EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• The reuse time of Prayer to Tunare III is 1 minute
When Equipped:
• Heals caster for 10,690 health every 3 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Talisman
LEGENDARY
204 Primary Attributes
204 Stamina
17.1 Crit Bonus
32 Crit Chance
17.7 Potency
5 Mitigation Increase
Infused Stats:
Slots
Charm
Level
95
All Fighters
Effects:
When Equipped:
• When damaged, this spell has a 5% chance to cast Earthen Consort on target's attacker. Lasts for 10.0 seconds.
Earthen Consort
Applies Earthen Consort when Activated. Lasts for 20.0 seconds.
• Suspends the passive effect for 120 seconds
• Summons an earthen pet that will voraciously taunt foes off the caster for a limited duration.
• This item may not be used in a PvP zone.
• The casting time of Earthen Consort is 0.5 seconds and the reuse time of the spell is 2 minutes
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Pugilist's Invincible Tunic
LEGENDARY
296 Primary Attributes
680 Stamina
5 Combat Skills
28.9 Crit Bonus
30.5 DPS
30 Potency
3.8 Mitigation Increase
30.5 Haste
Infused Stats:
Leather Armor (Chest)
Mitigation
382
Level
95
Bruiser
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Cloak
LEGENDARY
204 Primary Attributes
204 Stamina
17.1 Crit Bonus
3.1 Strikethrough
32 Crit Chance
17.7 Potency
3.5 Mitigation Increase
28.2 Multi Attack
11 Reuse Speed
Infused Stats:
Slots
Cloak
Level
95
All Fighters
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Eidolon Ale
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases AGI, INT, STR and WIS of target by 26.9. Increases Power Regen of target by 51.3.
NO-VALUE NO-TRADE
Invincible Earring
LEGENDARY
204 Primary Attributes
204 Stamina
13,728 Resistances
17.1 Crit Bonus
17.7 Potency
3.4 Block Chance
1,000 Ability Mod
Infused Stats:
Slots
Ear
Level
95
All Fighters
Effects:
Curse Armor III
When Equipped:
• On any combat or spell hit this spell may cast Curse Armor III on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,197.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Earring
LEGENDARY
204 Primary Attributes
204 Stamina
13,728 Resistances
17.1 Crit Bonus
17.7 Potency
3.4 Block Chance
1,000 Ability Mod
Infused Stats:
Slots
Ear
Level
95
All Fighters
Effects:
Killing Spree III
When Equipped:
• On a death blow this spell will cast Killing Spree III on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus by 6 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Pugilist's Invincible Boots
LEGENDARY
214 Primary Attributes
365 Stamina
11 Combat Skills
17.6 Crit Bonus
28.4 DPS
19.2 Potency
5.9 Block Chance
28.4 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
357
Level
95
Bruiser
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Eidolon Iron Rations
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases Health Regen of target by 88.5. Increases Max Health of target by 121.5.
NO-VALUE NO-TRADE
Pugilist's Invincible Bracers
LEGENDARY
214 Primary Attributes
365 Stamina
18 Combat Skills
17.6 Crit Bonus
19.2 Potency
5.6 Block Chance
27.8 Haste
Infused Stats:
Leather Armor (Forearms)
Mitigation
357
Level
95
Bruiser
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Pugilist's Invincible Gloves
LEGENDARY
214 Primary Attributes
365 Stamina
17 Combat Skills
17.6 Crit Bonus
19.2 Potency
4.8 Mitigation Increase
5.6 Block Chance
27.8 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
357
Level
95
Bruiser
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Pugilist's Invincible Sigil
LEGENDARY
214 Primary Attributes
365 Stamina
17.6 Crit Bonus
19.2 Potency
4.8 Mitigation Increase
5.6 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
357
Level
95
Bruiser
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Ring
LEGENDARY
204 Stamina
204 Primary Attributes
13,728 Resistances
17.7 Potency
4 Mitigation Increase
17.1 Crit Bonus
28.2 Haste
1,000 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Fighters
Effects:
Blessing of the Prime Healer III
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Bracelet
LEGENDARY
204 Stamina
204 Primary Attributes
13,728 Resistances
20.3 DPS
17.7 Potency
17.1 Crit Bonus
5 Block Chance
11 Reuse Speed
1,000 Ability Mod
Infused Stats:
Slots
Wrist
Level
95
All Fighters
Effects:
Crush Armor III
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor III on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs physical damage by 1,197.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Pugilist's Invincible Pants
LEGENDARY
296 Primary Attributes
680 Stamina
22 Combat Skills
28.9 Crit Bonus
3.5 Parry
30 Potency
9.7 Mitigation Increase
Infused Stats:
Leather Armor (Legs)
Mitigation
382
Level
95
Bruiser
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Torque
LEGENDARY
204 Primary Attributes
204 Stamina
17.1 Crit Bonus
3.5 Strikethrough
32 Crit Chance
17.7 Potency
28.2 Multi Attack
11 Reuse Speed
Infused Stats:
Slots
Neck
Level
95
All Fighters
Effects:
One Man Army
When Equipped:
• Whenever the wearer completes a solo heroic opportunity, they will gain 10% to all attributes and grow by 25% for 16 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Lich Crusher
FABLED
320 Primary Attributes
501 Stamina
19.2 Crit Bonus
106.7 Crit Chance
19.2 Potency
10.3 Block Chance
21.3 Reuse Speed
Infused Stats:
Fists
One-Handed Crushing
Damage
100 - 567
(166.84 Rating)
Damage Type: Disease
Delay
4.0 seconds
Level
95
Beastlord, Bruiser, Monk
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Invincible Brawlers Satchel
LEGENDARY
253 Primary Attributes
253 Stamina
14.6 Crit Bonus
9.9 Casting Speed
90.1 Crit Chance
15.3 Potency
16 Reuse Speed
Infused Stats:
Thrown Weapon
Ranged
Damage
246 - 1,394
(182.24 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
Bruiser, Monk
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Ring
LEGENDARY
204 Stamina
204 Primary Attributes
13,728 Resistances
17.7 Potency
4 Mitigation Increase
17.1 Crit Bonus
28.2 Haste
1,000 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Fighters
Effects:
Spines III
When Equipped:
• When damaged with a melee weapon this spell will cast Spines III on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 30,150 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Bracelet
LEGENDARY
204 Stamina
204 Primary Attributes
13,728 Resistances
20.3 DPS
17.7 Potency
17.1 Crit Bonus
5 Block Chance
11 Reuse Speed
1,000 Ability Mod
Infused Stats:
Slots
Wrist
Level
95
All Fighters
Effects:
Aspect of the Dragon III
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 112,560 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 253,326 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 10,327 health per tick while out-of-combat.
This character has a Maximum Power pool of 59,452. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,508 power per tick while out-of-combat.
This character runs 16% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 83,926 whatsits.
This character resists Noxious damage in the amount of 83,879 whatsits.
This character resists Arcane damage in the amount of 84,164 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 169.15492957746
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 363.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 15,514, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 14.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 9.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.