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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 33.3.
• Dazes caster
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Sovereignty of the Nizari'zhi
LEGENDARY
380 Primary Attributes
730 Stamina
30 Crit Bonus
3 Resolve
0.4 Ability Doublecast
8.9 Casting Speed
42.2 Crit Chance
455.2 Potency
18 Haste
1,591 Ability Mod
Slots
Charm
Level
100
Effects:
Perfect Being
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 33.3.
• Dazes caster
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Slots
14
NO-VALUE NO-TRADE
Splitiron Brigantine Coat
HANDCRAFTED
500 Primary Attributes
1,786 Stamina
50.2 Crit Bonus
1 Resolve
50.8 Potency
17 Max Health
198 Haste
99 Multi Attack
Chain Armor (Chest)
Mitigation
714
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Shroud of the Fanatic
FABLED
406 Primary Attributes
758 Stamina
445 Combat Skills
20.2 Crit Bonus
5 Resolve
23.1 DPS
63 Crit Chance
36.3 Potency
19.2 Flurry
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 58 and 158 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Eidolon Ale
HANDCRAFTED
Slots
Drink
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases AGI, INT, STR and WIS of target by 26.9. Increases Power Regen of target by 51.3.
NO-VALUE NO-TRADE
Tae Ew Sacrificial Earring
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
23.1 DPS
21.6 Potency
17.1 Flurry
36 Haste
19.8 Multi Attack
39.1 Weapon Damage
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Sumyd's Skillfully Crafted Hoop
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
69.2 Crit Bonus
4 Resolve
28.1 DPS
24.5 Potency
15.6 Reuse Speed
52.4 Weapon Damage
811 Ability Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Splitiron Brigantine Boots
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
111 DPS
44.1 Potency
63.4 Reuse Speed
6.5 Weapon Damage
Chain Armor (Feet)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Eidolon Iron Rations
HANDCRAFTED
Slots
Food
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases Health Regen of target by 88.5. Increases Max Health of target by 121.5.
NO-VALUE NO-TRADE
Splitiron Reverent Bracers
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
111 DPS
9.8 AE Auto
44.1 Potency
13.5 Max Health
Chain Armor (Forearms)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Eidun's Fortified Gloves
FABLED
504 Primary Attributes
1,647 Stamina
69 Crit Bonus
4 Resolve
76.1 Potency
15.9 Max Health
86.1 Haste
10.6 Mitigation Increase
Chain Armor (Hands)
Mitigation
719
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Splitiron Brigantine Coif
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
39.7 Casting Speed
44.1 Potency
158.9 Haste
6.5 Weapon Damage
Chain Armor (Head)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Ambient Mind Waves
FABLED
406 Primary Attributes
758 Stamina
32,207 Resistances
81 Combat Skills
20.2 Crit Bonus
5 Resolve
14.3 DPS
25.7 Potency
37.4 Haste
1,654 Ability Mod
Slots
Finger
Level
100
Effects:
Uplifting Swings
When Equipped:
• Increases Weapon Damage of caster by 57.0.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Zhvari's Promise
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
23.1 DPS
862.1 Potency
36 Haste
19.8 Multi Attack
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Invigorated Malleable Chain Legs of Tepid Depths
FABLED
590 Primary Attributes
2,023 Stamina
86.5 Crit Bonus
4 Resolve
150.6 DPS
13.6 AE Auto
87.6 Potency
19.8 Max Health
Chain Armor (Legs)
Mitigation
817
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Thimzen's Perilous Choker
LEGENDARY
380 Primary Attributes
730 Stamina
20.2 Crit Bonus
3 Resolve
13.8 DPS
0.3 Ability Doublecast
42.2 Crit Chance
303.1 Potency
36 Haste
26.1 Weapon Damage
1,591 Ability Mod
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Karith'Ta's Disorienting Longsword
FABLED
540 Primary Attributes
1,178 Stamina
29.8 Crit Bonus
5 Resolve
55 DPS
183.3 Crit Chance
36.4 Potency
28.2 Reuse Speed
1,970 Ability Mod
Sword
One-Handed Slashing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Discombobulation
When Equipped:
• On any combat or spell hit this spell may cast Discombobulation on target of attack. Triggers about 3.0 times per minute.
• Decreases Threat to target by 3,300,000
• Inflicts 9,650 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
Magic-infused Tracking Longbow
FABLED
540 Primary Attributes
1,178 Stamina
29.8 Crit Bonus
5 Resolve
55 DPS
183.3 Crit Chance
36.4 Potency
62.1 Haste
31 Multi Attack
Bow
Ranged
Damage
433 - 2,455
(320.9 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Misery
When Equipped:
• On any combat or spell hit this spell may cast Misery on target of attack. Lasts for 7.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 988 mental damage on target encounter.
• Inflicts 253 mental damage on target encounter every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
Ambient Mind Waves
FABLED
406 Primary Attributes
758 Stamina
32,207 Resistances
81 Combat Skills
20.2 Crit Bonus
5 Resolve
14.3 DPS
25.7 Potency
37.4 Haste
1,654 Ability Mod
Slots
Finger
Level
100
Effects:
Uplifting Swings
When Equipped:
• Increases Weapon Damage of caster by 57.0.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Tae Ew Ceremonial Bangle
FABLED
395 Primary Attributes
744 Stamina
34,333 Health
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
14 DPS
24.5 Potency
36.7 Haste
39.9 Weapon Damage
1,622 Ability Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Fyst's Noxious Laden Blood Iron Sword
FABLED
PRESTIGE
510 Primary Attributes
1,145 Stamina
29.3 Crit Bonus
4 Resolve
3.9 AE Auto
178 Crit Chance
34.7 Potency
60.8 Haste
3,825 Ability Mod
Sword
One-Handed Slashing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3.2%.
• Inflicts 937 disease damage on target encounter instantly and every second.
• Inflicts an additional 45 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Invigorated Fixed Shoulderguards of the Lost
FABLED
504 Primary Attributes
1,647 Stamina
69 Crit Bonus
4 Resolve
21.7 AE Auto
76.1 Potency
86.1 Multi Attack
14.9 Weapon Damage
Chain Armor (Shoulders)
Mitigation
763
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Gorebound
FABLED
406 Primary Attributes
758 Stamina
445 Combat Skills
20.2 Crit Bonus
5 Resolve
23.1 DPS
63 Crit Chance
36.3 Potency
19.2 Flurry
Slots
Waist
Level
100
Effects:
Deception II
Applies Deception II when Equipped.
• Increases Fervor of caster by 4.0.
• Increases chance for beneficial spells to receive a Legendary, Fabled, or Mythical Crit by 250.
This character has 1,283,699 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 51,437 health per tick while out-of-combat.
This character has a Maximum Power pool of 108,563. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,394 power per tick while out-of-combat.
This character runs 115% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 193,880 whatsits.
This character resists Noxious damage in the amount of 193,780 whatsits.
This character resists Arcane damage in the amount of 194,030 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1181.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 62,514, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 30.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 82.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4375 seconds, a 25% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
621 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 49% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 78.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.