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A Green Hood named Lute has discovered an orc ship called 'Greenmist' holds the Branch of Woodone, but we don't know where the ship is anchored. Lute has asked me to discover its location before we lose the Branch of Woodone to the orcs.
Shareable (Complete)
I need to search for any area where 'Greenmist' crew members may visit and seek out how to discover the location of the 'Greenmist.'
I need to search areas where the 'Greenmist' crew frequents. (in Zek, the Orcish Wastes)
If the local troopers of the Drunder, Gorynn and Derris brigades lose more numbers 'Greenmist' crew members will be called in as reinforcements. I need to lower the number of those troopers.
I need to lower the local Derris trooper population. (in Zek, the Orcish Wastes)
I need to lower the local Gorynn trooper population. (in Zek, the Orcish Wastes)
I need to lower the local Drunder trooper population. (in Zek, the Orcish Wastes)
I should ambush any 'Greenmist' raider reinforcements headed for Deathfist Citadel. I should head to Split Rock Pass in south eastern Zek. That would be the perfect place for an ambush.
I need to ambush the 'Greenmist' reinforcements at Split Rock Pass. (in Zek, the Orcish Wastes)
I gained a key from the First Mate of the 'Greenmist.' Perhaps the chest it belongs to holds a clue as to where I can find the ship's location.
I must find the chest that the first mate key belongs to. (in Zek, the Orcish Wastes)
I should inspect any items I obtained in the landing locker box of the 'Greenmist.'
I need to examine the map I found in the locker box. (in Zek, the Orcish Wastes)
I should take the coded map to Lute. She may be able to make sense of it
I must return the coded map to Lute. (in Zek, the Orcish Wastes)
Quest Rewards above are only the guaranteed XP, faction, and coin rewarded for this quest. Status points and rewards limited by class, race, alignment, etc. are unavailable.