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(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Monsoon
MASTERCRAFTED
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Hoop of the Primordial Ritualist
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
2.5 Ability Recovery Speed
17.4 Damage Per Second
1,250 Ability Mod
Slots
Ear
Level
100
Effects:
Uplifting Power IV
When Equipped:
• On any combat or spell hit this spell may cast Uplifting Power IV on target. Lasts for 20.1 seconds. Triggers about 0.4 times per minute.
• Increases Potency of caster by 4.8, multiplied by increment stacks.
• Cannot be modified except by direct means
• The trigger chance is multiplied by the number of players in the wearer's raid. Increments up to 20 times.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Malefic Sabatons of Malevolence
2/2 red malice gem slots filled.
FABLED
353 Primary Attributes
848 Stamina
30.2 Crit Bonus
77.4 DPS
110.8100.8% Haste
9.5 Weapon Damage
3.9 Ability Reuse Speed
Chain Armor (Feet)
Mitigation
748
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM REFORGED
Stormborn Souffle
MASTERCRAFTED
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
Malefic Helm of Rancor
2/2 red malice gem slots filled.
FABLED
425 Primary Attributes
1,134 Stamina
40.5 Crit Bonus
103.280.4% DPS
18.3 AE Auto
13.1 Weapon Damage
8.1 Ability Casting Speed
Chain Armor (Head)
Mitigation
748
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM REFORGED
Incandescent Adornment of Critical Chance (Greater)
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Mark of the Far Seas
FABLED
100 Stamina
10 Harvesting Skills
10 Bountiful Harvest
Slots
Finger
Level
95
All Crafters
Effects:
Mark of the Far Seas
Applies Mark of the Far Seas when Equipped.
• Increases Tradeskill XP of target by 20.0%.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Wristlet of Vehemence
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
2.5 Ability Recovery Speed
25 Attack Speed
1,250 Ability Mod
Slots
Wrist
Level
100
Effects:
Ethereal Strike IV
When Equipped:
• On any combat or spell hit this spell may cast Ethereal Strike IV on target of attack. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 457,600 poison damage on target.
• Increases Crit Bonus of caster by 22.0.
• Increases Potency of caster by 22.0.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Bloody Chain Legs of Rot
4/4 green malice gem slots filled.
FABLED
406 Primary Attributes
1,240 Stamina
38.6 Crit Bonus
98.8 DPS
141.2132.7% Haste
12.5 Weapon Damage
8.4 Multi Attack Chance
Chain Armor (Legs)
Mitigation
802
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM REFORGED
Torque of Linked Strength
FABLED
594 Stamina
293 Primary Attributes
12.5 Casting Speed
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
2.5 Ability Recovery Speed
17.4 Damage Per Second
1,250 Ability Mod
Slots
Neck
Level
100
Effects:
Allied Strength
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 40 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 54.
Adornment Slots:
White, Green
HEIRLOOM REFORGED
Primitive Hammer of the Lava Gods
FABLED
361 Primary Attributes
714 Stamina
21.7 Crit Bonus
42 DPS
120.4 Crit Chance
21.7 Potency
60.1 Haste
Hammer
One-Handed Crushing
Damage
131 - 740
(217.51 Rating)
Delay
4.0 seconds
Level
100
Adornment Slots:
White, Purple, Cyan
LORE NO-VALUE
Incandescent Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
NO-VALUE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
NO-VALUE
One Handed Rune: Lesser Weapon Damage
FABLED
Adds the following to an item:
2.5 Weapon Damage
Placement:
One-Handed
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
95
HEIRLOOM NO-VALUE
Golden Nautical Seeker
FABLED
373 Primary Attributes
796 Stamina
22.5 Crit Bonus
43.58.7% DPS
124.6 Crit Chance
22.5 Potency
62.3 Haste
6.2 AE Autoattack Chance
Bow
Ranged
Damage
440 - 2,495
(326.11 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
HEIRLOOM REFORGED
Ring of Vicious Death
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Finger
Level
100
Effects:
Flames of Death II
When Equipped:
• On any combat or spell hit this spell may cast Flames of Death II on target of attack. Lasts for 18.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 633,600 heat damage on target.
• Increases Crit Bonus of caster by 18.0.
• Increases Haste of caster by 35.0.
• Increases Mitigation of caster vs elemental damage by 2,546.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Core of the Fanatic
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+397 agi +252 sta
+60% Damage Per Second +8.6% Potency +8.6% Crit Bonus +14% Weapon Damage Bonus
100
0%
NO-VALUE
Striking Etched Bangle
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Wrist
Level
100
Effects:
Practiced Strike III
When Equipped:
• On any combat or spell hit this spell may cast Practiced Strike III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 125,000 slashing damage per time this effect triggers on the same target. Stops growing after 45 triggers. Restarts if this does not trigger on that target for over a minute.
This character has 3,766,889 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 151,102 health per tick while out-of-combat.
This character has a Maximum Power pool of 263,091. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 11,040 power per tick while out-of-combat.
This character runs 57% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 223,603 whatsits.
This character resists Noxious damage in the amount of 223,853 whatsits.
This character resists Arcane damage in the amount of 223,453 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1401.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 412,986, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 0.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
29.96 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.396 seconds, a 41.6% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
433 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 81.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 3.423% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.