Ice Comet V (Journeyman)
Deal massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
633
Casting
4 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
0.5 seconds
Resistability
25.2% Easier
Level
100
Wizard
Effects:
• Applies Knockdown on termination. Lasts for 1.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Inflicts 3,468 - 6,440 cold damage on target.
Inquisition III (Journeyman)
Implores the inquisitor's allies to join the inquisition, radiating a heal to all group members near the inquisitor. The closer your allies are to you, the greater the heals.
HANDCRAFTED
Target
Caster
Power
150
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
100
Inquisitor
Effects:
• Applies Inquisition instantly and every 1.5 seconds.
• Heals group members (AE) for 483 - 590.
• If Target is closer than 8 meters
• Heals group members (AE) for 178 - 218.
• If Target is between 8 and 15 meters away
Lich V (Journeyman)
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich.
HANDCRAFTED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
100
Necromancer
Effects:
• Shapechanges caster into a necrolich
• Increases power of caster by 4.4% instantly and every 6 seconds.
• This effect cannot be critically applied.
• On a hostile spell cast this spell will cast Lich's Siphoning on target of spell.
• Inflicts 206 disease damage on target.
• Heals caster for 149.
• Will trigger off of disease abilities.
Maelstrom V (Journeyman)
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell, but the spell can be toggled off early if desired.
HANDCRAFTED
Target
Enemy
Range
Up to 20.0 meters
Power
497
Casting
3 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
40 seconds
Level
100
Defiler
Effects:
• Inflicts 412 - 503 disease damage on target encounter instantly and every 5 seconds.
• Decreases power of target encounter by 68 - 83 instantly and every 5 seconds.
• Heals group members (AE) for 445 - 545 instantly and every 5 seconds.
• Increases power of group members (AE) by 74 - 91 instantly and every 5 seconds.
Nature's Renewal VI (Journeyman)
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
100
Warden
Effects:
• On death this spell will cast Nature's Touch on target. Lasts for 24.0 seconds.
• Heals target for 1,031.
• Heals target for 257 every 2 seconds.
• Increases WIS of target by 96.8.
• Grants a total of 1 trigger of the spell.
Necromantic Pact VIII (Journeyman)
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage.
HANDCRAFTED
Target
Caster
Power
181
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
900 seconds
Level
100
Necromancer
Effects:
• Applies Necromantic Pact to qualifying pets.
• When damaged this spell has a 25% chance to cast Exposed Noxious on target's attacker. Lasts for 20.0 seconds.
• Decreases Combat Mitigation of target by 5.1.
• Decreases Mitigation of target vs noxious damage by 1,320.
• On any combat or spell hit this spell may cast Exposed Noxious on target of attack. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Decreases Combat Mitigation of target by 5.1.
• Decreases Mitigation of target vs noxious damage by 1,320.
Necrotic Reconstruction IX (Journeyman)
Transfers health from the necromancer to the pet.
HANDCRAFTED
Target
Caster's Pet
Health
603
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
100
Necromancer
Effects:
• Dispels 121 levels of any hostile effects on target
• Heals target for 743.
• Heals target for 124 every second.
Nightmare VIII (Journeyman)
Deals mental damage over time to the target and decreases their arcane resistance.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
108
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
100
Illusionist
Effects:
• Inflicts 137 - 168 mental damage on target instantly and every 6 seconds.
• Decreases Mitigation of target vs arcane damage by 1,320.
Oberon V (Journeyman)
Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic's power is drained, but the spell can be toggled off early if desired.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Power
750
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
16 seconds
Level
100
Mystic
Effects:
• Wards target against 2,948 points of all damage
Porcupine V (Journeyman)
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 50 times.
HANDCRAFTED
Range
Up to 35.0 meters
Power
335
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
100
Fury
Effects:
• Increases Max Health of raid and group members (AE) by 71.5.
• Increases Mitigation of raid and group members (AE) vs all damage by 2,420.
• When any damage is received this spell will cast Porcupine Quills on target's attacker, which can be triggered up to 50 times across all targets.
• Inflicts 229 divine damage on target.
Prismatic Chaos VII (Journeyman)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
271
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
100
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 583 - 713 mental damage on target.
• Grants a total of 3 triggers of the spell.
Puppetmaster III (Journeyman)
The coercer summons four small puppet pets that look like the coercer's current target. The coercer mocks their enemy with them by having them attack it.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
181
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
8 seconds
Resistability
12.0% Easier
Level
100
Coercer
Effects:
• Summons 4 limited pets to aid the caster
Rays of Disintegration III (Journeyman)
Inflicts a large amount of heat damage upon the target.
HANDCRAFTED
Target
Enemy
Range
Up to 50.0 meters
Power
543
Casting
3 seconds
Recovery
0.5 seconds
Recast
120 seconds
Level
100
Wizard
Effects:
• Inflicts 3,353 - 5,030 heat damage on target.
Redemption VI (Journeyman)
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
100
Inquisitor
Effects:
• On death this spell will cast Redemption on caster. Lasts for 36.0 seconds.
• Heals target for 2,063.
• Increases Max Health of target by 1,298.6.
• Grants a total of 1 trigger of the spell.
Repent III (Journeyman)
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
375
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
100
Templar
Effects:
• Wards target against 2,948 points of all damage
Shock Wave V (Journeyman)
A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected.
HANDCRAFTED
Target
Caster
Power
633
Casting
3 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
5 seconds
Resistability
12.0% Easier
Level
100
Coercer
Effects:
• Inflicts 1,143 - 1,905 mental damage on targets in Area of Effect.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 15.0 seconds and duration is reduced to 1.7 seconds.
• Resistibility increases against targets higher than level 119.
Transcendence VIII (Journeyman)
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
HANDCRAFTED
Target
Group (AE)
Power
500
Casting
3 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
12 seconds
Level
100
Mystic
Effects:
• Heals group members (AE) for 1,485 - 1,815.
• Increases Max Health of group members (AE) by 259.7.
Untamed Regeneration VIII (Journeyman)
Heals all allies near the fury.
HANDCRAFTED
Target
Group (AE)
Power
430
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Level
100
Fury
Effects:
• Heals group members (AE) for 1,270 - 1,552.
Vampirism III (Journeyman)
Summons a vampiric orb near an ally that inflicts damage to up to 8 targets near the player it is protecting. The nearest three allies will be healed once for each target the orb hits.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 25.0 meters
Power
402
Casting
3 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
10 seconds
Level
100
Necromancer
Effects:
• Summons a limited pet to aid the caster
Wild Accretion VIII (Journeyman)
Heals all allies near the defiler.
HANDCRAFTED
Target
Group (AE)
Power
562
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
100
Defiler
Effects:
• Heals group members (AE) for 1,485 - 1,815.
|
|
Item Discoveries |
Harleen was first to discover 401 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).