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Applies Exceptional Harvesting Technique when Equipped.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Artisan's Cloak of the Far Seas
TREASURED
37 Primary Attributes
37 Stamina
14 Combat Skills
14 Crafting Skills
14 Tinkering
14 Adorning
0.5 Crit Bonus
1.6 Crit Chance
2.4 Potency
3.5 Haste
Slots
Cloak
Level
70
All Crafters
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Underfoot Whiskey
MASTERCRAFTED
Slots
Drink
Level
30
Duration
45 minutes
Effects:
Increases STA of target by 26.1. Increases AGI of target by 26.1. Increases INT of target by 26.1. Increases STR of target by 26.1. Increases WIS of target by 26.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 4.0. Increases Power Regen of target by 84.0.
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Infested Thaumaturgists Earring
LEGENDARY
9 Stamina
9 Primary Attributes
3 Combat Skills
Slots
Ear
Level
20
All Mages
Adornment Slots:
White
HEIRLOOM INFUSABLE
Glowing Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
33 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
20
HEIRLOOM NO-VALUE
Slippers of Invoking
FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Feet)
Mitigation
47
Level
20
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Primordial Adornment of Elusiveness (Feet)
FABLED
Adds the following to an item:
1 Dodge
Type:
White Adornment
Slots:
Feet
Level
1
HEIRLOOM NO-VALUE
Rockbud Iron Rations
MASTERCRAFTED
Slots
Food
Level
30
Duration
45 minutes
Effects:
Increases STA of target by 26.1. Increases AGI of target by 26.1. Increases INT of target by 26.1. Increases STR of target by 26.1. Increases WIS of target by 26.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 4.0. Increases Health Regen of target by 84.0.
Tranquil Bands of Havoc
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Forearms)
Mitigation
52
Level
20
Effects:
Arcane Focus II
When Equipped:
• Increases Disruption, Focus and Subjugation of caster by 8.0.
• Reduces resistibility of all spells by 0.6%.
Adornment Slots:
White
Primordial Adornment of Precision (Forearms)
FABLED
Adds the following to an item:
8 Accuracy
Type:
White Adornment
Slots:
Forearms
Level
1
HEIRLOOM NO-VALUE
Infested Cloth Gauntlets
LEGENDARY
9 Stamina
9 Primary Attributes
3 Combat Skills
Cloth Armor (Hands)
Mitigation
45
Level
20
All Mages
Adornment Slots:
White
HEIRLOOM INFUSABLE
Glowing Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
33 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
20
HEIRLOOM NO-VALUE
S.C.U.B.A.G.
A high quality tinkered Self Contained Underwater Breather and Goggles contraption, allowing clear vision and underwater breathing in one handy package.
MASTERCRAFTED
21 Stamina
21 Primary Attributes
1.5 Crit Bonus
1.5 Potency
Chain Armor (Head)
Level
100
All Crafters
Effects:
S.C.U.B.A.G.
Applies S.C.U.B.A.G. when Equipped.
• Allows caster to breathe underwater and see clearly
This character has 5,674 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 357 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,760. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 319 power per tick while out-of-combat.
This character runs 30% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,444 whatsits.
This character resists Noxious damage in the amount of 2,396 whatsits.
This character resists Arcane damage in the amount of 2,759 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 4% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 516, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 50% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.