EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Soothing Sigil IV on target of spell cast. Triggers about 2.0 times per minute.
• Dispels 221 levels of any hostile effects on target
• Heals target for 5,664 - 6,260.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Restorative Counter IV
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Restorative Counter IV on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Restorative Counter IV on target.
• Heals target for 1,840.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, White, White
HEIRLOOM ATTUNEABLE
Edict of the Whispered Word
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
1 AE Auto
2.3 Crit Chance
3.6 Potency
5 Max Health
0.8 Crit Bonus
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Anterograde Amnesia
When Equipped:
• On a hostile spell hit this spell may cast Anterograde Amnesia on caster. Lasts for 6.0 seconds. Triggers about 1.6 times per minute.
• Decreases Hate Gain of caster by 50.0.
• Prevents AOE (except when direct)
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bloodshot Eyering
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
10.9 DPS
9.6 Potency
9.6 Crit Bonus
21.9 Haste
8 Reuse Speed
335 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ethereal Wristlet of the Dead
LEGENDARY
163 Stamina
163 Primary Attributes
7,178 Resistances
9.7 Potency
9.7 Crit Bonus
41.4 Haste
11.1 Casting Speed
5.3 Spell Reuse Speed
Infused Stats:
Slots
Wrist
Level
93
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ritual Habit Vambraces
LEGENDARY
100 Stamina
100 Primary Attributes
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
369 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
414
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Idyllic Belt of the Fallen Drakinvess
The writings along this belt tell of a hero among the commoners of the Covenant District who led a failed defense of the city against the invading Maligonians.
FABLED
96 Stamina
96 Primary Attributes
6.3 Crit Chance
9.8 Potency
5.7 Crit Bonus
15.4 Reuse Speed
347 Ability Mod
Infused Stats:
Slots
Waist
Level
92
Effects:
Steady Pulse III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Steady Pulse III on target of spell cast. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 1,990 - 2,200 instantly and every 2 seconds.
This character has 137,378 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,515 health per tick while out-of-combat.
This character has a Maximum Power pool of 45,555. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,842 power per tick while out-of-combat.
This character runs 80% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 45,648 whatsits.
This character resists Noxious damage in the amount of 45,841 whatsits.
This character resists Arcane damage in the amount of 45,598 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 171.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,810, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 67.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
35.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
117 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 3.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 7.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.