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Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 4,265.2.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
pristine augmented leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
18
Gallant's Chain Shirt of Frenzy
FABLED
2,741 Primary Attributes
5,532 Stamina
100,743 Power
160,306 Health
119.8 DPS
7553.4 Potency
215 Resolve
50.4 Weapon Damage
397 Overcap Crit Bonus
Chain Armor (Chest)
Mitigation
925
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Ruthenium Clockwork Drape
25 Tinkering
Slots
Cloak
Adornment Slots:
White
HEIRLOOM NO-VALUE
flask of filtered water
A flask of river water that has been filtered.
Slots
Drink
Level
20
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 12.0.
NO-VALUE
Despoiler's Earring of Fortitude
FABLED
2,329 Primary Attributes
4,703 Stamina
85,631 Power
136,260 Health
155,280 Resistances
287 Combat Skills
734.6 Crit Bonus
215 Resolve
6584.6 Potency
14.6 Mitigation Increase
15.5 Multi Attack
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Oracle's Earring of Fortitude
LEGENDARY
2,307 Primary Attributes
4,684 Stamina
84,045 Power
133,737 Health
152,400 Resistances
281 Combat Skills
709.2 Crit Bonus
210 Resolve
6114.2 Potency
14.4 Mitigation Increase
15.2 Multi Attack
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Splitscar's Chain Boots of Force
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
16.1 Casting Speed
7769.2 Potency
225 Resolve
361 Overcap Crit Bonus
85,346 Ability Mod
Chain Armor (Feet)
Mitigation
863
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
hyena jerky
TREASURED
Slots
Food
Level
20
Satiation
Superior
Duration
30 minutes
Effects:
Increases Health Regen of target by 27.5. This effect suspends during combat
Darkmana's Chain Bracer of Frenzy
FABLED
2,329 Primary Attributes
4,703 Stamina
85,631 Power
136,260 Health
101.8 DPS
6798.1 Potency
215 Resolve
15.5 Multi Attack
337 Overcap Crit Bonus
Chain Armor (Forearms)
Mitigation
863
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Queen's Chain Gauntlets of Frenzy
LEGENDARY
2,284 Primary Attributes
4,666 Stamina
82,459 Power
131,213 Health
98 DPS
17.6 AE Auto
5826.9 Potency
205 Resolve
314 Overcap Crit Bonus
Chain Armor (Hands)
Mitigation
772
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Darkmana's Chain Coif of Force
FABLED
2,329 Primary Attributes
4,703 Stamina
85,631 Power
136,260 Health
13.2 Ability Doublecast
6798.1 Potency
215 Resolve
14.6 Reuse Speed
337 Overcap Crit Bonus
Chain Armor (Head)
Mitigation
863
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Despoiler's Ring of Frenzy
FABLED
2,329 Primary Attributes
4,703 Stamina
85,631 Power
136,260 Health
155,280 Resistances
287 Combat Skills
734.6 Crit Bonus
215 Resolve
6584.6 Potency
15.5 Haste
42.8 Weapon Damage
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gallant's Bracelet of Fortitude
FABLED
2,329 Primary Attributes
4,703 Stamina
85,631 Power
136,260 Health
155,280 Resistances
287 Combat Skills
734.6 Crit Bonus
215 Resolve
6584.6 Potency
45.5 Max Health
14.6 Mitigation Increase
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gallant's Chain Greaves of Frenzy
FABLED
2,741 Primary Attributes
5,532 Stamina
100,743 Power
160,306 Health
7553.4 Potency
215 Resolve
18.3 Haste
50.4 Weapon Damage
397 Overcap Crit Bonus
Chain Armor (Legs)
Mitigation
925
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Darkmana's Necklace of Frenzy
FABLED
2,329 Primary Attributes
4,703 Stamina
85,631 Power
136,260 Health
287 Combat Skills
734.6 Crit Bonus
215 Resolve
18.3 AE Auto
382.7 Crit Chance
6584.6 Potency
13.2 Flurry
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE
Oracle's Dagger of Fortitude
LEGENDARY
2,715 Primary Attributes
5,510 Stamina
98,877 Power
157,337 Health
379 Crit Chance
7296.5 Potency
16.9 Mitigation Increase
210 Resolve
15.1 Block Chance
383 Overcap Crit Bonus
Dagger
One-Handed Piercing
Damage
2101 - 3,152
(1313.28 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Rending Torrent
When Equipped:
• On a hostile ability cast this spell has a 50% chance to cast Rending Torrent on target of spell. Lasts for 14.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases physical and elemental damage done to target by 2%.
• Inflicts 4,155 cold damage on target.
• Inflicts 416 cold damage on target every 2 seconds.
• Inflicts 4,155 crushing damage on target.
• Inflicts 416 crushing damage on target every 2 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 14.0 seconds.
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Despoiler's Bow of Frenzy
FABLED
2,741 Primary Attributes
5,532 Stamina
100,743 Power
160,306 Health
119.8 DPS
21.6 AE Auto
382.7 Crit Chance
7857.7 Potency
215 Resolve
397 Overcap Crit Bonus
Bow
Ranged
Damage
5545 - 8,317
(1732.8 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
120
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,806 crushing damage on target.
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Stormshield's Ring of Force
LEGENDARY
2,307 Primary Attributes
4,684 Stamina
84,045 Power
133,737 Health
152,400 Resistances
281 Combat Skills
709.2 Crit Bonus
210 Resolve
15.2 Casting Speed
6114.2 Potency
14.4 Reuse Speed
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Doomwing's Bracelet of Frenzy
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
105.6 DPS
7525.2 Potency
16.1 Multi Attack
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Oracle's Dagger of Force
LEGENDARY
2,715 Primary Attributes
5,510 Stamina
98,877 Power
157,337 Health
18 Casting Speed
379 Crit Chance
7296.5 Potency
210 Resolve
383 Overcap Crit Bonus
73,024 Ability Mod
Dagger
One-Handed Piercing
Damage
1985 - 2,977
(1240.32 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,077 disease damage on target encounter instantly and every second.
• Inflicts an additional 47 disease damage on target encounter every tick.
This character has 46,049,974 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,772,432 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,902,549. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 116,120 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 956,346 whatsits.
This character resists Noxious damage in the amount of 956,526 whatsits.
This character resists Arcane damage in the amount of 956,946 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3480.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,518,166, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 48.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 65.55% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 5.2 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 45.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.