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Young Autumnal Darkleaf Sapling
This item may be placed on the floor of all house types.
HANDCRAFTED
NO-VALUE  

Satyr Plushie
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
50
NO-VALUE  

Brittle Leaf Fern
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
50
NO-VALUE  

Leafy Verdant Shrub
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
50
NO-VALUE  

Verdant Lace
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
50
NO-VALUE  

Grotto Grass
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
50
NO-VALUE  

Emerald Lace
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
50
NO-VALUE  

Verdant Lop Leaf Plant
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
50
NO-VALUE  

Fiddleleaf Fig
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
50
NO-VALUE  

Emerald Grass
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
50
NO-VALUE  

Holy Armor II (Grandmaster)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
19

Templar
Effects:
  Increases Max Health of group members (AE) by 136.8.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 187.
  If not fighter

Sign of Pacification VI (Grandmaster)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
139
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12.8 seconds
Resistability
24.0% Easier
Level
76

Templar
Effects:
  Decreases Combat Mitigation of target by 2.3.
  Dazes target
  Epic targets gain an immunity to Daze effects of 38.2 seconds and duration is reduced to 4.2 seconds.
  Resistibility increases against targets higher than level 95.

Divine Strike II (Grandmaster)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
22
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
35.4% Easier
Level
11

Templar
Effects:
  Inflicts 86 - 105 divine damage on target.
  Inflicts 86 - 105 divine damage on target.
  If target is undead

Word of Redemption III (Grandmaster)
Heals all allies near the templar.
FABLED
Target
Group (AE)
Power
257
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
42

Templar
Effects:
  Heals group members (AE) for 799 - 977.

Harmony (Grandmaster)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
FABLED
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
13

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 2,183
  Decreases Combat Mitigation of targets in Area of Effect by 0.4.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Symbol of Marzin (Grandmaster)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16

Templar
Effects:
  Increases STA of group members (AE) by 5.7.
  Increases Mitigation of group members (AE) vs arcane damage by 363.

Aegolism III (Grandmaster)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
30

Templar
Effects:
  Increases STA of target by 43.6.
  Increases Crushing, Piercing, Slashing and Ranged of target by 7.6.

Meliorate V (Grandmaster)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
29

Templar
Effects:
  Heals target for 438 - 535.

Mystery Stew
HANDCRAFTED
Slots
Drink

Level
90
Satiation
High
Duration
0 seconds
NO-TRADE  

Mangosteen Light Roast
HANDCRAFTED
Slots
Drink

Level
90
Satiation
High
Duration
0 seconds
NO-TRADE  
Skylight
125 Templar
Item Discoveries
Skylight was first to discover 28 items* on their server**.
Item Discovery Date
Young Autumnal Darkleaf Sapling2018-04-20 07:08:17 AM
Satyr Plushie2018-04-20 07:11:15 AM
Brittle Leaf Fern2018-04-20 08:16:14 AM
Leafy Verdant Shrub2018-04-20 08:21:34 AM
Verdant Lace2018-04-20 07:07:05 AM
Grotto Grass2018-04-20 07:06:04 AM
Emerald Lace2018-04-20 07:05:05 AM
Verdant Lop Leaf Plant2018-04-20 07:07:34 AM
Fiddleleaf Fig2018-04-20 07:05:27 AM
Emerald Grass2018-04-20 07:04:35 AM
Holy Armor II (Grandmaster)2016-09-06 01:07:36 PM   
Sign of Pacification VI (Grandmaster)2016-03-22 04:05:19 PM
Divine Strike II (Grandmaster)2016-09-06 02:02:42 PM
Word of Redemption III (Grandmaster)2017-01-03 11:47:37 AM
Harmony (Grandmaster)2016-03-22 04:23:36 PM
Symbol of Marzin (Grandmaster)2017-01-03 11:50:04 AM
Aegolism III (Grandmaster)2016-08-26 10:04:31 AM
Meliorate V (Grandmaster)2016-09-06 12:45:01 PM
Mystery Stew2013-01-31 06:33:50 PM
Mangosteen Light Roast2013-01-31 06:34:41 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).