Sage Essentials Volume 105
UNCOMMON
Level
105
Sage
Recipes:
Sage Essentials Volume 104
UNCOMMON
Level
104
Sage
Recipes:
Sage Essentials Volume 103
UNCOMMON
Level
103
Sage
Recipes:
Sage Essentials Volume 102
UNCOMMON
Level
102
Sage
Recipes:
Ultraviolet Beam XI (Journeyman)
Deals instant mental damage. This spell has a fast casting time.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
119
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
101
Illusionist
Effects:
• Inflicts 565 - 765 mental damage on target.
Sage Essentials Volume 101
UNCOMMON
Level
101
Sage
Recipes:
Cascading Force (Adept)
If you are a true Etherealist, then you understand the natural ebbs and flows of universal energy through our world. And thus, you can TAKE it from those who wield it in clumsy, unrefined fashion, and turn it against them. It's what they deserve for tampering with energies they have no business bringing to bear. Make their power yours, and watch them crumble as you own power feeds on theirs.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
7.6 seconds
Recovery
1.2 seconds
Recast
360 seconds
Level 9 Etherealist
Effects:
• Inflicts 6,601 - 13,710 magic damage on target.
• Inflicts 6,601 - 13,710 magic damage on target.
• Inflicts 6,601 - 13,710 magic damage on target.
• Inflicts 6,601 - 13,710 magic damage on target.
• Inflicts 6,601 - 13,710 magic damage on target.
Thermal Depletion (Adept)
It is one thing to destroy your enemies, but it is another to watch them wither before you. Watch their strength and will seep away, and feel their desperation as they realize that they only get weaker as you get stronger. Drain them of the fire within them, and feel them weaken and collapse under your assault.
TREASURED
Target
Group (AE)
Power
6542
Casting
6 seconds
Recovery
1.2 seconds
Recast
400 seconds
Duration
20 seconds
Level 3 Elementalist
Effects:
• On a hit this spell will cast Thermal Depletion on target of attack. Lasts for 4.8 seconds.
• Decreases Fervor of target by 0.1.
• This effect can only trigger once every 1.0 second.
Siphoned Fervor (Adept)
There is little that pleases me as much as watching my magic dismantle my enemies, both in body and in mind. I feel their despair and fear, and it feeds me - as they get weaker, I become STRONGER. You can learn this, too. Every spell that lands will give you an ever-so-small amount of fervorous will, which you can direct into even more destructive power. Watch them crumble, student.
TREASURED
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
28.8 seconds
Level 7 Etherealist
Effects:
• On a spell cast this spell will cast Siphoned Fervor on caster. Lasts for 24.0 seconds.
• Increases Fervor of target by 0.1, multiplied by increment stacks.
• Increments up to 25 times.
• This effect can only trigger once every 1.0 second.
Brittle Armor (Expert)
Ice and fire, when used together, can shatter stone. If you can manage the control of both, you can even open cracks in the armor of your enemies, be it cloth or metal, or even living carapace. This is the power of the Elementalists - there are no barriers to stop us, and no shield from our fury.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
16513
Casting
5.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 7 Elementalist
Effects:
• When damaged this spell will cast Brittle Armor on target. Lasts for 24.0 seconds.
• Decreases Combat Mitigation of target by 193.7, multiplied by increment stacks.
• This effect may increment up to 24 times.
• This effect can only trigger once every 1.0 second.
Thermal Depletion (Grandmaster)
It is one thing to destroy your enemies, but it is another to watch them wither before you. Watch their strength and will seep away, and feel their desperation as they realize that they only get weaker as you get stronger. Drain them of the fire within them, and feel them weaken and collapse under your assault.
MASTERCRAFTED FABLED
Target
Group (AE)
Power
6542
Casting
6 seconds
Recovery
1.2 seconds
Recast
400 seconds
Duration
20 seconds
Level 3 Elementalist
Effects:
• On a hit this spell will cast Thermal Depletion on target of attack. Lasts for 6.6 seconds.
• Decreases Fervor of target by 0.2.
• This effect can only trigger once every 1.0 second.
Blood Contract (Expert)
Sometimes it isn't enough to just break your opponent. As you move closer to mastering the art of Thaurmaturgy, you will find that you can siphon off the life of your opponent and make it your own. Not only will their bodies become your weapon, their life will begin to become your life as well. There is no victory against a true Thaumaturgist.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
9.6 seconds
Level 8 Thaumaturge
Effects:
• Inflicts 4,622 - 9,599 disease damage on target.
• Inflicts 3,697 - 7,679 disease damage on target every 1.3 seconds.
• Heals caster for 3,854 - 8,005.
• Heals caster for 3,084 - 6,404 every 1.3 seconds.
Blood Contract (Grandmaster)
Sometimes it isn't enough to just break your opponent. As you move closer to mastering the art of Thaurmaturgy, you will find that you can siphon off the life of your opponent and make it your own. Not only will their bodies become your weapon, their life will begin to become your life as well. There is no victory against a true Thaumaturgist.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
7.9 seconds
Level 8 Thaumaturge
Effects:
• Inflicts 5,042 - 10,472 disease damage on target.
• Inflicts 4,034 - 8,377 disease damage on target every 1.1 seconds.
• Heals caster for 4,205 - 8,733.
• Heals caster for 3,364 - 6,986 every 1.1 seconds.
Ethereal Conduit (Expert)
You are learning to channel pure ethereal and universal energies, but only at the most base level. Expending the energy is often wasteful, even if it achieves objectives. But as you truly understand this power, you'll find more benefit in harnessing it. Hold it within you, and it will get stronger and stronger with each spell that you unleash. The effect is temporary, but can be devastating in the hands of the masterful.
MASTERCRAFTED LEGENDARY
Target
Group Friend
Range
Up to 50.0 meters
Power
8955
Casting
7 seconds
Recovery
1.2 seconds
Recast
360 seconds
Duration
30 seconds
Level 4 Etherealist
Effects:
• Applies Ethereal Conduit. Lasts for 21.0 seconds.
• Increases Potency of caster by 38.5, multiplied by increment stacks.
• This effect may stack up to 20 times.
• Disables while under of the effect of any pool conversion spell effect.
• Monitors the Etherealist's power usage and grants potency for every 1,000 power spent.
Elemental Avatar (Expert)
The winds above Norrath are filled with gusts of unimaginable strength, carrying the frozen winds of the north across our world. Command these winds, and they will carve through your enemies with the power of their gusts, and the razor-sharp shards of ice that they carry. The winds of the heavens are temperamental though, and those who call upon them without the will to maintain their control will find themselves torn to pieces.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
10610
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 10 Elementalist
Effects:
• Applies Elemental Avatar to qualifying pets.
• Converts all abilities to cold damage.
• Increases Fervor of caster by 2.8.
• Converts all abilities that do not depend on weapon damage type to cold damage.
Ethermancy (Journeyman)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
HANDCRAFTED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 10 Etherealist
Effects:
• Applies Ethermancy. Lasts for 16.5 seconds.
• Increases Potency of group members (AE) by 11.0, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Bulwark of Rime (Journeyman)
Ice, when applied properly, can be more effective than steel in battle. It slows winds that buffet it, freezes the earth that tries to cover it, squelches fire that tries to melt it, and absorbs the water that touches it. Make it your shield, and watch the attacks of your enemies falter before you.
HANDCRAFTED
Target
Caster
Power
13778
Casting
7 seconds
Recovery
1.2 seconds
Recast
420 seconds
Duration
15 seconds
Level 6 Elementalist
Effects:
• Reduces elemental damage done to caster by 11%.
Ethereal Conduit (Journeyman)
You are learning to channel pure ethereal and universal energies, but only at the most base level. Expending the energy is often wasteful, even if it achieves objectives. But as you truly understand this power, you'll find more benefit in harnessing it. Hold it within you, and it will get stronger and stronger with each spell that you unleash. The effect is temporary, but can be devastating in the hands of the masterful.
HANDCRAFTED
Target
Group Friend
Range
Up to 50.0 meters
Power
8955
Casting
7 seconds
Recovery
1.2 seconds
Recast
360 seconds
Duration
30 seconds
Level 4 Etherealist
Effects:
• Applies Ethereal Conduit. Lasts for 16.5 seconds.
• Increases Potency of caster by 27.5, multiplied by increment stacks.
• This effect may stack up to 20 times.
• Disables while under of the effect of any pool conversion spell effect.
• Monitors the Etherealist's power usage and grants potency for every 1,000 power spent.
Elemental Personification (Journeyman)
As you further your mastery over Elementalism, pet, you should be able to adopt more and more of their traits while still commanding them to do your bidding. Slowly, you become one with the elements, and can tap into more of their destructive capabilities. Many are lost here, as their hubris drives them to believe they are ready for this level of control. It will be interesting to see which you are.
HANDCRAFTED
Target
Caster
Power
4676
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 5 Elementalist
Effects:
• Applies Elemental Personification to qualifying pets.
• Converts all abilities to cold damage.
• Increases Fervor of caster by 1.5.
• Converts all abilities that do not depend on weapon damage type to cold damage.
Siphoned Fervor (Journeyman)
There is little that pleases me as much as watching my magic dismantle my enemies, both in body and in mind. I feel their despair and fear, and it feeds me - as they get weaker, I become STRONGER. You can learn this, too. Every spell that lands will give you an ever-so-small amount of fervorous will, which you can direct into even more destructive power. Watch them crumble, student.
HANDCRAFTED
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
26.4 seconds
Level 7 Etherealist
Effects:
• On a spell cast this spell will cast Siphoned Fervor on caster. Lasts for 24.0 seconds.
• Increases Fervor of target by 0.1, multiplied by increment stacks.
• Increments up to 25 times.
• This effect can only trigger once every 1.0 second.
|
|
Item Discoveries |
Acadu was first to discover 306 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).