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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Imbued Dexterous Spotted Gi
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
3.5 Crit Chance
6 Potency
7.7 Max Health
179 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
330
Level
82
All Fighters, All Priests, All Scouts
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 109 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Cloak of Frenzied Fangs
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
3.3 Casting Speed
4 Crit Chance
6.4 Potency
191 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Infernium Fire Opal Stud
LEGENDARY
64 Stamina
64 Primary Attributes
511 Resistances
23 Combat Skills
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
3.8 Reuse Speed
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Stud of Molten Time
LEGENDARY
64 Stamina
64 Primary Attributes
1,256 Resistances
23 Combat Skills
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
8.8 Haste
9.6 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Plotting Plodders
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
303
Level
79
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Wrist Wraps of Demolishing
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
13.5 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
369
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Hand Wraps of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
270 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
369
Level
90
Bruiser, Monk
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Jester's Undercap
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
6 Mitigation Increase
3.8 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
349
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Copper Coldain Insignia Ring
This ring has the name "Glacierbane" etched into the band.
LEGENDARY, Coldain Ring
76 Stamina
76 Primary Attributes
1,363 Resistances
25 Combat Skills
18.1 DPS
4.6 Crit Chance
7.4 Potency
10 Max Health
4.2 Crit Bonus
Infused Stats:
Slots
Finger
Level
90
All Fighters
Effects:
Favor of Brell I
When Equipped:
• On a critical combat hit this spell has a 8% chance to cast Brell's Blessing I on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 1.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell has a 8% chance to cast Brell's Blessing I on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 1.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell has a 8% chance to cast Brell's Blessing I on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 1.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged with a melee weapon this spell will cast Brell's Retribution I on target's attacker.
• Inflicts 13 piercing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP LORE NO-TRADE NO-VALUE
Chain of Dark Avoidance
LEGENDARY
64 Stamina
64 Primary Attributes
1,256 Resistances
23 Combat Skills
15.2 DPS
10 Strikethrough
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Breeches of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
15.3 Extra Riposte
Infused Stats:
Leather Armor (Legs)
Mitigation
395
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Pulsing Adornment of Strength
TREASURED
Adds the following to an item:
22 Primary Attributes
Type:
White Adornment
Slots:
Head, Shoulders, Forearms, Legs, Neck, Waist
Level
86
HEIRLOOM NO-VALUE
Gemmed Necklace of the Coldain Spirit
LEGENDARY
86 Stamina
86 Primary Attributes
28 Combat Skills
21.9 DPS
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
14 Multi Attack
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Exalted Crystallized Shadow Persuader
FABLED
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
4.4 Casting Speed
5.5 Crit Chance
8.4 Potency
5.5 Reuse Speed
Infused Stats:
Hammer
One-Handed Crushing
Damage
81 - 459
(134.98 Rating)
Delay
4.0 seconds
Level
90
All Fighters, All Mages, All Priests, Beastlord
Effects:
Gladiator's Judgment
When Equipped:
• On a critical combat hit this spell may cast Gladiator's Judgment on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell has a 4% chance to cast Judgement's Gavel on target. This effect normalizes based off of a three second triggering event.
• Inflicts 599 crushing damage on caster.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Gladiator's Judgment on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell has a 4% chance to cast Judgement's Gavel on target. This effect normalizes based off of a three second triggering event.
• Inflicts 599 crushing damage on caster.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Snaggletoothed Bow
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
7 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Bow
Ranged
Damage
185 - 1,047
(136.8 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Channeler, Guardian, Monk
This character has 21,735 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 869 health per tick while out-of-combat.
This character has a Maximum Power pool of 17,588. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 704 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 17,255 whatsits.
This character resists Noxious damage in the amount of 16,761 whatsits.
This character resists Arcane damage in the amount of 16,221 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 166.2865497076
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 21.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 278, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 3.5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 7.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 22.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 1.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.