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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,051,139 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
NO-TRADE NO-VALUE INFUSABLE
Planar Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
25,840 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
Veilwalker's Skirmishing Charm
TREASURED
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
228 Crit Bonus
145 Resolve
45.3 DPS
177.8 Crit Chance
5209.2 Potency
59.7 Haste
19 Weapon Damage
Infused Stats:
Slots
Charm
Level
110
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.0.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
NO-TRADE NO-VALUE INFUSABLE
Planar Adornment of Magical Skill
MASTERCRAFTED FABLED
Adds the following to an item:
104 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist, Charm
Level
100
NO-VALUE NO-TRADE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Worn Wrangler's Leather Vest
FABLED
1,524 Primary Attributes
3,370 Stamina
40,481 Power
255,466 Health
170 Resolve
146.5 Casting Speed
2314.7 Potency
34.2 Mitigation Increase
30.8 Max Health
152 Overcap Crit Bonus
Infused Stats:
Deity:
+428 sta
59.7% Potency
11.4% Crit Bonus
Leather Armor (Chest)
Mitigation
806
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Querent of Ruin Cloak
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
302 Combat Skills
276.4 Crit Bonus
155 Resolve
211.6 Crit Chance
6482.6 Potency
24.7 Block Chance
45,945 Ability Mod
Infused Stats:
Slots
Cloak
Level
116
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Pome Pome
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Annealed Shadelink Hoop
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
149,330 Resistances
302 Combat Skills
276.4 Crit Bonus
155 Resolve
6482.6 Potency
78.8 Haste
50 Weapon Damage
Infused Stats:
Slots
Ear
Level
116
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE INFUSABLE
Voidpiercer's Ears of Vitality
MASTERCRAFTED LEGENDARY
996 Primary Attributes
1,210 Stamina
46,356 Power
103,051 Health
148,538 Resistances
293 Combat Skills
253.3 Crit Bonus
150 Resolve
5788.1 Potency
20.8 Mitigation Increase
72.8 Multi Attack
21.1 Weapon Damage
Infused Stats:
Slots
Ear
Level
115
Adornment Slots:
White, Red
ATTUNEABLE INFUSABLE
Righteous Sanctus Leather Boots
LEGENDARY
1,274 Primary Attributes
2,635 Stamina
35,696 Power
238,271 Health
241.5 DPS
155 Resolve
1736.2 Potency
162.7 Reuse Speed
25 Weapon Damage
110 Overcap Crit Bonus
Infused Stats:
Leather Armor (Feet)
Mitigation
713
Level
116
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Hogfish Fricassee
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
TREASURED
1,142 Primary Attributes
1,617 Stamina
31,133 Power
69,212 Health
84.8 DPS
337.6 Crit Chance
1123.9 Potency
27.2 Mitigation Increase
145 Resolve
49.1 Reuse Speed
72 Overcap Crit Bonus
Infused Stats:
Sword
One-Handed Slashing
Damage
217 - 652
(217.27 Rating)
Delay
4.0 seconds
Level
110
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,259 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan, Blue
NO-TRADE NO-VALUE INFUSABLE
Rune of Glory [V]
FABLED, Glory
Adds the following to an item:
220 Max Health
88 Overcap Crit Bonus
220,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
100
NO-VALUE NO-TRADE LORE
Rodeo Blaster
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,396 Primary Attributes
1,969 Stamina
40,481 Power
85,083 Health
51.4 Casting Speed
416.4 Crit Chance
1646.1 Potency
170 Resolve
135.6 Haste
95 Overcap Crit Bonus
9,552 Ability Mod
Infused Stats:
Deity:
+558 sta
67.0% Potency
6.2% Crit Bonus
+3,152.2 Abil Mod
Ranged
Damage
898 - 1,347
(561.18 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
120
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,442 crushing damage on target.
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Voidpiercer's Bracelet of Quickness
MASTERCRAFTED LEGENDARY
996 Primary Attributes
1,210 Stamina
46,356 Power
103,051 Health
148,538 Resistances
293 Combat Skills
253.3 Crit Bonus
150 Resolve
5788.1 Potency
66.4 Haste
72.8 Multi Attack
21.1 Weapon Damage
Infused Stats:
Slots
Wrist
Level
115
Adornment Slots:
White, Red
ATTUNEABLE INFUSABLE
Letalis Sand Shield
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,269 Primary Attributes
1,797 Stamina
34,592 Power
76,902 Health
94.2 DPS
375.1 Crit Chance
1248.8 Potency
150 Resolve
106.4 Haste
106.4 Multi Attack
81 Overcap Crit Bonus
Infused Stats:
Deity:
+314 sta
18.8% Potency
4.3% Crit Bonus
Buckler (Shield)
Slots
Secondary
Protection
1,356
Level
111
All Priests, All Scouts
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,032 disease damage on target encounter instantly and every second.
• Inflicts an additional 45 disease damage on target encounter every tick.
Leader of Anzac Knights Hidioshi was also Regent of Japan in the 1500's. Hidioshi was the leader who disarmed the general population forcing the farmers and others to create martial arts weapons using farming impliments. 'I mean to do glorious deeds and I am ready for a long siege, with provisions and gold and silver in plenty, so as to return in triumph and leave a great name behind me. I desire you to understand this and to tell it to everybody.' -- Toyotomi Hideyoshi
This character has 30,817,050 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,233,146 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,282,610. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 51,768 power per tick while out-of-combat.
This character runs 40% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 614,435 whatsits.
This character resists Noxious damage in the amount of 613,395 whatsits.
This character resists Arcane damage in the amount of 613,875 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 4240
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 2114.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,795,572, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 288.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
329.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
636 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 63.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
900%+ MA = 1.65 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 6.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.