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Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 13.6.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Tome of Blood
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
40 Crit Bonus
9 Resolve
29.2 DPS
53.7 Crit Chance
587.9 Potency
18.4 Flurry
38.3 Haste
1,702 Ability Mod
Infused Stats:
Deity:
+60 sta
2.1% Potency
0.7% Crit Bonus
+165.7 Abil Mod
Slots
Charm
Level
100
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 342.2.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
bear hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
24
Legate's Charged Chain Shirt
MYTHICAL, RELIC
PRESTIGE
761 Primary Attributes
2,372 Stamina
4,428 Power
22,146 Health
323.6 Crit Bonus
20 Resolve
34.5 AE Auto
327.5 Potency
20.3 Max Health
124.3 Multi Attack
Infused Stats:
Deity:
+64 sta
1.0% Potency
2.2% Crit Bonus
Chain Armor (Chest)
Mitigation
920
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Expert's Tattered Brood Cloak
FABLED
573 Primary Attributes
1,032 Stamina
6,300 Power
15,750 Health
461 Combat Skills
84 Crit Bonus
15 Resolve
1 Ability Doublecast
6.8 AE Auto
81.6 Crit Chance
182.8 Potency
37,652 Ability Mod
Infused Stats:
Deity:
+62 sta
1.2% Potency
2.3% Crit Bonus
+237.8 Abil Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Queshaun's Stud of Pestilence
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
17,932 Health
34,703 Resistances
86 Combat Skills
69 Crit Bonus
7 Resolve
27.4 DPS
9.7 Casting Speed
644.4 Potency
35.9 Haste
Infused Stats:
Deity:
+19 sta
0.7% Potency
0.8% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Foglifter's Earrings
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
5,250 Health
36,941 Resistances
92 Combat Skills
42.9 Crit Bonus
11 Resolve
0.4 Ability Doublecast
10.8 Casting Speed
581.7 Potency
38.6 Haste
1,719 Ability Mod
Infused Stats:
Deity:
+66 sta
1.9% Potency
1.6% Crit Bonus
+183.1 Abil Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Tesserarius' Blackened Chain Boots
FABLED
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
146.1 Potency
11.7 Mitigation Increase
16.2 Max Health
3,649 Ability Mod
Infused Stats:
Deity:
+72 sta
1.8% Potency
0.4% Crit Bonus
+78.7 Abil Mod
Chain Armor (Feet)
Mitigation
763
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Bound Oath of Truth Forearms
LEGENDARY
509 Primary Attributes
1,592 Stamina
1,968 Power
9,840 Health
110.8 Crit Bonus
5 Resolve
116.2 DPS
10.7 AE Auto
122.4 Potency
14.4 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Chain Gloves of Pursuing Sagas
FABLED
576 Primary Attributes
1,762 Stamina
3,307 Power
49,611 Health
145.6 Crit Bonus
14 Resolve
160.7 Potency
11.8 Mitigation Increase
92.2 Haste
16.1 Max Health
Infused Stats:
Deity:
+69 sta
1.7% Potency
2.5% Crit Bonus
Chain Armor (Hands)
Mitigation
770
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Vihgoh's Spiked Skullcoif
FABLED
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
48.4 Casting Speed
146.1 Potency
182.6 Haste
7.4 Weapon Damage
Infused Stats:
Deity:
+31 sta
2.5% Potency
1.7% Crit Bonus
Chain Armor (Head)
Mitigation
763
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Moradhim Signet Ring
An ancient ring of dwarven design, bearing the sigil of Moradhim, a city located on the continent of Tunaria, during the Age of Enlightenment.
FABLED
PRESTIGE
477 Primary Attributes
817 Stamina
38,340 Resistances
99 Combat Skills
142.2 Crit Bonus
5 Resolve
16 DPS
872.5 Potency
42.1 Haste
1,787 Ability Mod
Infused Stats:
Deity:
+44 sta
0.5% Potency
3.4% Crit Bonus
+203.7 Abil Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSED
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+552 agi +361 sta
+1.6% Ability Doublecast +3% Mitigation Increase +72% Potency +14% Max Health +4.5% Flurry Chance +0.2% Fervor +22,300 Ability Modifier
Progress to Next Level:
1
6.45%
NO-VALUE
Bracelet of Bones
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
42,412 Health
36,941 Resistances
92 Combat Skills
42.9 Crit Bonus
11 Resolve
29.4 DPS
581.7 Potency
38.6 Haste
1,719 Ability Mod
Infused Stats:
Deity:
+61 sta
0.7% Potency
2.2% Crit Bonus
+9.4 Abil Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Legate's Charged Chain Pants
MYTHICAL, RELIC
PRESTIGE
761 Primary Attributes
2,372 Stamina
4,428 Power
22,146 Health
323.6 Crit Bonus
20 Resolve
69.5 Casting Speed
327.5 Potency
20.3 Max Health
4,991 Ability Mod
Infused Stats:
Deity:
+24 sta
2.3% Potency
0.7% Crit Bonus
+106.4 Abil Mod
Chain Armor (Legs)
Mitigation
920
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Crystallized Cosgrove Pendant
An ancient pendant, holding a shard of crystallized cosgrove, on a very long, delicate chain.
FABLED
PRESTIGE
434 Primary Attributes
779 Stamina
20.2 Crit Bonus
7 Resolve
14.6 DPS
53.7 Crit Chance
29.6 Potency
38.3 Haste
1,702 Ability Mod
Infused Stats:
Deity:
+31 sta
0.7% Potency
1.5% Crit Bonus
+163.8 Abil Mod
Slots
Neck
Level
100
Effects:
Uplifting Fury
When Equipped:
• Increases Flurry of Caster by 25.2.
Adornment Slots:
White, Green
NO-TRADE INFUSED
Marksman's Lens Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
60 DPS
10.6 Potency
10.6 Crit Bonus
16 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+427 agi +283 sta
+84% Damage Per Second +11.8% Potency +11.8% Crit Bonus +17.2% Weapon Damage Bonus
Progress to Next Level:
59
88.47%
NO-VALUE
Lacerator
FABLED
525 Primary Attributes
1,167 Stamina
29.6 Crit Bonus
5 Resolve
4 AE Auto
181.5 Crit Chance
35.7 Potency
61.5 Haste
3,901 Ability Mod
Infused Stats:
Deity:
+69 sta
2.9% Potency
2.2% Crit Bonus
+175.6 Abil Mod
Dagger
One-Handed Piercing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Early Advantage
When Equipped:
• On any combat or spell hit this spell may cast Early Advantage on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 8,970,000 crushing damage on target
• Increases Weapon Damage of caster by 18.0.
• Increases Crit Bonus of caster by 20.0.
• Increases Potency of caster by 20.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM NO-VALUE INFUSED
Magnitude
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Magnitude
When Equipped:
• Increases Crit Bonus of caster by 12.0.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Shattering Spike of Iksar
LEGENDARY
516 Primary Attributes
1,105 Stamina
1,968 Power
3,280 Health
44.2 Crit Bonus
5 Resolve
3.8 AE Auto
172.2 Crit Chance
51.1 Potency
58.2 Haste
3,704 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
562 - 1,685
(280.81 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 2.6%.
• Inflicts 1,689 magic damage on target instantly and every second.
• Inflicts an additional 44 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
INFUSABLE
Secondary Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
100
NO-VALUE NO-TRADE
Sabellah'Xen's Tempered Band
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
69 Crit Bonus
7 Resolve
27.4 DPS
0.2 Ability Doublecast
9.7 Casting Speed
644.4 Potency
35.9 Haste
Infused Stats:
Deity:
+68 sta
1.6% Potency
1.7% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP INFUSED
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+552 agi +361 sta
+1.6% Ability Doublecast +3% Mitigation Increase +72% Potency +14% Max Health +4.5% Flurry Chance +0.2% Fervor +22,300 Ability Modifier
Progress to Next Level:
1
6.45%
NO-VALUE
Ghostly Mark of Rank
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
5,250 Health
36,941 Resistances
92 Combat Skills
42.9 Crit Bonus
11 Resolve
29.4 DPS
426.4 Potency
38.6 Haste
42.7 Multi Attack
27.1 Weapon Damage
10,459 Ability Mod
Infused Stats:
Deity:
+46 sta
2.1% Potency
1.5% Crit Bonus
+115.6 Abil Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Misty Spectral Dagger
LEGENDARY
538 Primary Attributes
1,152 Stamina
2,430 Power
4,050 Health
46.2 Crit Bonus
7 Resolve
19.2 Casting Speed
179.4 Crit Chance
53.3 Potency
30.3 Haste
3,858 Ability Mod
Infused Stats:
Deity:
+29 sta
2.4% Potency
0.3% Crit Bonus
+259.7 Abil Mod
Dagger
One-Handed Piercing
Damage
225 - 676
(225.45 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 2,855,778 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 114,253 health per tick while out-of-combat.
This character has a Maximum Power pool of 232,823. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,335 power per tick while out-of-combat.
This character runs 39% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 220,749 whatsits.
This character resists Noxious damage in the amount of 221,049 whatsits.
This character resists Arcane damage in the amount of 220,849 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 783.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 367,778, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 13% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
98.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
531 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 25.3 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 94.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.