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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Slots
14
NO-VALUE NO-TRADE
Gi of the Ashen Artisan
HANDCRAFTED
328 Stamina
10 Harvesting Skills
5 Mount Speed
Leather Armor (Chest)
Mitigation
136
Level
95
All Crafters
Effects:
Exceptional Harvesting Technique
Applies Exceptional Harvesting Technique when Equipped.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Berlon's Special Brew
Made from the finest ingredients but you will never find out what they are!
MASTERCRAFTED
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Increases AGI, WIS, INT and STR of target by 26.4. Increases Power Regen of target by 156.0.
HEIRLOOM
Essence of the Tirun
LEGENDARY
162 Stamina
162 Primary Attributes
7,056 Resistances
9.7 Potency
9.7 Crit Bonus
4.1 Block Chance
162 Ability Mod
Slots
Ear
Level
90
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Daring Earring
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
157 Ability Mod
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Skald's Daring Boots
LEGENDARY
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
5.2 Potency
Chain Armor (Feet)
Mitigation
392
Level
90
Troubador
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Bunker Family Meatball
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 246.4. Increases STA of target by 316.8. Increases Crit Bonus of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Skald's Daring Bracers
LEGENDARY
55 Stamina
55 Primary Attributes
2.9 Crit Chance
5.2 Potency
6.4 Max Health
0.8 Crit Bonus
Chain Armor (Forearms)
Mitigation
392
Level
90
Troubador
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Skald's Daring Gloves
LEGENDARY
55 Stamina
55 Primary Attributes
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
6.7 Haste
Chain Armor (Hands)
Mitigation
392
Level
90
Troubador
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Skald's Daring Helm
LEGENDARY
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
157 Ability Mod
Chain Armor (Head)
Mitigation
392
Level
90
Troubador
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Ring
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
157 Ability Mod
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Bracelet
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
2.9 Crit Chance
5.2 Potency
6.4 Max Health
0.8 Crit Bonus
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Skald's Daring Leggings
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
6.4 Max Health
Chain Armor (Legs)
Mitigation
420
Level
90
Troubador
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Choker
LEGENDARY
55 Stamina
55 Primary Attributes
6 Casting Speed
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
Slots
Neck
Level
90
All Scouts
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Blood of the Eidolon
Even sheathed, this serrated dagger bleeds. It is the wound of Ethernere, drawing it into the world.
FABLED
156 Primary Attributes
156 Stamina
9.3 Crit Bonus
9.8 AE Auto
50.6 Crit Chance
9.3 Potency
25.3 Multi Attack
Dagger
One-Handed Piercing
Damage
82 - 464
(136.6 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Yellow
ATTUNEABLE
Daring Scout's Longbow
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
12 DPS
2.9 Crit Chance
5.2 Potency
Bow
Ranged
Damage
199 - 1,127
(147.33 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts
Adornment Slots:
White, Yellow
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Ring
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
2.9 Crit Chance
5.2 Potency
6.4 Max Health
0.8 Crit Bonus
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Bracelet
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
7.2 Reuse Speed
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Corrupt Blade of the Panther Hunter
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Sword
One-Handed Slashing
Damage
114 - 644
(126.35 Rating)
Delay
6.0 seconds
Level
92
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Discombobulate II
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On a critical combat hit this spell may cast Discombobulate II on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 4,441 - 4,908
• Inflicts 2,291 - 2,533 mental damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Discombobulate II on target of spell. Triggers about 2.0 times per minute.
This character has 641,797,076 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 25,672,419 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,834,905. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 113,933 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 998,243 whatsits.
This character resists Noxious damage in the amount of 998,364 whatsits.
This character resists Arcane damage in the amount of 1,002,196 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2982.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,839,312, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 78.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
10.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
15 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 20.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 32.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.