EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
This will grow in power as you complete Solo or Heroic Weekly Missions in Planes of Prophecy or Chaos Descending.
LEGENDARY
PRESTIGE
Adds the following to an item:
590 Primary Attributes
401 Stamina
1 Ability Doublecast
7.5 Strikethrough
341 Potency
3 Mitigation Increase
0.5 Fervor
16 Max Health
42,100 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+590 agi +401 sta
+1% Ability Doublecast +3% Mitigation Increase +341% Potency +16% Max Health +7.5% Strikethrough +0.5% Fervor +42,100 Ability Modifier
Progress to Next Level:
1
0%
NO-VALUE NO-TRADE
Aegaeon's Wrist of Defensive Tactics
FABLED
931 Primary Attributes
1,216 Stamina
28,981 Power
64,425 Health
99,904 Resistances
251 Combat Skills
251.1 Crit Bonus
65 Resolve
27.5 Casting Speed
3578 Potency
39.4 Flurry
21.1 Block Chance
Infused Stats:
Deity:
+101 sta
13.5% Potency
1.9% Crit Bonus
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Expert Grotesque Chain Leg Guards
FABLED
1,104 Primary Attributes
2,826 Stamina
8,883 Power
88,886 Health
111.9 Casting Speed
555.9 Potency
26.1 Max Health
32 Resolve
23 Overcap Crit Bonus
6,419 Ability Mod
Infused Stats:
Deity:
+57 sta
18.0% Potency
+1,037.5 Abil Mod
Chain Armor (Legs)
Mitigation
863
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Black, Orange
HEIRLOOM ATTUNEABLE INFUSED
Hardened Marid Scale Torque
FABLED
1,015 Primary Attributes
1,277 Stamina
33,548 Power
74,579 Health
258.6 Crit Bonus
70 Resolve
194.4 Crit Chance
4339.1 Potency
23.1 Mitigation Increase
82.4 Multi Attack
19.9 Weapon Damage
Infused Stats:
Deity:
+131 sta
14.3% Potency
0.8% Crit Bonus
Slots
Neck
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM ATTUNEABLE INFUSED
Aether-shard Warhammer
LEGENDARY
799 Primary Attributes
1,379 Stamina
4,540 Power
15,144 Health
160.6 Crit Bonus
15 Resolve
6.3 AE Auto
283 Crit Chance
218.5 Potency
23.9 Mitigation Increase
95 Haste
Infused Stats:
Mace
One-Handed Crushing
Damage
213 - 639
(212.93 Rating)
Delay
4.0 seconds
Level
100
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,645 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Cyan
NO-TRADE INFUSABLE
Plane Touched Adornment of Modified Power
MASTERCRAFTED LEGENDARY
PRESTIGE
Adds the following to an item:
21,964 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Charm
Level
100
NO-VALUE NO-TRADE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Aggregate Crossbow
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
FABLED
1,343 Primary Attributes
1,939 Stamina
30,230 Power
67,202 Health
50.4 Casting Speed
402.4 Crit Chance
1131.5 Potency
135 Resolve
133 Haste
56 Overcap Crit Bonus
7,473 Ability Mod
Infused Stats:
Deity:
+144 sta
18.1% Potency
+2,466.1 Abil Mod
Ranged
Damage
559 - 838
(349.3 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
110
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,824 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Firemonger's Band
FABLED
986 Primary Attributes
1,252 Stamina
17,796 Power
39,556 Health
108,870 Resistances
268 Combat Skills
256.1 Crit Bonus
70 Resolve
55.8 DPS
29.4 Casting Speed
4132.5 Potency
73.6 Haste
Infused Stats:
Deity:
+91 sta
20.0% Potency
1.4% Crit Bonus
Slots
Finger
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Lavawrought Bracelet
FABLED
1,055 Primary Attributes
1,307 Stamina
38,747 Power
86,137 Health
129,340 Resistances
294 Combat Skills
263.7 Crit Bonus
85 Resolve
4738.2 Potency
76.5 Haste
43.2 Reuse Speed
37,976 Ability Mod
Infused Stats:
Deity:
+109 sta
9.3% Potency
1.7% Crit Bonus
+1,306.3 Abil Mod
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Wind Bearer's Protector
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
FABLED
1,356 Primary Attributes
1,947 Stamina
31,544 Power
70,124 Health
50.4 Casting Speed
404.4 Crit Chance
1189 Potency
142.5 Resolve
133 Haste
63 Overcap Crit Bonus
7,798 Ability Mod
Infused Stats:
Deity:
+108 sta
7.7% Potency
0.9% Crit Bonus
+2,573.3 Abil Mod
Buckler (Shield)
Slots
Secondary
Protection
1,743
Level
110
All Priests, All Scouts
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
This character has 15,853,772 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 634,412 health per tick while out-of-combat.
This character has a Maximum Power pool of 854,412. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 34,453 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 669,968 whatsits.
This character resists Noxious damage in the amount of 669,748 whatsits.
This character resists Arcane damage in the amount of 670,188 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1376.1764705882
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1955.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,791,120, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 348.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
529.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
662 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 67.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 20.276% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.