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• The casting time of Power Osmosis is 5.0 seconds and the reuse time of the spell is 1 hour
Adornment Slots:
White, Turquoise
LORE NO-TRADE
pristine scaled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
20
Ageless Hauberk of Endurance
LEGENDARY
33 Stamina
33 Primary Attributes
13 Combat Skills
1.3 Crit Chance
1.9 Potency
0.4 Crit Bonus
2.9 Haste
42 Ability Mod
Leather Armor (Chest)
Mitigation
250
Level
70
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Thicket Set: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
50
Warden
Thicket Set 1/7
Item Set Details:
(3) +25 Mana +35 All +25 Health +2% Crit Chance
(5) +50 Mana +35 All +50 Health +2% Crit Chance
(7) +75 Mana +35 All +75 Health +2% Crit Chance
NO-VALUE
Nightwalker's Cape of Dominance
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Slots
Cloak
Level
68
Adornment Slots:
White, Turquoise
ATTUNEABLE
Charlatan's Sweet Tea
MASTERCRAFTED
Slots
Drink
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 7.0. Increases Power Regen of target by 204.0.
Fitzpitzle's Earcog
FABLED
33 Primary Attributes
33 Stamina
245 Resistances
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.4 Crit Chance
1.9 Potency
46 Ability Mod
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Dragonscale Earrings
TREASURED
33 Primary Attributes
33 Stamina
238 Resistances
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.9 Potency
1.4 Reuse Speed
42 Ability Mod
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Thaumaturgist's Boots
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Cloth Armor (Feet)
Mitigation
145
Level
68
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Thicket Set: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
50
Warden
Thicket Set 1/7
Item Set Details:
(3) +25 Mana +35 All +25 Health +2% Crit Chance
(5) +50 Mana +35 All +50 Health +2% Crit Chance
(7) +75 Mana +35 All +75 Health +2% Crit Chance
NO-VALUE
Malicious Caprice
MASTERCRAFTED
Slots
Food
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 7.0. Increases Health Regen of target by 204.0.
Animist's Bracers
LEGENDARY
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.4 Crit Chance
1.9 Potency
46 Ability Mod
Leather Armor (Forearms)
Mitigation
240
Level
70
Beastlord, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Thicket Set: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
50
Warden
Thicket Set 1/7
Item Set Details:
(3) +25 Mana +35 All +25 Health +2% Crit Chance
(5) +50 Mana +35 All +50 Health +2% Crit Chance
(7) +75 Mana +35 All +75 Health +2% Crit Chance
NO-VALUE
Bloodsoaked Gloves
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.8 Potency
1.3 Reuse Speed
44 Ability Mod
Leather Armor (Hands)
Mitigation
268
Level
70
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Thicket Set: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
50
Warden
Thicket Set 1/7
Item Set Details:
(3) +25 Mana +35 All +25 Health +2% Crit Chance
(5) +50 Mana +35 All +50 Health +2% Crit Chance
(7) +75 Mana +35 All +75 Health +2% Crit Chance
NO-VALUE
Hollowed Basilisk Skullcap
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
1.5 Crit Chance
2 Potency
1.5 Reuse Speed
48 Ability Mod
Leather Armor (Head)
Mitigation
268
Level
70
All Fighters, All Priests, All Scouts
Effects:
Jolt of Hindrance
When Equipped:
• When a combat art is used this spell has a 5% chance to cast Jolt of Hindrance on target of combat art. Lasts for 2.0 seconds.
• Stuns target
• Does not affect Epic targets
• Resistibility increases against targets higher than level 89.
• Cannot be modified except by direct means
• Will trigger off of slash, pierce or crush abilities.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Thicket Set: Head
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Head
Level
50
Warden
Thicket Set 1/7
Item Set Details:
(3) +25 Mana +35 All +25 Health +2% Crit Chance
(5) +50 Mana +35 All +50 Health +2% Crit Chance
(7) +75 Mana +35 All +75 Health +2% Crit Chance
NO-VALUE
Droag Signet Loop
LEGENDARY
32 Primary Attributes
32 Stamina
228 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Slots
Finger
Level
68
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Blessed Basilisk Hide Bracelet
LEGENDARY
32 Primary Attributes
32 Stamina
221 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Flayed Basilisk Breeches
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
0.6 AE Auto
1.5 Crit Chance
2 Potency
48 Ability Mod
Leather Armor (Legs)
Mitigation
287
Level
70
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Thicket Set: Legs
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Legs
Level
50
Warden
Thicket Set 1/7
Item Set Details:
(3) +25 Mana +35 All +25 Health +2% Crit Chance
(5) +50 Mana +35 All +50 Health +2% Crit Chance
(7) +75 Mana +35 All +75 Health +2% Crit Chance
NO-VALUE
Mist Imbued Necklace
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.3 Crit Chance
1.8 Potency
44 Ability Mod
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Wand of Second Life
This wand has the special ability to transform into the Staff of Second Life upon command of its wielder.
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.8 Potency
1.3 Reuse Speed
44 Ability Mod
Staff
One-Handed Crushing
Damage
60 - 180
(59.99 Rating)
Delay
4.0 seconds
Level
60
All Mages, All Priests, Shadowknight
Effects:
Flow of Fyr'Un
Applies Flow of Fyr'Un when Equipped.
• Increases Combat Power Regen of caster by 14.0.
Curse of the Godking
When Equipped:
• On any combat or spell hit this spell may cast Strike of the Godking on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 346 - 519 magic damage on target.
• Heals caster for 167 - 278.
• Decreases STR of target by 75.2.
• Increases INT and WIS of caster by 25.1.
• Cannot be modified except by direct means
ORNATE LORE NO-TRADE NO-VALUE
Sky Hunter's Crossbow
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
LEGENDARY, Hunter's Union
PRESTIGE
Ranged
Damage
101 - 303
(100.87 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
70
ORNATE NO-TRADE NO-VALUE
INDESTRUCTIBLE
Fashioned Topaz Arcane Signet
HANDCRAFTED
27 Primary Attributes
26 Stamina
210 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1.2 Potency
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Finger Bone Manacles
FABLED
34 Primary Attributes
34 Stamina
245 Resistances
14 Combat Skills
0.4 Crit Bonus
1.5 Crit Chance
2 Potency
1.5 Reuse Speed
48 Ability Mod
Slots
Wrist
Level
70
Effects:
Beguiling Siphon
When Equipped:
• On a hostile spell hit this spell may cast Beguiling Siphon on target of spell. Triggers about 1.8 times per minute.
• Inflicts 94 - 157 heat damage on target.
• Decreases power of target by 94 - 157.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Sky Hunter's Buckler
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
LEGENDARY, Hunter's Union
PRESTIGE
Buckler (Shield)
Slots
Secondary
Protection
381
Level
70
All Mages, Defiler, Fury, Inquisitor, Mystic, Templar, Warden
ORNATE NO-TRADE NO-VALUE
INDESTRUCTIBLE
Aeri'ssth's Weaveguard
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.8 Potency
1.3 Reuse Speed
44 Ability Mod
Cloth Armor (Shoulders)
Mitigation
147
Level
70
Effects:
Weave's Protection
When Equipped:
• On a hostile spell cast this spell may cast Weave Barrier on caster. Lasts for 1 minute. Triggers about 1.6 times per minute.
• Increases Mitigation of caster vs physical damage by 700.
This character has 25,074 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,223 health per tick while out-of-combat.
This character has a Maximum Power pool of 20,632. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 955 power per tick while out-of-combat.
This character runs 113% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,649 whatsits.
This character resists Noxious damage in the amount of 8,021 whatsits.
This character resists Arcane damage in the amount of 7,941 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1200.7272727273
This character has a 96% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 96% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,898, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 36.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 31% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.