EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases All Attributes of target by 3.6%. Increases Max Health of target by 30.0%. Increases Potency of target by 150.0. Increases Power Regen of target by 370.4.
Darkstone Earrings of Frenzy
MASTERCRAFTED LEGENDARY
702 Primary Attributes
1,041 Stamina
7,384 Power
24,623 Health
59,160 Resistances
147 Combat Skills
209.8 Crit Bonus
24 Resolve
46.6 DPS
1748.2 Potency
61.2 Haste
27,456 Ability Mod
Infused Stats:
Slots
Ear
Level
105
Adornment Slots:
White, Orange
INFUSABLE
Proven Adornment of Increased Criticals [I]
ETHEREAL
Adds the following to an item:
19.8 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Finger, Ear, Ranged
Level
100
NO-VALUE NO-TRADE
Darkstone Earrings of Frenzy
MASTERCRAFTED LEGENDARY
702 Primary Attributes
1,041 Stamina
7,384 Power
24,623 Health
59,160 Resistances
147 Combat Skills
209.8 Crit Bonus
24 Resolve
46.6 DPS
1748.2 Potency
61.2 Haste
27,456 Ability Mod
Infused Stats:
Slots
Ear
Level
105
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Rubicite Chain Boots of Force
MASTERCRAFTED LEGENDARY
839 Primary Attributes
2,113 Stamina
7,384 Power
73,880 Health
345.1 Potency
24 Resolve
287.7 Haste
8.9 Weapon Damage
17 Overcap Crit Bonus
8,862 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
791
Level
105
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Victornut Butter Tart
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 555.3. Increases WIS of target by 555.3. Increases STR of target by 555.3. Increases INT of target by 555.3. Increases STA of target by 712.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 6.0%. Increases Crit Bonus of target by 22.0. Increases Potency of target by 55.0. Increases Crit Chance of target by 264.0. Increases Health Regen of caster by 622.2.
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,011 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Cyan
INFUSABLE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
The Awakened Eagle's Talon
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, GREATER RELIC
948 Primary Attributes
1,589 Stamina
17,796 Power
39,556 Health
230.3 Crit Bonus
39 Resolve
70.7 DPS
25 Fervor
325.8 Crit Chance
313.2 Potency
39.9 Haste
25.6 Weapon Damage
15 Overcap Fervor
Infused Stats:
Bow
Ranged
Damage
996 - 2,988
(497.95 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
Ranger
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Mark of the Hunter
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Mark of the Hunter on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,232 poison damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 3.0.
• Protects the wearer against destructive planar energies.
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Secondary Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Band of Malicious Augury
FABLED
775 Primary Attributes
1,105 Stamina
8,479 Power
28,277 Health
61,415 Resistances
158 Combat Skills
234.6 Crit Bonus
29 Resolve
49.4 DPS
2317.1 Potency
31.1 Reuse Speed
29,174 Ability Mod
Infused Stats:
Slots
Finger
Level
105
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP INFUSABLE
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+571 agi +381 sta
+2.6% Ability Doublecast +3% Mitigation Increase +76% Potency +15% Max Health +5.4% Flurry Chance +0.3% Fervor +32,200 Ability Modifier
Biography for Smokin' Ace Squirt of the Steel Shackle:
Halfling by birth and nature. Mischievious by law. Sneaky at the best of times. Elder of the Watch that is True. And generally a pain in the er... is head allowed?
This character has 18,793,930 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 752,403 health per tick while out-of-combat.
This character has a Maximum Power pool of 563,343. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 22,928 power per tick while out-of-combat.
This character runs 64% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 374,448 whatsits.
This character resists Noxious damage in the amount of 374,943 whatsits.
This character resists Arcane damage in the amount of 374,998 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 716.66666666667
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2274.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,167,174, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 36.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 47.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
357.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,228 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 45.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 10.2% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.