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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,054,889 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE INFUSABLE
Drudge Lord's Eye
LEGENDARY
1,040 Primary Attributes
1,266 Stamina
47,342 Power
105,243 Health
270.8 Crit Bonus
155 Resolve
15.5 AE Auto
207.3 Crit Chance
6352.9 Potency
24.2 Block Chance
45,026 Ability Mod
Infused Stats:
Deity:
+418 sta
83.6% Potency
15.0% Crit Bonus
+5,628.7 Abil Mod
Slots
Charm
Level
115
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 15.5.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSED
Planar Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
25,840 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Bloody Wolf Fur Cloak
LEGENDARY
1,040 Primary Attributes
1,266 Stamina
47,342 Power
105,243 Health
299 Combat Skills
270.8 Crit Bonus
155 Resolve
207.3 Crit Chance
6352.9 Potency
77.2 Haste
24.5 Weapon Damage
25 Overcap Weapon Damage
Infused Stats:
Deity:
+116 sta
36.5% Potency
2.5% Crit Bonus
Slots
Cloak
Level
115
Adornment Slots:
White, Red
HEIRLOOM INFUSED
Planar Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
25,840 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
Strong Battle Swill
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 75.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 151.6.
Annealed Shadelink Hoop
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
149,330 Resistances
302 Combat Skills
276.4 Crit Bonus
155 Resolve
6482.6 Potency
78.8 Haste
50 Weapon Damage
Infused Stats:
Slots
Ear
Level
116
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE INFUSABLE
Prophet Pearls
LEGENDARY
1,040 Primary Attributes
1,266 Stamina
47,342 Power
105,243 Health
143,880 Resistances
299 Combat Skills
270.8 Crit Bonus
155 Resolve
30.9 Casting Speed
6352.9 Potency
24.2 Block Chance
24.5 Weapon Damage
Infused Stats:
Deity:
+276 sta
33.6% Potency
3.3% Crit Bonus
Slots
Ear
Level
115
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSED
Planar Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
10 Crit Bonus
1 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
100
NO-VALUE NO-TRADE
Righteous Sanctus Boots
LEGENDARY
1,274 Primary Attributes
2,635 Stamina
35,696 Power
238,271 Health
241.5 DPS
1736.2 Potency
155 Resolve
162.7 Reuse Speed
25 Weapon Damage
110 Overcap Crit Bonus
Infused Stats:
Chain Armor (Feet)
Mitigation
770
Level
116
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Planar Adornment of Weaponry
MASTERCRAFTED FABLED
Adds the following to an item:
104 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist, Charm
Level
100
NO-VALUE NO-TRADE
Tempeh Trout Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 259.6. Increases STA of target by 334.4. Increases Crit Bonus of target by 10.0. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
This will grow in power as you complete Solo or Heroic Weekly Missions in Planes of Prophecy or Chaos Descending.
LEGENDARY
PRESTIGE
Adds the following to an item:
590 Primary Attributes
401 Stamina
1 Ability Doublecast
7.5 Strikethrough
341 Potency
3 Mitigation Increase
0.5 Fervor
16 Max Health
42,100 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+590 agi +401 sta
+1% Ability Doublecast +3% Mitigation Increase +341% Potency +16% Max Health +7.5% Strikethrough +0.5% Fervor +42,100 Ability Modifier
Progress to Next Level:
1
0%
NO-VALUE NO-TRADE
Spectaculum Longsword
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,325 Primary Attributes
1,879 Stamina
35,328 Power
78,538 Health
109.6 DPS
393.8 Crit Chance
1335.5 Potency
35 Mitigation Increase
155 Resolve
63.4 Reuse Speed
86 Overcap Crit Bonus
Infused Stats:
Deity:
+404 sta
89.9% Potency
13.8% Crit Bonus
Sword
One-Handed Slashing
Damage
678 - 1,017
(423.94 Rating)
Delay
4.0 seconds
Level
115
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,605 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Virtuous Shortbow
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,353 Primary Attributes
1,918 Stamina
35,696 Power
79,356 Health
18.8 AE Auto
401.9 Crit Chance
1362.8 Potency
35.8 Mitigation Increase
155 Resolve
126.4 Haste
88 Overcap Crit Bonus
Infused Stats:
Deity:
+224 sta
44.0% Potency
6.4% Crit Bonus
Bow
Ranged
Damage
1712 - 2,568
(535.1 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
118
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,790 magic damage on target instantly and every second.
• Inflicts an additional 46 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM INFUSED
Veilwalker's Adornment of Increased Criticals (2H)
MASTERCRAFTED FABLED
Adds the following to an item:
71.6 Crit Bonus
16 Overcap Crit Bonus
Placement:
Ranged, Thrown, Two-Handed
Type:
White Adornment
Slots:
Primary, Ranged
Level
110
NO-VALUE NO-TRADE
Band of Ropscion
LEGENDARY
1,040 Primary Attributes
1,266 Stamina
47,342 Power
105,243 Health
143,880 Resistances
299 Combat Skills
270.8 Crit Bonus
155 Resolve
30.9 Casting Speed
6352.9 Potency
24.2 Mitigation Increase
84.7 Multi Attack
Infused Stats:
Deity:
+208 sta
22.7% Potency
7.1% Crit Bonus
Slots
Finger
Level
115
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP INFUSED
Plane Touched Adornment of Health
ETHEREAL
PRESTIGE
Adds the following to an item:
17.6 Max Health
Type:
White Adornment
Slots:
Finger, Ear, Neck, Wrist
Level
100
NO-VALUE NO-TRADE
Trunk's Bracelet
LEGENDARY
1,040 Primary Attributes
1,266 Stamina
47,342 Power
105,243 Health
143,880 Resistances
299 Combat Skills
270.8 Crit Bonus
155 Resolve
6352.9 Potency
40.1 Reuse Speed
24.5 Weapon Damage
45,026 Ability Mod
Infused Stats:
Deity:
+308 sta
17.2% Potency
6.6% Crit Bonus
+3,253.9 Abil Mod
Slots
Wrist
Level
115
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Spectaculum Longsword
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,325 Primary Attributes
1,879 Stamina
35,328 Power
78,538 Health
109.6 DPS
393.8 Crit Chance
1335.5 Potency
35 Mitigation Increase
155 Resolve
63.4 Reuse Speed
86 Overcap Crit Bonus
Infused Stats:
Deity:
+551 sta
35.4% Potency
4.2% Crit Bonus
Sword
One-Handed Slashing
Damage
678 - 1,017
(423.94 Rating)
Delay
4.0 seconds
Level
115
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,605 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
This character has 18,243,719 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 730,239 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,386,548. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 55,638 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 906,601 whatsits.
This character resists Noxious damage in the amount of 903,469 whatsits.
This character resists Arcane damage in the amount of 903,229 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2798.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,552,312, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 293.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
113.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,123 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 137.7 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.