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• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Sulfur Cider
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 246.4. Increases STA of target by 316.8. Gives target an extra 1.5% mitigation to their worn armor. Increases Max Health of target by 1.5%. Increases Power Regen of target by 363.6.
Earring of Uncomfortable Posture
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Effects:
Evasive Posture V
When Equipped:
• Applies Evasive Posture V. Lasts for 10.0 seconds.
• Inflicts 721,600 crushing damage on target.
• Increases Block Chance of caster by 10.0%.
• Applies once per 10 seconds when avoiding an attack
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bonecluster
FABLED
336 Primary Attributes
683 Stamina
26,832 Resistances
71 Combat Skills
20.2 Crit Bonus
26.1 DPS
21.1 Potency
6.8 Mitigation Increase
7 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Effects:
Confidence III
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 5. This effect increases to 11 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
HEIRLOOM
Incandescent Adornment of Prismatic Resilience (Greater)
Increases STR of target by 246.4. Increases STA of target by 316.8. Target will Dodge 1.5% of incoming attacks. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
• Increases the wearer's worn armor mitigation and block chance by 5. This effect increases to 11 if they have 2 or more grouped allies within 10 meters of them.
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+397 agi +252 sta
+2.9% Mitigation Increase +8.6% Potency +8.6% Crit Bonus +7% Max Health +7.3% Strikethrough
100
0%
NO-VALUE
Virulent Blade of Malice
FABLED
356 Primary Attributes
704 Stamina
21.4 Crit Bonus
7.41.4% AE Auto
118.8 Crit Chance
21.4 Potency
11.4 Mitigation Increase
33.1 Damage Per Second
Infused Stats:
Fists
One-Handed Slashing
Damage
130 - 739
(217.33 Rating)
Delay
4.0 seconds
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
REFORGED
Incandescent Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
NO-VALUE
Harrowed Madness
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Harrowed Madness
When Equipped:
• Increases Reuse Speed of caster by 8.0%.
• Increases Potency of caster by 9.0.
• Increases Haste of caster by 45.0.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Thorax Piercer
FABLED
356 Primary Attributes
704 Stamina
21.4 Crit Bonus
7.41.4% AE Auto
118.8 Crit Chance
21.4 Potency
11.4 Mitigation Increase
33.1 Damage Per Second
Infused Stats:
Bow
Ranged
Damage
428 - 2,427
(317.21 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
HEIRLOOM REFORGED
Incandescent Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
NO-VALUE
Wild Swings
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Wild Swings
When Equipped:
• Increases AE Autoattack of Caster by 35.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Main Control Unit
FABLED
336 Primary Attributes
683 Stamina
26,832 Resistances
71 Combat Skills
20.2 Crit Bonus
13.1 DPS
21.1 Potency
33.4 Haste
1,500 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Power of Malice
When Equipped:
• Increases the wearer's Potency by 50. If the wearer is the top of an enemy's hatelist, the value is increased to 80.
• Increases the wearer's health by 20,000. If the wearer is the top of an enemy's hatelist, the value is increased to 32,000.
Adornment Slots:
White, Green
HEIRLOOM
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Bulwark of Malice
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+397 agi +252 sta
+2.9% Mitigation Increase +8.6% Potency +8.6% Crit Bonus +7% Max Health +7.3% Strikethrough
100
0%
NO-VALUE
Bracelet of Whispered Insults
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
100
Effects:
Unexpected Insult II
When Equipped:
• On any combat or spell hit this spell may cast Unexpected Insult II on target of attack. Lasts for 15.0 seconds. Triggers about 3.0 times per minute.
• Increases Threat to target by 1,500,640
• Increases Crit Bonus of raid and group members (AE) by 8.0.
• Cannot be modified except by direct means
• If not fighter
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Bladed Blocker
MASTERCRAFTED LEGENDARY
314 Primary Attributes
567 Stamina
18.9 Crit Bonus
6.5 AE Auto
104.8 Crit Chance
18.9 Potency
10.1 Mitigation Increase
28.8 Block Chance
Infused Stats:
Tower Shield
Slots
Secondary
Protection
3,602
Level
98
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
Incandescent Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Relentless Conviction
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Relentless Conviction
When Equipped:
• Increases STA of caster by 75.0.
• Increases Crit Bonus of caster by 10.0.
• Increases the base trigger chance of spells and items by 6%.
• This effect does not stack with itself when adorned on multiple items
• 5% of all physical damage received by the caster is prevented.
This character has 1,886,523 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 75,937 health per tick while out-of-combat.
This character has a Maximum Power pool of 141,522. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,047 power per tick while out-of-combat.
This character runs 110% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,242 whatsits.
This character resists Noxious damage in the amount of 1,222 whatsits.
This character resists Arcane damage in the amount of 1,344 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 258.23529411765
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 189.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 240, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 7.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 6.5303% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 44.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.