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Applies Undercover Assault when Activated. Lasts for 18.0 seconds.
• Automatically reduces the caster's threat by 80% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• Increases the crit bonus of attacks by 100%.
• On any combat or spell hit this spell will cast Undercover Assault on target of attack.
• Decreases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Undercover Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Offered Jun'Rah Heart
LEGENDARY
333 Stamina
214 Primary Attributes
21.8 DPS
38 Crit Chance
24 Potency
24 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Charm
Level
95
Effects:
Blood for Blood
Applies Blood for Blood when Activated. Lasts for 15.0 seconds.
• Inflicts 50.0% of max health in piercing damage on caster.
• Increases Crit Bonus of caster by 200.0.
• Reduces healing received by 200.00%.
• Cannot be modified except by direct means
• The reuse time of Blood for Blood is 3 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Improves the base attribute bonuses of deity pets by 800%.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM
Astral Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
9.2 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Astral Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
9.2 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Fearmonger
FABLED
320 Primary Attributes
501 Stamina
19.2 Crit Bonus
37.3 DPS
106.7 Crit Chance
19.2 Potency
53.3 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
100 - 567
(166.84 Rating)
Damage Type: Divine
Delay
4.0 seconds
Level
95
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Blazing Bow of Light
In war, you don't have to burn souls to destroy a civilization. Use the fear of light and watch the soldiers drop their arms in terror.\/c
ETHEREAL
372 Primary Attributes
648 Stamina
21 Crit Bonus
7 AE Auto
124.4 Crit Chance
21 Potency
58 Haste
Infused Stats:
Bow
Ranged
Damage
296 - 1,679
(219.52 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Sagittus Solis
Applies Sagittus Solis when Activated.
• Summons 200 Sagittus Solis
• Cannot be modified except by direct means
• The reuse time of Sagittus Solis is 5 minutes
Adornment Slots:
White, White, Purple, Cyan
Secondary Rune: Lesser Weapon Damage
FABLED
Adds the following to an item:
2 Weapon Damage
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
95
HEIRLOOM NO-VALUE
Fabled Signet of the Talonlord
LEGENDARY
317 Stamina
204 Primary Attributes
10,148 Resistances
43 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Blessing of the Prime Healer II
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer II on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 0.9% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, White, Green
LORE ATTUNEABLE
Fabled Contagious Band of the Reaver
FABLED
396 Stamina
254 Primary Attributes
10,148 Resistances
54 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Contagion
When Equipped:
• On any combat or spell hit this spell may cast Contagion on target of attack. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 34,986 poison damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Houndcaller
FABLED
320 Primary Attributes
501 Stamina
19.2 Crit Bonus
37.3 DPS
106.7 Crit Chance
19.2 Potency
53.3 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
150 - 851
(166.84 Rating)
Damage Type: Poison
Delay
6.0 seconds
Level
95
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
This character has 344,962 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 13,900 health per tick while out-of-combat.
This character has a Maximum Power pool of 79,333. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,241 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 63,848 whatsits.
This character resists Noxious damage in the amount of 63,943 whatsits.
This character resists Arcane damage in the amount of 64,086 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 493.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 16,712, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 35.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 31 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 7.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
152 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 95.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 35.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.