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Applies Critical Thinking when Activated. Lasts for 22.0 seconds.
• Suspends the passive effect for 15 seconds
• Increases Crit Bonus Overcap of group members (AE) by 134.0.
• Increases Potency of group members (AE) by 4,249.8.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 4,953.1.
• Increases Crit Bonus of caster by 230.7.
NO-VALUE NO-TRADE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
30
Unbounded Cloak of the Fervent Regrowth
FABLED
3,170 Primary Attributes
5,455 Stamina
163,028 Power
259,420 Health
517 Combat Skills
440 Resolve
453.6 Crit Chance
33241.7 Potency
27.5 Reuse Speed
1,268 Overcap Crit Bonus
Slots
Cloak
Level
125
Adornment Slots:
White, Red
NO-TRADE NO-VALUE
Olive and Goat Cheese Salad
MASTERCRAFTED LEGENDARY
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 8.83. Increases All Attributes of target by 15.6%. Increases Max Health of target by 20.9%. Increases Potency of target by 490.4. Increases Crit Bonus of target by 1,407.0. Increases Health Regen of caster by 1,099.3. Increases Crit Bonus Overcap of target by 42.6.
Vera Miracula Woven Gloves
MYTHICAL
PRESTIGE
3,245 Primary Attributes
5,508 Stamina
176,391 Power
280,684 Health
1298.2 Crit Bonus
465 Resolve
35132.1 Potency
31.9 Casting Speed
Cloth Armor (Hands)
Mitigation
325
Level
125
All Mages
Adornment Slots:
White, Red
NO-TRADE
True Blood Adornment of Fading
MASTERCRAFTED FABLED
Adds the following to an item:
-77.1 Hate Gain
12 Overcap Fervor
Type:
White Adornment
Slots:
Hands
Level
123
HEIRLOOM NO-VALUE
Bloodbound Rune of Withering
Tainted Power
PRESTIGE
Adds the following to an item:
Type:
Red Adornment
Slots:
Hands
Level
125
Effects:
Withering
Applies Withering when Equipped.
• Applies Withering to qualifying pets.
• Increases the Fervor of all profession Spells by 65.
• Increases the damage, healing, and warding of profession Spells by 65.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Unbounded Ring of the Hidden Sky
FABLED
PRESTIGE
3,185 Primary Attributes
5,466 Stamina
165,701 Power
263,673 Health
296,438 Resistances
525 Combat Skills
445 Resolve
30 Casting Speed
33619.8 Potency
1,274 Overcap Crit Bonus
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
LORE-EQUIP NO-TRADE
Wyrm Cursed Star Darkened Amulet
MYTHICAL, COLLECTOR
PRESTIGE
3,106 Primary Attributes
5,417 Stamina
141,376 Power
224,967 Health
448 Combat Skills
1271.8 Crit Bonus
390 Resolve
35.2 Ability Doublecast
25.5 Casting Speed
444.5 Crit Chance
30959.2 Potency
Slots
Neck
Level
125
Effects:
Market Correction
Applies Market Correction when Activated.
• Fires a powerful beam straight ahead of the caster, dealing damage to any targets in its path. The damage ticks 3 additional times.
• Targets hit by the beam are also afflicted with a crippling fear that saps attributes and causes the target to take 3% more damage for 15 seconds
• In Renewal of Ro or previous expansion zones
• Cannot be modified except by direct means
• The casting time of Market Correction is 0.85 seconds and the reuse time of the spell is 1 minute
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
HEIRLOOM NO-VALUE LORE-EQUIP
Hua Collector's Rune of Reactionary Strike
LEGENDARY, Reaction Strike
PRESTIGE
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Reactionary Strike
When Equipped:
• Increases Ability Doublecast of caster by 5.4.
• On a hostile ability cast this spell has a 15% chance to cast Reactionary Strike on target of spell. Lasts for 10.0 seconds.
• Inflicts 6,750 crushing damage on target instantly and every 3.3 seconds.
• Increases Fervor of caster by 81.0.
• Increases Fervor Overcap of caster by 81.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
NO-VALUE NO-TRADE LORE
Hua Collector's Rune of Rage
LEGENDARY, Rage
PRESTIGE
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Rage
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Rage on target of spell. Lasts for 16.0 seconds.
• Inflicts 4,827 crushing damage on target instantly and every 4 seconds.
• Increases Ability Doublecast of caster by 25.8.
• Increases Crit Bonus of caster by 46.1.
• Increases Crit Bonus Overcap of caster by 46.1.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Devastation Strike
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Devastation Strike
When Equipped:
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 20% chance to cast Devastation Strike on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 6,233 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Insight
LEGENDARY, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Insight
Applies Insight when Equipped.
• Increases Ability Doublecast of caster by 14.6.
• Increases Fervor of caster by 48.0.
• Increases Potency of caster by 2,476.6.
• Increases Fervor Overcap of caster by 56.2.
• On a hostile ability cast this spell has a 15% chance to cast Insightful Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 20,058 crushing damage on target.
• Decreases Combat Mitigation of target by 475.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
This character has 8,372,034,157 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 334,883,066 health per tick while out-of-combat.
This character has a Maximum Power pool of 120,675,017. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,828,599 power per tick while out-of-combat.
This character runs 201% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,273,691 whatsits.
This character resists Noxious damage in the amount of 2,210,293 whatsits.
This character resists Arcane damage in the amount of 2,210,033 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4415.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 128,175,584, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 15.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 79.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 41.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 30.242% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.