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Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Slots
36
HEIRLOOM NO-VALUE
Othmir Shell Armor
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Cloth Armor (Chest)
Mitigation
10
Level
90
All Crafters
Effects:
Othmir Nimble Fingers
Applies Othmir Nimble Fingers when Equipped.
• Increases the amount of progress gained by 5.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Forlorn Nail of Criticals
Requires level 125 tradeskill.
HANDCRAFTED
Adds the following to an item:
Type:
White Adornment
Slots:
Head, Chest, Shoulders, Forearms, Hands, Charm
Effects:
Pinned Criticals
Applies Pinned Criticals when Equipped.
• Increases critical success chance by 7.9%.
NO-VALUE
Mantle of the Grandmaster Provisioner
MASTERCRAFTED FABLED
PRESTIGE
Slots
Cloak
Level
100
Provisioner
Effects:
Grandmaster's Proficiency
Applies Grandmaster's Proficiency when Activated. Lasts for 7 days.
• Decreases experimental critical failure chance by 5.0%.
• Increases the amount of durability gained by 5.0.
• Increases success chance by 1.6%.
• The casting time of Grandmaster's Proficiency is 5.0 seconds
Grandmaster's Fury
When Equipped:
• Increases WIS of caster by 551.0.
• Increases STR of caster by 551.0.
• Increases AGI of caster by 551.0.
• Increases INT of caster by 551.0.
• Increases STA of caster by 939.0.
• Increases Resolve of caster by 20.0.
• Increases Flurry of Caster by 22.9.
• Increases Crit Chance of caster by 77.7.
• Increases Crit Bonus of caster by 91.9.
• Increases Potency of caster by 1,250.4.
• Increases Max Power of caster by 4,428.0.
• Increases Max Health of caster by 7,382.0.
• Increases Crushing of caster by 489.0.
• Increases Piercing of caster by 489.0.
• Increases Slashing of caster by 489.0.
• Increases Ranged of caster by 489.0.
• Increases Ability Mod of caster by 8,161.0.
•Your adventure level must be 100 or above to receive adventuring statistic bonuses.
• Adds fire damage to Tainted Mutation, Granite Protector, and Ethermancy.
NO-VALUE LORE-EQUIP NO-TRADE
Pome Pome
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
• Increases the amount of progress gained by 5.0%.
NO-VALUE
Hogfish Fricassee
MASTERCRAFTED LEGENDARY
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
Russet Bracers of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
TREASURED
10 Stamina
10 Crafting Skills
1 Tinkering
1 Adorning
Cloth Armor (Forearms)
Mitigation
113
Level
60
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Forlorn Nail of Progress
Requires level 125 tradeskill.
HANDCRAFTED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms
Effects:
Pinned Progress
Applies Pinned Progress when Equipped.
• Increases the amount of progress gained by 7.9%.
NO-VALUE
Far Seas Supply Chain: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
60
All Crafters
Far Seas Supply Chain 1/7
Requires Far Seas armor pieces
Item Set Details:
(7) Applies Far Seas Supply Chain.
• Increases the amount of progress gained by 5.0%.
NO-VALUE
The Hand of the Maker
Handed down through the Bayle line, these hands are said to have been gifted to the family by Mithaniel Marr himself. Whether this story is true or not, these gloves are priceless.
FABLED
15 Stamina
Cloth Armor (Hands)
Mitigation
11
Level
90
All Crafters
Effects:
Hand of the Maker
Applies Hand of the Maker when Equipped.
• Increases experimental progress by 1.0.
• Increases max refining quantity by 10.0.
• Increases max crafting quantity by 10.0.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Acrylia Nail of Criticals
Requires level 120 tradeskill.
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Head, Chest, Shoulders, Forearms, Hands, Charm
Effects:
Pinned Criticals
Applies Pinned Criticals when Equipped.
• Increases critical success chance by 7.0%.
NO-VALUE
Craftsman's Cranial Capacitor
HANDCRAFTED
8 Stamina
8 Crafting Skills
Leather Armor (Head)
Mitigation
137
Level
50
Carpenter, Provisioner, Woodworker
Effects:
Titanium Tools
Applies Titanium Tools when Equipped.
• Increases success chance by 5.0%.
Adornment Slots:
White
ATTUNEABLE
Forlorn Nail of Durability
Requires level 125 tradeskill.
HANDCRAFTED
Adds the following to an item:
Type:
White Adornment
Slots:
Head, Charm
Effects:
Pinned Durability
Applies Pinned Durability when Equipped.
• Increases the durability gain by 7.9%.
NO-VALUE
Provisioner's Band
LEGENDARY
12 Stamina
113 Resistances
13 Crafting Skills
Slots
Finger
Level
75
All Crafters
Adornment Slots:
White, Turquoise, Green
LORE
Smoldering Epiphanic Polishing Stone
TREASURED
Adds the following to an item:
100 Power
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Provisioner's Inspiration: Fingers
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Finger
Level
75
Provisioner's Inspiration 1/3
Item Set Details:
(3) Applies Provisioner's Inspiration.
• Increases critical success chance by 5.0%.
NO-VALUE
Armlet of Ethernere
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Slots
Wrist
Level
90
All Crafters
Effects:
Ethernere aura
Applies Ethernere aura when Activated.
• Gives the wearer a superficial appearance of belonging in the Ethernere. This will not fool anyone looking closely.
• The casting time of Ethernere aura is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Biography for Master Provisioner Aurumdar Lightbringer , the Heart Breaker:
I am the bringer of Light from Darkness. For while I spread the Light, still the Darkness remains in the roots of my soul. Those who do evil are fools, and those who are fools do evil. Neither of them do I suffer to remain.
This character has 2,150,482,035 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 86,020,004 health per tick while out-of-combat.
This character has a Maximum Power pool of 29,977,203. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,199,760 power per tick while out-of-combat.
This character runs 158% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,859,054 whatsits.
This character resists Noxious damage in the amount of 1,858,542 whatsits.
This character resists Arcane damage in the amount of 1,871,755 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 7131.875
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 4294.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 83,235,336, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 45.1%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 87.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
17.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 56.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.