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Applies Critical Thinking when Activated. Lasts for 15.0 seconds.
• Suspends the passive effect for 15 seconds
• Increases Crit Bonus of group members (AE) by 150.0.
• Increases Potency of group members (AE) by 3,219.5.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 4,953.1.
• Increases Crit Bonus of caster by 230.7.
NO-VALUE NO-TRADE
Hizite Charm of Blooming
LEGENDARY
3,080 Primary Attributes
5,391 Stamina
146,993 Power
233,904 Health
1232.1 Crit Bonus
410 Resolve
440.7 Crit Chance
30973.2 Potency
40.1 Flurry
Slots
Charm
Level
125
Adornment Slots:
White, Red, Blue
LORE-EQUIP NO-TRADE
True Blood Adornment of Magical Skill
MASTERCRAFTED FABLED
Adds the following to an item:
1,032 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist, Charm
Level
123
HEIRLOOM NO-VALUE
Bloodbound Rune: Force Projection
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
121
Effects:
Force Projection
When Equipped:
• Increases Potency of caster by 990.6.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Infusion of Qua'ddathul
FABLED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Charm
Level
123
Effects:
Infusion of Qua'ddathul
Applies Infusion of Qua'ddathul when Activated. Lasts for 15 minutes.
• Increases All Attributes of caster by 9.3%.
• Cannot be modified except by direct means
• The casting time of Infusion of Qua'ddathul is 3.0 seconds and the reuse time of the spell is 15 minutes
HEIRLOOM NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Applies Symphony of the Void to qualifying pets.
• Increases the update count of all spells by 1.
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
• Increases the Fervor of all profession Spells by 10.
• Cannot be modified except by direct means
• Increases the damage, healing, and warding of profession Spells by 17.
• Increases the update count of all spells by 1.
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Hizite Zinger
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 8.83. Increases All Attributes of target by 15.6%. Increases Max Health of target by 20.9%. Increases Potency of target by 490.4. Increases Power Regen of caster by 1,099.3. Increases Fervor Overcap of target by 63.9.
Drops of Dragon Essence
LEGENDARY
3,065 Primary Attributes
5,380 Stamina
144,320 Power
229,651 Health
258,188 Resistances
457 Combat Skills
1226.1 Crit Bonus
405 Resolve
30595.2 Potency
243.8 Weapon Damage
Slots
Ear
Level
125
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE
Plateaus Adornment of Increased Criticals
HANDCRAFTED
Adds the following to an item:
118.9 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE
Hua Collector's Rune: Juxtaposition [IX]
LEGENDARY, Juxtaposition
PRESTIGE
Adds the following to an item:
3.7 Ability Doublecast
832.9 Potency
115.2 Weapon Damage
74 Overcap Fervor
211 Overcap Weapon Damage
Type:
Red Adornment
Slots:
Primary, Secondary, Ear, Ranged, Waist, Cloak
Level
125
NO-VALUE NO-TRADE LORE
Effluvient Scaling Cliffs Ear Stud
FABLED
3,110 Primary Attributes
5,412 Stamina
152,338 Power
242,409 Health
272,500 Resistances
483 Combat Skills
1244.1 Crit Bonus
420 Resolve
31729.4 Potency
27.5 Multi Attack
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Ensorcelled Dreadfell Adornment of Increased Criticals
• This effect can only trigger once every 5.0 - 11.0 seconds.
• Inflicts 12,245 - 25,432 heat damage on target.
• On a hostile ability cast this spell will cast Void Burn on target of spell.
HEIRLOOM NO-VALUE LORE-EQUIP
Olive and Goat Cheese Salad
MASTERCRAFTED LEGENDARY
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 8.83. Increases All Attributes of target by 15.6%. Increases Max Health of target by 20.9%. Increases Potency of target by 490.4. Increases Crit Bonus of target by 1,407.0. Increases Health Regen of caster by 1,099.3. Increases Crit Bonus Overcap of target by 42.6.
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,735 crushing damage on target.
• Increases Weapon Damage of caster by 213.4.
• Increases Weapon Damage Overcap of caster by 426.7.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
HEIRLOOM NO-VALUE
Bloodbound Rune of Reactionary Strike
LEGENDARY, Reaction Strike
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
121
Effects:
Reactionary Strike
When Equipped:
• Increases Ability Doublecast of caster by 5.4.
• On a hostile ability cast this spell has a 15% chance to cast Reactionary Strike on target of spell. Lasts for 10.0 seconds.
• Inflicts 6,750 crushing damage on target instantly and every 3.3 seconds.
• Increases Fervor of caster by 81.0.
• Increases Fervor Overcap of caster by 81.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
HEIRLOOM NO-VALUE
Abysmal Sea Rune: Anguish
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Anguish
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Anguish on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,316 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Devastation Strike
FABLED
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Devastation Strike
When Equipped:
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 20% chance to cast Devastation Strike on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 6,233 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Insight
Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Insight
Applies Insight when Equipped.
• Increases Ability Doublecast of caster by 14.6.
• Increases Fervor of caster by 48.0.
• Increases Potency of caster by 2,476.6.
• Increases Fervor Overcap of caster by 56.2.
• On a hostile ability cast this spell has a 15% chance to cast Insightful Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 20,058 crushing damage on target.
• Decreases Combat Mitigation of target by 475.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Mystery
Mystery
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
125
Effects:
Mystery
When Equipped:
• Increases Fervor of caster by 100.0.
• Increases Fervor Overcap of caster by 60.0.
NO-VALUE NO-TRADE
Ensorcelled Dreadfell Rune of Zeal
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Zeal
When Equipped:
• Increases Melee Multiplier of caster by 1.60.
• Increases Crit Bonus of caster by 41.1.
• Increases Weapon Damage Overcap of caster by 26.3.
NO-VALUE NO-TRADE
Forlorn Rune of Zeal
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Zeal
When Equipped:
• Increases Melee Multiplier of caster by 1.18.
• Increases Crit Bonus of caster by 35.8.
• Increases Weapon Damage Overcap of caster by 22.9.
HEIRLOOM NO-VALUE
Effluvient Custodian Wand
FABLED
3,659 Primary Attributes
6,367 Stamina
179,221 Power
285,188 Health
523.6 Crit Chance
37328.8 Potency
294.3 Max Health
420 Resolve
1,464 Overcap Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
9981 - 14,971
(3119.04 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
125
All Mages, All Priests
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM
Ensorcelled Dreadfell Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
123
NO-VALUE
Bloodbound Rune of Rage
LEGENDARY, Rage
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
121
Effects:
Rage
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Rage on target of spell. Lasts for 16.0 seconds.
• Inflicts 4,827 crushing damage on target instantly and every 4 seconds.
• Increases Ability Doublecast of caster by 25.8.
• Increases Crit Bonus of caster by 46.1.
• Increases Crit Bonus Overcap of caster by 46.1.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
HEIRLOOM NO-VALUE
Abysmal Sea Rune: Embers
LEGENDARY, Embers
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Embers
When Equipped:
• Increases Melee Multiplier of caster by 1.97.
• Increases Fervor of caster by 50.0.
• Increases Weapon Damage of caster by 378.0.
• Increases Crit Bonus Overcap of caster by 115.4.
• Increases Weapon Damage Overcap of caster by 189.0.
NO-VALUE NO-TRADE
True Blood Rune of Zeal
FABLED
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
123
Effects:
Zeal
When Equipped:
• Increases Melee Multiplier of caster by 2.16.
• Increases Crit Bonus of caster by 54.4.
• Increases Weapon Damage Overcap of caster by 34.8.
HEIRLOOM NO-VALUE
Expedient Custodian Band
LEGENDARY
3,080 Primary Attributes
5,391 Stamina
146,993 Power
233,904 Health
262,938 Resistances
466 Combat Skills
1232.1 Crit Bonus
410 Resolve
30973.2 Potency
231.6 Max Health
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP
Ensorcelled Dreadfell Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
123
NO-VALUE
Void Etched Rune: Blood Rune of Luclin
FABLED, Blood Rune
PRESTIGE
Adds the following to an item:
0.8 Ability Doublecast
47.3 Crit Bonus
0.8 Melee Multiplier
39 Overcap Weapon Damage
Type:
Red Adornment
Slots:
Finger, Ear, Neck, Ranged, Waist, Cloak, Charm
Level
120
NO-VALUE NO-TRADE LORE
Visions of Vetrovia Shard of the Firmament
This will grow in power as you complete Heroic Visions of Vetrovia Weekly Missions.
LEGENDARY, Inquisitor's Watchful Eye
PRESTIGE
Adds the following to an item:
5,050 Stamina
2,136 Primary Attributes
14.8 Ability Doublecast
995 Potency
62.5 Max Health
305 Crit Bonus
18.8 Fervor
99 Overcap Crit Bonus
673,226 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
123
Spirit Stone Stats:
+2,264 agi +5,686 sta
+15.5% Ability Doublecast +1025% Potency +320% Crit Bonus +103.5% Crit Bonus Overcap +64.2% Max Health +19.6% Fervor +758,158 Ability Modifier
This character has 2,837,142,676 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 113,486,872 health per tick while out-of-combat.
This character has a Maximum Power pool of 26,051,659. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,043,128 power per tick while out-of-combat.
This character runs 226% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,626,577 whatsits.
This character resists Noxious damage in the amount of 1,621,426 whatsits.
This character resists Arcane damage in the amount of 1,699,008 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3687.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 99,542,192, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 15% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 27.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 115.044% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.