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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
8
Melodic Coat of Brutality
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.1 Casting Speed
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
Infused Stats:
Chain Armor (Chest)
Mitigation
278
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Flowing Night VII
When Equipped:
• Increases DPS of caster by 7.0.
• Increases Haste of caster by 7.0.
• Increases in-combat movement speed of caster by 7.0%.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Empowered Cloak of the Qeynosian Scout
This cloak was presented to you by the Queen herself for your outstanding service to the city of Qeynos!
FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.7 Crit Bonus
2.2 Crit Chance
3.6 Potency
5 Haste
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
NO-TRADE
Fungoid Tooth Earring
LEGENDARY
45 Stamina
45 Primary Attributes
306 Resistances
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
5.8 Multi Attack
80 Ability Mod
Infused Stats:
Slots
Ear
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Stud of Unfathomable Terror
FABLED
70 Primary Attributes
70 Stamina
511 Resistances
25 Combat Skills
1.5 Crit Bonus
3.6 Casting Speed
4.4 Crit Chance
6.8 Potency
11 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Effects:
Empyrean Recovery III
When Equipped:
• Reduces reuse time of all spells by 3 percent.
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Fishbone Mail Boots of the Othmir
LEGENDARY
75 Primary Attributes
75 Stamina
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
375
Level
86
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Melodic Wristguard of Rapidity
MASTERCRAFTED FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
89 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
337
Level
80
All Scouts
Effects:
Martial Focus VIII
When Equipped:
• Increases Accuracy of caster by 2.6%.
• Increases Slashing, Crushing, Piercing and Ranged of caster by 32.0.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Vanguard's Black Wolf Chain Gloves of Silence
FABLED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
12.9 DPS
3.2 Crit Chance
5.6 Potency
7.3 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
390
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
Refulgent Gem of Fortitude
TREASURED
Adds the following to an item:
190 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Lordly Sathirian Swamp Assassin's Coif
LEGENDARY
45 Stamina
45 Primary Attributes
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
1.9 Casting Speed
5.8 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
314
Level
75
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Ring of the Frontier Predator
LEGENDARY
45 Stamina
45 Primary Attributes
351 Resistances
9.5 DPS
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Slots
Finger
Level
78
Adornment Slots:
White, Green, Turquoise
LORE-EQUIP ATTUNEABLE
Lost Charm Bracelet
LEGENDARY
60 Stamina
60 Primary Attributes
1,394 Resistances
12 Combat Skills
0.9 Hate Gain
2.7 Potency
0.8 Max Health
3.8 Crit Bonus
13 Haste
3 Accuracy
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP
Glowing Gem of Casting Haste
TREASURED
Adds the following to an item:
3.5 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Chain Leggings of the Lyrist
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
6.2 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
401
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Necklace of the Frontier Predator
LEGENDARY
45 Stamina
45 Primary Attributes
9.5 DPS
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Slots
Neck
Level
78
Adornment Slots:
White, Green, Turquoise
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Charm's Way
FABLED, Epic
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Rapier
Main Hand Piercing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Swashbuckler
Effects:
Swarthy Chaos
When Equipped:
• On a melee hit this spell may cast Swarthy Chaos on target of attack. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 259 - 389 piercing damage on target.
• Inflicts 65 - 97 piercing damage on target every 3 seconds.
• Adds an additional 4% hate transfer to Swarthy Deception IV.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Toxic Bow of Rapidity
MASTERCRAFTED FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5.9 Multi Attack
Infused Stats:
Bow
Ranged
Damage
159 - 899
(117.55 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Channeler
Effects:
Vital Exposure VIII
When Equipped:
• On a critical combat hit this spell may cast Vital Exposure VIII on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 220 - 244 disease damage on target.
• Inflicts 264 - 292 disease damage on target every 2 seconds.
• Inflicts an additional 22 - 24 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Vital Exposure VIII on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 220 - 244 disease damage on target.
• Inflicts 264 - 292 disease damage on target every 2 seconds.
• Inflicts an additional 22 - 24 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Glowing Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
70
Effects:
Smoldering Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.5.
HEIRLOOM NO-VALUE
Ring of the Barren Hero
LEGENDARY
45 Stamina
45 Primary Attributes
351 Resistances
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
2.3 Reuse Speed
6.6 Strikethrough
Infused Stats:
Slots
Finger
Level
78
Adornment Slots:
White, Green, Turquoise
LORE-EQUIP
Refulgent Gem of Striking
TREASURED
Adds the following to an item:
35 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Acid-scarred Clasp
LEGENDARY
75 Stamina
75 Primary Attributes
473 Resistances
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Slots
Wrist
Level
86
All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Prodigious Short Sword of the Ykesha
FABLED
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
81 - 459
(134.98 Rating)
Delay
4.0 seconds
Level
90
All Scouts, Berserker, Guardian, Paladin, Shadowknight
Effects:
Ykeshan Obliteration Smite
When Equipped:
• On a critical combat hit this spell may cast Ykeshan Obliteration Smite on target of attack. Lasts for 2.5 seconds. Triggers about 2.0 times per minute.
• Inflicts 1,898 - 2,098 magic damage on target.
• Stuns target
• If Target is not Epic
• Resistibility increases against targets higher than level 113.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Vagabond's Chain Spaulders of Deftness
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Shoulders)
Mitigation
285
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Oiled Waistband of Brutality
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
1.2 Reuse Speed
Infused Stats:
Slots
Waist
Level
70
Effects:
Blurred Strikes
Applies Blurred Strikes when Activated. Lasts for 15.0 seconds.
• Increases Haste of caster by 100.0.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Blurred Strikes is 5 minutes
Umbral Lightning VII
When Equipped:
• On a critical combat hit this spell may cast Umbral Lightning VII on target of attack. Triggers about 1.8 times per minute.
• Inflicts 558 - 682 magic damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Umbral Lightning VII on target of spell. Triggers about 1.8 times per minute.
This character has 65,901 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,656 health per tick while out-of-combat.
This character has a Maximum Power pool of 22,533. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 921 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,247 whatsits.
This character resists Noxious damage in the amount of 7,748 whatsits.
This character resists Arcane damage in the amount of 7,748 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 54% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,196, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 0.9%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 14.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 19.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 61.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.