8 Crit Bonus
50 Resolve
25.5 Casting Speed
3123.9 Potency
19.7 Block Chance
30,631 Ability Mod
Infused Stats:
Deity:
+150 sta
18.1% Potency
1.9% Crit Bonus
+928.4 Abil Mod
Slots
Finger
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Fabled Bergo's Dirty Wristlet
LEGENDARY
885 Primary Attributes
1,179 Stamina
24,840 Power
55,222 Health
98,613 Resistances
243.7 Crit Bonus
55 Resolve
3187.7 Potency
20.2 Mitigation Increase
38.3 Flurry
19.1 Weapon Damage
Infused Stats:
Deity:
+292 sta
20.7% Potency
1.4% Crit Bonus
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Gleaming Cloth Pants of Alliance
LEGENDARY
1,218 Primary Attributes
3,026 Stamina
19,619 Power
130,932 Health
848.7 Potency
26.8 Max Health
60 Resolve
124.3 Casting Speed
36 Overcap Crit Bonus
12,758 Ability Mod
Infused Stats:
Deity:
+118 sta
15.2% Potency
1.7% Crit Bonus
+1,345.0 Abil Mod
Cloth Armor (Legs)
Mitigation
700
Level
110
All Mages
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Kanar's Stinky Choker
LEGENDARY
849 Primary Attributes
1,131 Stamina
20,120 Power
44,729 Health
234 Crit Bonus
45 Resolve
50.5 DPS
12.6 AE Auto
153.5 Crit Chance
3061.4 Potency
19.3 Mitigation Increase
Infused Stats:
Deity:
+144 sta
21.3% Potency
1.9% Crit Bonus
Slots
Neck
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM ATTUNEABLE INFUSED
Fabled Double Eye Poker
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,716 Stamina
1,105 Primary Attributes
18,539 Power
41,210 Health
28 Crit Bonus
16.9 AE Auto
352.2 Crit Chance
610.9 Potency
82.5 Resolve
118.1 Haste
28 Overcap Crit Bonus
5,771 Ability Mod
Infused Stats:
Deity:
+115 sta
11.6% Potency
0.8% Crit Bonus
+912.2 Abil Mod
Dagger
One-Handed Piercing
Damage
689 - 1,034
(430.85 Rating)
Delay
4.0 seconds
Level
110
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,761 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Ruffian's Rough Crossbow
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,105 Primary Attributes
1,716 Stamina
18,539 Power
41,210 Health
28 Crit Bonus
42.8 Casting Speed
352.2 Crit Chance
610.9 Potency
82.5 Resolve
118.1 Haste
28 Overcap Crit Bonus
5,771 Ability Mod
Infused Stats:
Deity:
+57 sta
17.0% Potency
1.9% Crit Bonus
+1,154.9 Abil Mod
Ranged
Damage
500 - 750
(312.36 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
110
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,604 crushing damage on target.
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Blue, Cyan
ATTUNEABLE INFUSED
Circular Crystalline Formation
FABLED
958 Primary Attributes
1,228 Stamina
30,430 Power
67,646 Health
103,791 Resistances
258 Combat Skills
253.6 Crit Bonus
70 Resolve
54.8 DPS
28.3 Casting Speed
3935.8 Potency
72.2 Haste
Infused Stats:
Slots
Finger
Level
110
Adornment Slots:
White, Orange, Green
LORE-EQUIP ATTUNEABLE INFUSABLE
Wrist of the Theory Seeker
LEGENDARY
878 Primary Attributes
1,193 Stamina
26,287 Power
58,437 Health
93,407 Resistances
237 Combat Skills
246.3 Crit Bonus
60 Resolve
53.3 DPS
2957.1 Potency
70.1 Haste
31,580 Ability Mod
Infused Stats:
Deity:
+209 sta
35.8% Potency
1.7% Crit Bonus
+4,176.0 Abil Mod
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE NO-VALUE INFUSED
Storied Jeweled Stein of the Destructor
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,106 Primary Attributes
1,870 Stamina
9,692 Power
32,317 Health
217.7 Crit Bonus
46.5 Resolve
383.5 Crit Chance
316.5 Potency
129 Haste
8.8 AE Auto
6,279 Ability Mod
Infused Stats:
Deity:
+26 sta
7.0% Potency
+454.8 Abil Mod
Type
Symbols
Slots
Secondary
Level
110
All Mages, All Priests
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,934 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 6,872,993 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 275,124 health per tick while out-of-combat.
This character has a Maximum Power pool of 645,635. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 25,983 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 474,478 whatsits.
This character resists Noxious damage in the amount of 476,687 whatsits.
This character resists Arcane damage in the amount of 474,428 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1643% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 338,422, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 336.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
291.127 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
753 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 36.2 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
700%+ MA = 1.55 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 4.273% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.