EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 106 - 198 heat damage on target instantly and every second.
• Increases Reuse Speed of caster by 7.9%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Void Handler's Leash
LEGENDARY
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
147 Ability Mod
Slots
Charm
Level
80
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
80
HEIRLOOM NO-VALUE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
3
NO-VALUE NO-TRADE
Void Gi of Sorrows
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
6.6 Max Health
7.7 Multi Attack
Leather Armor (Chest)
Mitigation
360
Level
80
Bruiser, Monk
Effects:
Greater Void Bane
When Equipped:
• Additional equipment with Void Bane improves this effect.
• On any combat or spell hit this spell may cast Greater Void Bane on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 972 mental damage on target.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Inflicts 486 mental damage on target.
• Must not be classified as a void beast
• Must not be classified as a shadowed folk
• Decreases Mitigation of target vs arcane damage by 720.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Stone Tower Drape
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
6.9 Max Health
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Sanguine Slurry
MASTERCRAFTED
Slots
Drink
Level
70
Duration
45 minutes
Effects:
Increases STA of target by 62.3. Increases AGI of target by 62.3. Increases INT of target by 62.3. Increases STR of target by 62.3. Increases WIS of target by 62.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 8.0. Increases Power Regen of target by 254.0.
Marauding Plug of the Flame Warrior
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
7.3 Haste
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Adornment of Arcane Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Crippling Assault: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
79
Crippling Assault 1/3
Item Set Details:
(2) +5.5% Ability Casting Speed +22% Attack Speed
(3) Applies Forgotten Technique.
• Cannot be modified except by direct means
• If Target is not Epic
• Cannot be modified except by direct means
• Decreases Multi Attack of target by 5.0.
• On any combat or spell hit this spell may cast Forgotten Technique on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
NO-VALUE
Chilled Hoops of Malicious Thoughts
FABLED
55 Primary Attributes
55 Stamina
1,000 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
5.1 Mitigation Increase
Slots
Ear
Level
80
Effects:
Malicious Thoughts
When Equipped:
• On a combat hit this spell may cast Malicious Thoughts on caster. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Makes caster immune to Fear effects
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Inspired Robust Plume of Darkpaw
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Max Health
When Equipped:
• Increases Max Health of caster by 292.2%.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Shadowweave Sandals of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Leather Armor (Feet)
Mitigation
354
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Strifebringer's Provision
MASTERCRAFTED
Slots
Food
Level
70
Duration
45 minutes
Effects:
Increases STA of target by 62.3. Increases AGI of target by 62.3. Increases INT of target by 62.3. Increases STR of target by 62.3. Increases WIS of target by 62.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 8.0. Increases Health Regen of target by 254.0.
Shadowweave Wristguards of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Leather Armor (Forearms)
Mitigation
354
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Shadowweave Gloves of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Leather Armor (Hands)
Mitigation
354
Level
80
Monk
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Shadowweave Kasa of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Leather Armor (Head)
Mitigation
354
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Spiked Ravager Band
FABLED
55 Primary Attributes
55 Stamina
880 Resistances
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
5.1 Mitigation Increase
8.1 Multi Attack
Slots
Finger
Level
80
Effects:
Power from Flesh
When Equipped:
• On a hit this spell may cast Power from Flesh on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 180 instantly and every 4 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Abandoned Leggings of the Jin Drake
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
6.9 Max Health
5 Mitigation Increase
Leather Armor (Legs)
Mitigation
334
Level
80
Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Elemental Chains of Control
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
7 Max Health
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE NO-VALUE
Void-tainted Ancient Satchel
FABLED
55 Primary Attributes
55 Stamina
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
8.1 Multi Attack
Thrown Weapon
Ranged
Damage
82 - 465
(136.8 Rating)
Delay
4.0 seconds
Range
2 - 25 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Emblem of the Gukish Lords
TREASURED
53 Primary Attributes
53 Stamina
836 Resistances
20 Combat Skills
1 Crit Bonus
11.8 DPS
2.9 Crit Chance
4.9 Potency
6.3 Max Health
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Smoldering Adornment of Elemental Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Glyph of Restoration: Fingers
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Finger
Level
79
Glyph of Restoration 1/3
Item Set Details:
(2) +10% Applied Heals
(3) Applies Self Preservation.
• Increases power of caster by 244.
• Heals caster for 244.
• On a hostile ability cast this spell has a 9% chance to cast Self Preservation on caster. This effect normalizes based off of a three second triggering event.
• Increases power of caster by 244.
• Heals caster for 244.
• On a combat hit this spell may cast Self Preservation on caster. Triggers about 1.8 times per minute.
This character has 118,762 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,124 health per tick while out-of-combat.
This character has a Maximum Power pool of 45,286. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,127 power per tick while out-of-combat.
This character runs 135% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 18,057 whatsits.
This character resists Noxious damage in the amount of 18,149 whatsits.
This character resists Arcane damage in the amount of 18,287 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 89.9
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 66.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 13,230, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 64%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 11.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 14.3059% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 23% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.