EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Atheneal Test of Faith when Activated. Lasts for 30.0 seconds.
• All offensive spells deal divine damage.
• Must be in Ward of Elements.
• The casting time of Atheneal Test of Faith is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Swift Slicer
TREASURED
Damage
+95 Piercing
Hit Bonus
+10%
Infused Stats:
NO-TRADE NO-VALUE
Magma-Etched Jerkin
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
366
Level
80
Channeler, Fury, Warden
Effects:
Wildly Uncontrolled Healing
When Equipped:
• On a healing spell cast this spell may cast Wildly Uncontrolled Healing on the group. Triggers about 2.0 times per minute.
• Heals group members for 299.
• This effect may trigger off each target of an AE heal.
• Cannot be modified except by direct means
• On a damage spell hit this spell may cast Wildly Uncontrolled Healing on the group. Triggers about 2.0 times per minute.
• Heals group members for 299.
• This effect may trigger off each target of an AE heal.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Lifeforce of the Lich
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
10.3 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
98 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Drachnid Bliss
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 13.2. Increases Power Regen of target by 120.0.
Bilthor Claw Stud
TREASURED
53 Primary Attributes
53 Stamina
395 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 3.6 times per minute.
• Heals group members (AE) for 361.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hoop of the Wastes Hunter
TREASURED
45 Stamina
45 Primary Attributes
360 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
5 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Ear
Level
80
Effects:
Replenishing Heal
When Equipped:
• On a healing spell cast this spell may cast Replenishing Heal on target of spell cast. Lasts for 16.0 seconds. Triggers about 1.2 times per minute.
• Increases power of target by 53 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Magma-Etched Boots
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
342
Level
80
Channeler, Fury, Warden
Effects:
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Gritty Spurs
TREASURED
Adds the following to an item:
16 Stamina
Type:
White Adornment
Slots:
Feet
Level
70
NO-VALUE
Succulent Dip
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS of target by 17.8. Increases Health Regen of target by 190.0.
Magma-Etched Wristguards
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
342
Level
80
Channeler, Fury, Warden
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Magma-Etched Gloves
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
2.6 Casting Speed
3.1 Crit Chance
5 Potency
Infused Stats:
Leather Armor (Hands)
Mitigation
342
Level
80
Channeler, Fury, Warden
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Mask of the Death Bringer
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
1 AE Auto
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Leather Armor (Head)
Mitigation
306
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Ring of Kurn's Healers
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
147 Ability Mod
Infused Stats:
Slots
Finger
Level
80
All Priests
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of the Sapient Scholar
LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
2.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Effects:
Benevolent Alacrity I
When Equipped:
• Reduces cast time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Untamed Fell Leggings
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
3.2 Reuse Speed
6.9 Max Health
Infused Stats:
Leather Armor (Legs)
Mitigation
334
Level
80
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sapphire Gemmed Necklace
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
Infused Stats:
Slots
Neck
Level
80
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Wrath of Nature
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Sword
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Fury
Effects:
Wrath's Blessing
Applies Wrath's Blessing on target Friend when Activated.
• Grants a healer ally bonus healing based on your last direct damage spell amount. This bonus changes every time you cast a damage spell.
• The casting time of Wrath's Blessing is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Beast's Wrath
When Equipped:
• Improves the damage of hostile spells by 10% of the fury's wisdom.
• Improves the fury's heals by 10% of their wisdom.
Nature's Wrath
When Equipped:
• On a hostile spell cast this spell has a 12% chance to cast Nature's Wrath on target of spell. Lasts for 10.0 seconds.
• Inflicts 583 - 875 heat damage on target.
• On a hit this spell will cast Nature's Soothing on target of attack.
• Heals target for 339 - 630.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Seemingly Empty Glass Orb
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Overflow
When Equipped:
• On a hostile ability cast this spell has a 18% chance to cast Overflow on the group. This effect normalizes based off of a three second triggering event.
• Heals group members for 236.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Signet of Thuuga
FABLED
45 Stamina
45 Primary Attributes
338 Resistances
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Slots
Finger
Level
75
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Netherous Power Channeling Bracelet
TREASURED
46 Primary Attributes
46 Stamina
324 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Wrist
Level
72
Effects:
Benevolent Alacrity I
When Equipped:
• Reduces cast time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise
NO-TRADE
Wispy Wall of Air
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
3.2 Block Chance
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
486
Level
80
All Priests, Berserker, Guardian, Paladin, Shadowknight
Effects:
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Magma-Etched Shoulderpads
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
3.1 Reuse Speed
142 Ability Mod
Infused Stats:
Leather Armor (Shoulders)
Mitigation
342
Level
80
Channeler, Fury, Warden
Effects:
Empowered Healing X
When Equipped:
• Increases base Healing amount by 10%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Girdle of the Di'Zok Spirit
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Waist
Level
80
Effects:
Pond Wash
When Equipped:
• On a spell cast this spell has a 10% chance to cast Pond Wash on the group.
• Increases power of group members (AE) by 2.9% of caster's max power.
This character has 15,650 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 642 health per tick while out-of-combat.
This character has a Maximum Power pool of 14,197. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 659 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,806 whatsits.
This character resists Noxious damage in the amount of 8,491 whatsits.
This character resists Arcane damage in the amount of 7,281 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1052.4390243902
This character has a 52% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 52% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 380, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 38.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.