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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
• Grants a 5% chance to instantly recast any offensive Combat Art used.
• Outward Calm will now ward the group and is not affected by bleedthrough.
• Increases the ward amount of Outward Calm.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Mushroom Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases STR of target by 519.2. Increases STA of target by 695.2. Gives target an extra 3.2% mitigation to their worn armor. Increases Max Health of target by 20.0%. Increases Power Regen of target by 363.6.
Earring of the Etherlord
MYTHICAL, Ascended Etherealist
PRESTIGE
551 Primary Attributes
939 Stamina
4,428 Power
7,382 Health
47,952 Resistances
114 Combat Skills
59.9 Crit Bonus
20 Resolve
32 DPS
1299.6 Potency
4214.2% Haste
19.4 Reuse Speed
11 Hate Gain
Infused Stats:
Deity:
+39 sta
1.7% Potency
2.3% Crit Bonus
Physical:
+44 sta
10.7% Potency
1.6% Crit Bonus
Slots
Ear
Level
100
Effects:
Ascended Etherealist
When Equipped:
• Reduces the cast time of all Etherealist abilities up to level 10 by 10%.
Increases STR of target by 519.2. Increases STA of target by 695.2. Target will Dodge 3.2% of incoming attacks. Increases Crit Chance of target by 228.8. Increases Health Regen of target by 363.6.
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
315 Stamina
455 Primary Attributes
0.6 Ability Doublecast
22.7 Potency
3 Mitigation Increase
8.6 Crit Bonus
2.4 Flurry
12 Max Health
4,550 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+514 agi +335 sta
+1.7% Ability Doublecast +3% Mitigation Increase +48.5% Potency +19.5% Crit Bonus +13% Max Health +3.5% Flurry Chance +11,975 Ability Modifier
100
0%
NO-VALUE
The Awakened Hand of Serenity
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, GREATER RELIC
948 Primary Attributes
1,589 Stamina
17,796 Power
39,556 Health
230.3 Crit Bonus
5.4 Strikethrough
325.8 Crit Chance
313.2 Potency
18.7 Max Health
39 Resolve
25 Fervor
20.3 Block Chance
8.5 Weapon Damage
15 Overcap Fervor
Infused Stats:
Physical:
+229 sta
14.7% Potency
14.2% Crit Bonus
Dagger
Main Hand Piercing
Damage
398 - 1,195
(398.36 Rating)
Delay
4.0 seconds
Level
100
Monk
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
Still Palm
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Still Palm on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,232 crushing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 3.0.
• Protects the wearer against destructive planar energies.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Skewer, the Equalizer
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
850 Primary Attributes
1,467 Stamina
6,229 Power
20,775 Health
170.8 Crit Bonus
28.5 Resolve
34.1 Casting Speed
300.8 Crit Chance
232.3 Potency
25.5 Mitigation Increase
4,926 Ability Mod
Infused Stats:
Ranged
Damage
328 - 983
(327.6 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
100
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,699 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 8,418 crushing damage on target.
• Increases Weapon Damage of caster by 70.0.
• Increases Weapon Damage Overcap of caster by 50.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
NO-VALUE NO-TRADE
Secondary Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
100
NO-VALUE NO-TRADE
Proven Signet of Reflection
FABLED
521 Primary Attributes
912 Stamina
3,827 Power
6,379 Health
42,714 Resistances
102 Combat Skills
51.9 Crit Bonus
22 Resolve
31.1 DPS
1442.2 Potency
40.8 Haste
19.1 Reuse Speed
25.9 AE Autoattack Chance
33,29626522 Ability Mod
Infused Stats:
Deity:
+63 sta
1.6% Potency
1.7% Crit Bonus
+78.3 Abil Mod
Physical:
+124 sta
10.5% Potency
10.8% Crit Bonus
+1,472.3 Abil Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green, Orange
LORE NO-TRADE NO-VALUE INFUSED REFORGED
Incandescent Adornment of Defense (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
70 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
96
HEIRLOOM NO-VALUE
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+571 agi +381 sta
+2.6% Ability Doublecast +3% Mitigation Increase +76% Potency +15% Max Health +5.4% Flurry Chance +0.3% Fervor +32,200 Ability Modifier
100
0%
NO-VALUE
Rune of Championship [IV]
FABLED, Championship
Adds the following to an item:
2 Ability Doublecast
400 Potency
200 Max Health
400,000 Ability Mod
Type:
Orange Adornment
Slots:
Finger
Level
100
NO-VALUE NO-TRADE LORE
Expert's Smothering Bracelet
FABLED
573 Primary Attributes
1,032 Stamina
6,300 Power
15,750 Health
36,941 Resistances
92 Combat Skills
51.440.2% Crit Bonus
15 Resolve
1257.3 Potency
10.3 Mitigation Increase
24.3 Flurry
18 Weapon Damage
16.6 Hate Gain
Infused Stats:
Deity:
+8 sta
1.9% Potency
0.5% Crit Bonus
Physical:
+64 sta
2.3% Crit Bonus
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Incandescent Adornment of Aggressiveness (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
12.5 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
96
HEIRLOOM NO-VALUE
Ascendent Fist of Vylardin
ETHEREAL
PRESTIGE
733 Primary Attributes
1,387 Stamina
4,649 Power
7,751 Health
117.7 Crit Bonus
20 Resolve
2721.6% Casting Speed
237 Crit Chance
143.3 Potency
39.9 Haste
4.8 Strikethrough
150 Overcap Crit Bonus
4,654 Ability Mod
Infused Stats:
Physical:
+147 sta
+1,468.4 Abil Mod
2.3% Potency
9.2% Crit Bonus
Bonus:
+458 sta
20.5% Potency
22.5% Crit Bonus
+1,535.8 Abil Mod
Fists
Off Hand Crushing
Damage
267 - 802
(267.44 Rating)
Delay
4.0 seconds
Level
100
Beastlord, Bruiser, Monk
Effects:
Curuvar'Renda
When Equipped:
• On any combat or spell hit this spell may cast Curuvar'Renda on target of attack. Triggers about 3.0 times per minute.
• Applies Curuvar'Renda. Lasts for 6.0 seconds.
• Increases Fervor of target by 5.0.
• Inflicts 6,676 heat damage on targets in Area of Effect.
This character has 28,595,537 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,144,208 health per tick while out-of-combat.
This character has a Maximum Power pool of 484,522. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 19,767 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 265,251 whatsits.
This character resists Noxious damage in the amount of 265,303 whatsits.
This character resists Arcane damage in the amount of 270,816 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 123.6
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1930.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,305,594, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 100.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 93.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
34.612 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
111 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 5.1 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 57.33% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.