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• On a hostile spell cast this spell may cast King's Legacy on the group. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Flurry of Group members (AE) by 0.5.
• Increases Potency of group members (AE) by 6.0.
• Cannot be modified except by direct means
• On a combat hit this spell may cast King's Legacy on the group. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Flurry of Group members (AE) by 0.5.
• Increases Potency of group members (AE) by 6.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Legguards of the Lower Realms
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
203 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
234
Level
90
All Mages
Effects:
Vicious Focus
When Equipped:
• On any combat or spell hit this spell may cast Vicious Focus on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 8.5.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Scribe's Choker
LEGENDARY
12 Stamina
13 Crafting Skills
Infused Stats:
Slots
Neck
Level
75
All Crafters
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Scintillating Dirk of the Sagacious Deviant
FABLED
104 Primary Attributes
104 Stamina
32 Combat Skills
6.3 Crit Bonus
13.7 Casting Speed
7.1 Crit Chance
10.6 Potency
17.3 Reuse Speed
393 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
81 - 459
(134.98 Rating)
Delay
4.0 seconds
Level
92
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Greater Rain of Blades
When Equipped:
• On any combat or spell hit this spell may cast Greater Rain of Blades on target of attack. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 3,796 - 4,196 slashing damage on target encounter.
• Inflicts 633 - 699 slashing damage on target encounter every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP
Smoldering Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
80
NO-VALUE
Frozen Focusing Shard
LEGENDARY
84 Stamina
84 Primary Attributes
28 Combat Skills
4.4 Casting Speed
5.5 Crit Chance
8.4 Potency
4.9 Crit Bonus
270 Ability Mod
Infused Stats:
Slots
Secondary, Ranged
Level
90
All Mages
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ring of Blood and Rage
FABLED
55 Primary Attributes
55 Stamina
880 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
7.3 Haste
Infused Stats:
Slots
Finger
Level
80
All Mages, All Priests
Effects:
Transposition
When Equipped:
• When damaged this spell has a 10% chance to cast Transposition on caster. Lasts for 6 minutes 40 seconds. This effect normalizes based off of a three second triggering event.
• Applies Transposition on termination.
• Increases power of group members by 480.
• Will absorb all damage. This spell will absorb a total of 2 attacks.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Scribe's Armlet
LEGENDARY
12 Stamina
113 Resistances
13 Crafting Skills
Infused Stats:
Slots
Wrist
Level
75
All Crafters
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Eye of the Death Master
FABLED
74 Primary Attributes
74 Stamina
1.6 Crit Bonus
9.5 Casting Speed
4.8 Crit Chance
7.2 Potency
11.8 Reuse Speed
217 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
90
Effects:
Pestilential Rain II
When Equipped:
• On any combat or spell hit this spell may cast Pestilential Rain on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,986 disease damage on target encounter.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gleaming Sleeves of Ulteran Conquerors
FABLED
72 Primary Attributes
72 Stamina
26 Combat Skills
1.6 Crit Bonus
18.1 DPS
4.6 Crit Chance
7 Potency
210 Ability Mod
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
222
Level
90
All Mages, Bruiser, Channeler, Fury, Monk, Warden
Effects:
Arcane Recovery V
When Equipped:
• Reduces reuse time of hostile spells by 5 percent.
Vicious Focus
When Equipped:
• On any combat or spell hit this spell may cast Vicious Focus on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 8.5.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sash of Mutated Blood
FABLED
74 Primary Attributes
74 Stamina
26 Combat Skills
1.6 Crit Bonus
18.8 DPS
4.8 Crit Chance
7.2 Potency
4.8 Reuse Speed
217 Ability Mod
Infused Stats:
Slots
Waist
Level
90
Effects:
Enigmatic Wording
When Equipped:
• On a damage spell hit this spell may cast Enigmatic Wording on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
This character has 39,485 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,579 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,160. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 606 power per tick while out-of-combat.
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,986 whatsits.
This character resists Noxious damage in the amount of 12,971 whatsits.
This character resists Arcane damage in the amount of 12,971 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 87% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 408, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 52.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.